Vaal Claw
Claw
Physical Damage: 29-76
Critical Strike Chance: 6.5%
Attacks per Second: 1.3
Weapon Range: 1.1 metres
Requires Level 66, 95 Dex, 131 Int
2% of Physical Attack Damage Leeched as Life
Vaal Claw Claw20 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 4xOrb of Alteration · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 66
BaseType Vaal Claw
Class Claws
FlagsCanHaveInfluence, CanBeCorrupted, CanBeSuperCorrupted, CanHaveIncubators, CanHaveAspects, CanAddVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Claws/Claw20
Tagstop_tier_base_item_type, claw, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Claws/Claw6
ReferenceCommunity Wiki
2% of Physical Attack Damage Leeched as Life
FamilyLifeLeech
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • local life leech from physical damage permyriad Min: 200 Max: 200 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource life physical attack
    Unique /3 ⍟
    2% of Physical Attack Damage Leeched as Life
    +8% Chance to Block Attack Damage while Dual Wielding Claws
    Adds 1 to (600–700) Lightning Damage
    (20–30)% increased Attack Speed
    +(30–40) to maximum Energy Shield
    Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield
    Ghost Reaver
    (Leech Energy Shield instead of Life. Maximum total Energy Shield Recovery per second from Leech is doubled. Cannot Recharge Energy Shield)
    2% of Physical Attack Damage Leeched as Life
    (110–130)% increased Physical Damage
    Adds (15–20) to (30–40) Physical Damage
    (8–12)% increased Attack Speed
    15% increased Movement Speed while Phasing
    You gain Phasing for 10 seconds on using a Vaal Skill
    (While you have Phasing, your movement is not blocked by Enemies)
    2% of Physical Attack Damage Leeched as Life
    (110–130)% increased Physical Damage
    Adds (15–20) to (30–40) Physical Damage
    (8–12)% increased Attack Speed
    Gain +50 Life when you Taunt an Enemy
    You gain Onslaught for 1 seconds on Killing Taunted Enemies
    Enemies Taunted by you take 10% increased Damage
    (Onslaught grants 20% increased Attack, Cast, and Movement Speed)
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