Omniphobia, Fear Manifest
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Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | affliction_boss, caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, melee, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Life
800%
Energy Shield From Life
500%
Armour
+50%
Evasion
+50%
Ailment Threshold
800%
Resistance
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Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AfflictionMonsterBossWildPhys
Metadata
AfflictionDemonBossPhysicalWild
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
-4,459,084
Armour
43,185
Evasion Rating
7,109
Energy Shield
245,080
Damage
638
Spell Damage
953
Accuracy
580
Attack Time
1.33665
Experience
112,805
Minion Life
-967,214
Minion Energy Shield
53,160
Minion Damage
510
Ailment Threshold
702,306
Chill
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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AfflictionBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 93.1 to 139.6 Physical Damage
Projectiles Pierce all Targets
Fires an additional Projectile
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AfflictionBossPhysSprayExplode
Spell, Triggerable
Cast Time: 1 sec
Base duration is 5 seconds
base deal no damage [1]
AfflictionBossPhysVomitSpray
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 12 sec
AfflictionBossPhysLeapSlam
Spell, Movement
Cast Time: 2.27 sec
Cooldown Time: 9 sec
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackAfflictionPhysBossSweepCleave
Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 8 sec
+4 metres to Melee Strike Range
EmptyActionAttackAfflictionPhysBossMultiSlam
Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
+3 metres to Melee Strike Range
EmptyActionAttackAfflictionPhysBossGroundSlam
Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 12 sec
+3 metres to Melee Strike Range
AfflictionPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.995 sec
Deals 30% less Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.995 sec
Deals 40% more Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.995 sec
Deals 40% more Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 80%
Attack Time: 1.995 sec
Deals 20% less Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.995 sec
Deals 40% more Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.995 sec
Deals 30% more Attack Damage
Causes Bleeding
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysicalBoss" extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysicalBoss" extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossPhysicalWild"] = { name = "Omniphobia, Fear Manifest", life = 8, energyShield = 5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "AfflictionBossPhysLeapSlam", "AfflictionBossPhysMortarSpray", "AfflictionBossPhysSprayExplode", "EmptyActionAttackAfflictionPhysBossSweepCleave", "EmptyActionAttackAfflictionPhysBossMultiSlam", "EmptyActionAttackAfflictionPhysBossGroundSlam", "AfflictionPhysBossGeometryAttackGroundSlam1", "AfflictionPhysBossGeometryAttackGroundSlam2", "AfflictionPhysBossGeometryAttackLeapSlam1", "AfflictionPhysBossGeometryAttackMultiSlam1", "AfflictionPhysBossGeometryAttackMultiSlam2", "AfflictionPhysBossGeometryAttackSweepCleave1", "AfflictionBossPhysVomitSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysLeapSlam"] = { name = "AfflictionBossPhysLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysMortarSpray"] = { name = "AfflictionBossPhysMortarSpray", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, 10, 15, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysSprayExplode"] = { name = "AfflictionBossPhysSprayExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossSweepCleave"] = { name = "EmptyActionAttackAfflictionPhysBossSweepCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossMultiSlam"] = { name = "EmptyActionAttackAfflictionPhysBossMultiSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossGroundSlam"] = { name = "EmptyActionAttackAfflictionPhysBossGroundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackGroundSlam1"] = { name = "AfflictionPhysBossGeometryAttackGroundSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackGroundSlam2"] = { name = "AfflictionPhysBossGeometryAttackGroundSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackLeapSlam1"] = { name = "AfflictionPhysBossGeometryAttackLeapSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackMultiSlam1"] = { name = "AfflictionPhysBossGeometryAttackMultiSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackMultiSlam2"] = { name = "AfflictionPhysBossGeometryAttackMultiSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackSweepCleave1"] = { name = "AfflictionPhysBossGeometryAttackSweepCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysVomitSpray"] = { name = "AfflictionBossPhysVomitSpray", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Omniphobia, Fear Manifest
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Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | affliction_boss, caster, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, melee, physical_affinity, red_blood, simulacrum_boss, slashing_weapon, very_fast_movement |
Life
1200%
Energy Shield From Life
500%
Armour
+50%
Evasion
+50%
Ailment Threshold
1200%
Resistance
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Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
AfflictionMonsterBossPhys
Metadata
AfflictionDemonBossPhysical
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Select Monster Level
Level
68
Life
-6,688,625
Armour
43,185
Evasion Rating
7,109
Energy Shield
367,620
Damage
638
Spell Damage
953
Accuracy
580
Attack Time
1.33665
Experience
112,805
Minion Life
-1,450,821
Minion Energy Shield
79,740
Minion Damage
510
Ailment Threshold
1,053,458
Chill
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
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AfflictionBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 93.1 to 139.6 Physical Damage
Projectiles Pierce all Targets
Fires an additional Projectile
50% of Physical Damage Converted to Chaos Damage
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AfflictionBossPhysSprayExplode
Spell, Triggerable
Cast Time: 1 sec
Base duration is 5 seconds
base deal no damage [1]
AfflictionBossPhysVomitSpray
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 12 sec
AfflictionBossPhysLeapSlam
Spell, Movement
Cast Time: 2.27 sec
Cooldown Time: 9 sec
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackAfflictionPhysBossSweepCleave
Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 8 sec
+4 metres to Melee Strike Range
EmptyActionAttackAfflictionPhysBossMultiSlam
Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 15 sec
+3 metres to Melee Strike Range
EmptyActionAttackAfflictionPhysBossGroundSlam
Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 12 sec
+3 metres to Melee Strike Range
AfflictionPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.995 sec
Deals 30% less Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.995 sec
Deals 40% more Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.995 sec
Deals 40% more Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 80%
Attack Time: 1.995 sec
Deals 20% less Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.995 sec
Deals 40% more Attack Damage
is area damage [1]
AfflictionPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 1014–1520
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.995 sec
Deals 30% more Attack Damage
Causes Bleeding
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase" Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk ); " on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk ); " } Animated { on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );" on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );" } MinimapIcon { icon = "DeliriumBoss1" } StateMachine { on_state_point_light_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, aux_LightAttach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, boss_start ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, boss_idle ); " create_state_point_light_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, aux_LightAttach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, boss_idle ); " on_state_point_light_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, boss_end );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossPhysical"] = { name = "Omniphobia, Fear Manifest", life = 12, energyShield = 5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "AfflictionBossPhysLeapSlam", "AfflictionBossPhysMortarSpray", "AfflictionBossPhysSprayExplode", "EmptyActionAttackAfflictionPhysBossSweepCleave", "EmptyActionAttackAfflictionPhysBossMultiSlam", "EmptyActionAttackAfflictionPhysBossGroundSlam", "AfflictionPhysBossGeometryAttackGroundSlam1", "AfflictionPhysBossGeometryAttackGroundSlam2", "AfflictionPhysBossGeometryAttackLeapSlam1", "AfflictionPhysBossGeometryAttackMultiSlam1", "AfflictionPhysBossGeometryAttackMultiSlam2", "AfflictionPhysBossGeometryAttackSweepCleave1", "AfflictionBossPhysVomitSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysLeapSlam"] = { name = "AfflictionBossPhysLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.27, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysMortarSpray"] = { name = "AfflictionBossPhysMortarSpray", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_minimum_range", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 1, 10, 15, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysSprayExplode"] = { name = "AfflictionBossPhysSprayExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossSweepCleave"] = { name = "EmptyActionAttackAfflictionPhysBossSweepCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossMultiSlam"] = { name = "EmptyActionAttackAfflictionPhysBossMultiSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAfflictionPhysBossGroundSlam"] = { name = "EmptyActionAttackAfflictionPhysBossGroundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackGroundSlam1"] = { name = "AfflictionPhysBossGeometryAttackGroundSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackGroundSlam2"] = { name = "AfflictionPhysBossGeometryAttackGroundSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackLeapSlam1"] = { name = "AfflictionPhysBossGeometryAttackLeapSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackMultiSlam1"] = { name = "AfflictionPhysBossGeometryAttackMultiSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackMultiSlam2"] = { name = "AfflictionPhysBossGeometryAttackMultiSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysBossGeometryAttackSweepCleave1"] = { name = "AfflictionPhysBossGeometryAttackSweepCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionBossPhysVomitSpray"] = { name = "AfflictionBossPhysVomitSpray", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.