怨毒 /1
Malice Wings
怨毒
恶魔
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Malice
幽魂 | N |
---|---|
标签 | animal_claw_weapon, 施法, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity |
Packs |
生命
100%
闪避值
+50%
异常状态临界值
100%
抗性
0 40 0 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 8
攻击间隔
0.675 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AfflictionMinion4
Metadata
AfflictionMinion4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
0.675
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 0.675 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AfflictionMinionSpikeExplosionGT
可触发, 法术
施放间隔: 1 秒
AfflictionSpikerDeathSpike
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 370 - 554.9 物理伤害
额外发射 5 个投射物
物理伤害的 50% 转化为冰霜伤害
环状发射投射物
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
额外发射 5 个投射物
物理伤害的 50% 转化为冰霜伤害
环状发射投射物
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [30]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase" Animated { on_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );" on_event_geometryspikes_for_death_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk ); " on_death_run_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );" on_event_geometryspikes_for_death_run_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion4"] = { name = "Malice", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 0.675, attackRange = 8, accuracy = 1, skillList = { "Melee", "AfflictionSpikerDeathSpike", "AfflictionMinionSpikeExplosionGT", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionSpikerDeathSpike"] = { name = "AfflictionSpikerDeathSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_speed_is_divided_by_%_of_scale", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionMinionSpikeExplosionGT"] = { name = "AfflictionMinionSpikeExplosionGT", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |