Omnifobia, Medo Manifestado
Demoníaco
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Omniphobia, Fear Manifest
SpectreN
Tagsaffliction_boss, Conjurador, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, melee, physical_affinity, red_blood, slashing_weapon, very_fast_movement
Vida
800%
Energy Shield From Life
500%
Armadura
+50%
Evasão
+50%
Ailment Threshold
800%
Resistência
40 40 40 25
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
AfflictionMonsterBossWildPhys
Metadata
AfflictionDemonBossPhysicalWild
Nível
68
Vida
1,114,771
Armadura
43,185
Evasão
7,109
Escudo de Energia
30,635
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
1.33665
Experiência
112,805
Ailment Threshold
702,306
Chill
2,221
Shock
2,221
Brittle
12,564
Scorch
2,221
Sap
6,135
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AfflictionBossPhysMortarSpray
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 93.1 a 139.6 de Dano Físico
Projéteis Perfuram todos Alvos
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Caos
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectile spread radius [10]
projectile uses contact direction [1]
projectile uses contact position [1]
visual hit effect chaos is green [1]
AfflictionBossPhysSprayExplode
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 5 segundos
base deal no damage [1]
AfflictionBossPhysVomitSpray
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 12 seg
AfflictionBossPhysLeapSlam
Spell, Movement
Tempo de Conjuração: 2.27 seg
Recarga: 9 seg
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
walk emerge extra distance [-25]
EmptyActionAttackAfflictionPhysBossSweepCleave
Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
+4 metros ao Alcance de Golpes Corpo a Corpo
EmptyActionAttackAfflictionPhysBossMultiSlam
Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 15 seg
+3 metros ao Alcance de Golpes Corpo a Corpo
EmptyActionAttackAfflictionPhysBossGroundSlam
Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 12 seg
+3 metros ao Alcance de Golpes Corpo a Corpo
AfflictionPhysBossGeometryAttackGroundSlam1
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.995 seg
Causa 30% menos Dano de Ataque
is area damage [1]
AfflictionPhysBossGeometryAttackGroundSlam2
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.995 seg
Causa 40% mais Dano de Ataque
is area damage [1]
AfflictionPhysBossGeometryAttackLeapSlam1
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.995 seg
Causa 40% mais Dano de Ataque
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam1
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 80%
Attack Time: 1.995 seg
Causa 20% menos Dano de Ataque
is area damage [1]
AfflictionPhysBossGeometryAttackMultiSlam2
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.995 seg
Causa 40% mais Dano de Ataque
is area damage [1]
AfflictionPhysBossGeometryAttackSweepCleave1
Triggerable, Attack
Base Damage: 1014–1520
Chance de Crítico: 5%
Dano de Ataque: 130%
Attack Time: 1.995 seg
Causa 30% mais Dano de Ataque
Causa Sangramento
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysicalBoss"
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysicalBoss"
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossWildBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossPhysicalWild"] = {
    name = "Omniphobia, Fear Manifest",
    life = 8,
    energyShield = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
        "AfflictionBossPhysLeapSlam",
        "AfflictionBossPhysMortarSpray",
        "AfflictionBossPhysSprayExplode",
        "EmptyActionAttackAfflictionPhysBossSweepCleave",
        "EmptyActionAttackAfflictionPhysBossMultiSlam",
        "EmptyActionAttackAfflictionPhysBossGroundSlam",
        "AfflictionPhysBossGeometryAttackGroundSlam1",
        "AfflictionPhysBossGeometryAttackGroundSlam2",
        "AfflictionPhysBossGeometryAttackLeapSlam1",
        "AfflictionPhysBossGeometryAttackMultiSlam1",
        "AfflictionPhysBossGeometryAttackMultiSlam2",
        "AfflictionPhysBossGeometryAttackSweepCleave1",
        "AfflictionBossPhysVomitSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysLeapSlam"] = {
    name = "AfflictionBossPhysLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.27,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "is_area_damage",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysMortarSpray"] = {
    name = "AfflictionBossPhysMortarSpray",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_additional_projectiles",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 1, 10, 15, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysSprayExplode"] = {
    name = "AfflictionBossPhysSprayExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossSweepCleave"] = {
    name = "EmptyActionAttackAfflictionPhysBossSweepCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossMultiSlam"] = {
    name = "EmptyActionAttackAfflictionPhysBossMultiSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAfflictionPhysBossGroundSlam"] = {
    name = "EmptyActionAttackAfflictionPhysBossGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackGroundSlam1"] = {
    name = "AfflictionPhysBossGeometryAttackGroundSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackGroundSlam2"] = {
    name = "AfflictionPhysBossGeometryAttackGroundSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackLeapSlam1"] = {
    name = "AfflictionPhysBossGeometryAttackLeapSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackMultiSlam1"] = {
    name = "AfflictionPhysBossGeometryAttackMultiSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackMultiSlam2"] = {
    name = "AfflictionPhysBossGeometryAttackMultiSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionPhysBossGeometryAttackSweepCleave1"] = {
    name = "AfflictionPhysBossGeometryAttackSweepCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionBossPhysVomitSpray"] = {
    name = "AfflictionBossPhysVomitSpray",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Omnifobia, Medo Manifestado
    Demoníaco
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Não Pode ser Empurrado
    Omniphobia, Fear Manifest
    SpectreN
    Tagsaffliction_boss, Conjurador, chaos_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, melee, physical_affinity, red_blood, simulacrum_boss, slashing_weapon, very_fast_movement
    Vida
    1200%
    Energy Shield From Life
    500%
    Armadura
    +50%
    Evasão
    +50%
    Ailment Threshold
    1200%
    Resistência
    40 40 40 25
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    AfflictionMonsterBossPhys
    Metadata
    AfflictionDemonBossPhysical
    Nível
    68
    Vida
    1,672,156
    Armadura
    43,185
    Evasão
    7,109
    Escudo de Energia
    30,635
    Damage
    638
    Dano Mágico
    953
    Precisão
    290
    Attack Time
    1.33665
    Experiência
    112,805
    Ailment Threshold
    1,053,458
    Chill
    3,331
    Shock
    3,331
    Brittle
    18,845
    Scorch
    3,331
    Sap
    9,203
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AfflictionBossPhysMortarSpray
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 93.1 a 139.6 de Dano Físico
    Projéteis Perfuram todos Alvos
    Dispara un Projétil adicional
    50% do Dano Físico Convertido para Dano de Caos
    base is projectile [1]
    is area damage [1]
    projectile minimum range [15]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    visual hit effect chaos is green [1]
    AfflictionBossPhysSprayExplode
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Duração base é de 5 segundos
    base deal no damage [1]
    AfflictionBossPhysVomitSpray
    Triggerable, Spell
    Tempo de Conjuração: 3 seg
    Recarga: 12 seg
    AfflictionBossPhysLeapSlam
    Spell, Movement
    Tempo de Conjuração: 2.27 seg
    Recarga: 9 seg
    cast time overrides attack duration [1]
    disable attack repeats [1]
    is area damage [1]
    walk emerge extra distance [-25]
    EmptyActionAttackAfflictionPhysBossSweepCleave
    Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 8 seg
    +4 metros ao Alcance de Golpes Corpo a Corpo
    EmptyActionAttackAfflictionPhysBossMultiSlam
    Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 15 seg
    +3 metros ao Alcance de Golpes Corpo a Corpo
    EmptyActionAttackAfflictionPhysBossGroundSlam
    Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    Recarga: 12 seg
    +3 metros ao Alcance de Golpes Corpo a Corpo
    AfflictionPhysBossGeometryAttackGroundSlam1
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 1.995 seg
    Causa 30% menos Dano de Ataque
    is area damage [1]
    AfflictionPhysBossGeometryAttackGroundSlam2
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Attack Time: 1.995 seg
    Causa 40% mais Dano de Ataque
    is area damage [1]
    AfflictionPhysBossGeometryAttackLeapSlam1
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Attack Time: 1.995 seg
    Causa 40% mais Dano de Ataque
    is area damage [1]
    AfflictionPhysBossGeometryAttackMultiSlam1
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 80%
    Attack Time: 1.995 seg
    Causa 20% menos Dano de Ataque
    is area damage [1]
    AfflictionPhysBossGeometryAttackMultiSlam2
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 140%
    Attack Time: 1.995 seg
    Causa 40% mais Dano de Ataque
    is area damage [1]
    AfflictionPhysBossGeometryAttackSweepCleave1
    Triggerable, Attack
    Base Damage: 1014–1520
    Chance de Crítico: 5%
    Dano de Ataque: 130%
    Attack Time: 1.995 seg
    Causa 30% mais Dano de Ataque
    Causa Sangramento
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonBossBase"
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk );
    	"
    
    	on_spawned_alive =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/eyepk.epk );
    	"
    }
    
    Animated
    {
    	on_event_leave_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamLeaveGround );"
    	on_event_hit_ground_for_leap_slam_01 = "PlayEffect( AfflictionPhysBossLeapSlamImpact );"
    }
    
    MinimapIcon
    {
    	icon = "DeliriumBoss1"	
    }
    
    StateMachine
    {
    	on_state_point_light_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, aux_LightAttach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, boss_start );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, boss_idle );
    	"
    
    	create_state_point_light_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, aux_LightAttach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, boss_idle );
    	"
    
    	on_state_point_light_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_phys_boss/boss_light.ao, boss_end );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonBossPhysical"] = {
        name = "Omniphobia, Fear Manifest",
        life = 12,
        energyShield = 5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "AfflictionBossPhysLeapSlam",
            "AfflictionBossPhysMortarSpray",
            "AfflictionBossPhysSprayExplode",
            "EmptyActionAttackAfflictionPhysBossSweepCleave",
            "EmptyActionAttackAfflictionPhysBossMultiSlam",
            "EmptyActionAttackAfflictionPhysBossGroundSlam",
            "AfflictionPhysBossGeometryAttackGroundSlam1",
            "AfflictionPhysBossGeometryAttackGroundSlam2",
            "AfflictionPhysBossGeometryAttackLeapSlam1",
            "AfflictionPhysBossGeometryAttackMultiSlam1",
            "AfflictionPhysBossGeometryAttackMultiSlam2",
            "AfflictionPhysBossGeometryAttackSweepCleave1",
            "AfflictionBossPhysVomitSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionBossPhysLeapSlam"] = {
        name = "AfflictionBossPhysLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.27,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionBossPhysMortarSpray"] = {
        name = "AfflictionBossPhysMortarSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 1, 10, 15, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionBossPhysSprayExplode"] = {
        name = "AfflictionBossPhysSprayExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAfflictionPhysBossSweepCleave"] = {
        name = "EmptyActionAttackAfflictionPhysBossSweepCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAfflictionPhysBossMultiSlam"] = {
        name = "EmptyActionAttackAfflictionPhysBossMultiSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackAfflictionPhysBossGroundSlam"] = {
        name = "EmptyActionAttackAfflictionPhysBossGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysBossGeometryAttackGroundSlam1"] = {
        name = "AfflictionPhysBossGeometryAttackGroundSlam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysBossGeometryAttackGroundSlam2"] = {
        name = "AfflictionPhysBossGeometryAttackGroundSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysBossGeometryAttackLeapSlam1"] = {
        name = "AfflictionPhysBossGeometryAttackLeapSlam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysBossGeometryAttackMultiSlam1"] = {
        name = "AfflictionPhysBossGeometryAttackMultiSlam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysBossGeometryAttackMultiSlam2"] = {
        name = "AfflictionPhysBossGeometryAttackMultiSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysBossGeometryAttackSweepCleave1"] = {
        name = "AfflictionPhysBossGeometryAttackSweepCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionBossPhysVomitSpray"] = {
        name = "AfflictionBossPhysVomitSpray",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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