Veiled Modifiers /200 ⍟
NameLevelPre/SufDescriptionWeight
Chosen1Prefix(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 0
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Impale Enemies on Hit with Attacks
damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to cause Bleeding on Hit
bleed damage physical attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Blind Enemies on hit
damage physical attack
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60Prefix(120–139)% increased Physical Damage
(21–25)% chance to Poison on Hit
bleed poison damage physical chaos attack ailment
wand 500
sceptre 500
dagger 500
weapon 1000
default 0
Chosen60PrefixAttacks with this Weapon Penetrate (14–16)% Elemental Resistances damage elemental attackwand 500
dagger 500
weapon 1000
default 0
Chosen60PrefixAttacks with this Weapon Penetrate (14–16)% Chaos Resistance damage chaos attackwand 500
dagger 500
weapon 1000
default 0
of the Order60Suffix(12–14)% chance to deal Double Damage damagetwo_hand_weapon 1000
default 0
of the Order60Suffix(6–7)% chance to deal Double Damage damageshield 1000
one_hand_weapon 1000
default 0
Chosen60Prefix(14–16)% increased Area of Effect
(17–20)% increased Area Damage
damage
amulet 750
default 0
Chosen60Prefix(23–25)% increased Projectile Speed
(17–20)% increased Projectile Damage
damage speed
amulet 750
default 0
Chosen60Prefix(17–20)% increased Melee Damage
+0.2 metres to Melee Strike Range
damage attack
amulet 750
default 0
Chosen60Prefix(70–79)% increased Fire Damage
(21–23)% chance to Ignite
damage elemental fire ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Fire Damage
(35–40)% chance to Ignite
damage elemental fire ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60Prefix(70–79)% increased Cold Damage
(21–23)% chance to Freeze
damage elemental cold ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Cold Damage
(35–40)% chance to Freeze
damage elemental cold ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60Prefix(70–79)% increased Lightning Damage
(21–23)% chance to Shock
damage elemental lightning ailment
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Lightning Damage
(35–40)% chance to Shock
damage elemental lightning ailment
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60Prefix(60–69)% increased Chaos Damage
Chaos Skills have (13–15)% increased Skill Effect Duration
damage chaos
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(90–99)% increased Chaos Damage
Chaos Skills have (26–30)% increased Skill Effect Duration
damage chaos
one_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
Chosen60Prefix(70–79)% increased Spell Damage
(18–20)% increased Mana Regeneration Rate
resource mana damage caster
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(100–109)% increased Spell Damage
(36–40)% increased Mana Regeneration Rate
resource mana damage caster
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen60Prefix(60–69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
damage chaos caster
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 100
default 0
Chosen60Prefix(90–99)% increased Spell Damage
Gain (9–10)% of Non-Chaos Damage as extra Chaos Damage
damage chaos caster
bow 0
staff 1000
two_hand_weapon 100
default 0
Chosen60PrefixMinions have (34–38)% increased maximum Life
Minions deal (34–38)% increased Damage
resource life damage minion
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
Chosen60PrefixMinions have (50–59)% increased maximum Life
Minions deal (50–59)% increased Damage
resource life damage minion
one_hand_weapon 0
staff 1000
weapon 400
default 0
of the Order60SuffixMinions have (18–20)% increased Attack Speed
Minions have (18–20)% increased Cast Speed
attack caster speed minion
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 1000
weapon 400
default 0
of the Order60SuffixMinions have (34–38)% increased Attack Speed
Minions have (34–38)% increased Cast Speed
attack caster speed minion
one_hand_weapon 0
staff 1000
weapon 400
default 0
of the Order60Suffix+(44–48)% to Chaos Damage over Time Multiplier damage chaosone_hand_weapon 0
bow 0
staff 1000
weapon 100
default 0
of the Order60Suffix+(24–28)% to Chaos Damage over Time Multiplier damage chaosbow 1000
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 100
default 0
of the Order60Suffix+(44–48)% to Physical Damage over Time Multiplier damage physicalone_hand_weapon 0
bow 0
staff 1000
weapon 400
default 0
of the Order60Suffix+(24–28)% to Physical Damage over Time Multiplier damage physicalbow 400
two_hand_weapon 0
wand 1000
weapon 400
default 0
of the Order60Suffix+(44–48)% to Cold Damage over Time Multiplier damage elemental coldbow 0
staff 1000
two_hand_weapon 400
default 0
of the Order60Suffix+(24–28)% to Cold Damage over Time Multiplier damage elemental coldtwo_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
of the Order60Suffix+(44–48)% to Fire Damage over Time Multiplier damage elemental firebow 0
staff 1000
two_hand_weapon 400
default 0
of the Order60Suffix+(24–28)% to Fire Damage over Time Multiplier damage elemental firebow 100
two_hand_weapon 0
wand 1000
dagger 1000
sceptre 600
weapon 400
default 0
Chosen60Prefix(24–28)% increased Armour and Evasion
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
str_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
str_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion Rating
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
resource life defences
body_armour 0
shield 0
helmet 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Evasion
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion Rating
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(19–22) to maximum Life
resource life defences
body_armour 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Evasion
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour and Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion and Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
dex_int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_armour 1000
default 0
Chosen60Prefix(24–28)% increased Evasion Rating
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
dex_armour 1000
default 0
Chosen60Prefix(24–28)% increased Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
int_armour 1000
default 0
Chosen60Prefix(24–28)% increased Armour, Evasion and Energy Shield
+(23–26) to maximum Life
resource life defences
shield 0
helmet 0
gloves 0
boots 0
str_dex_int_armour 1000
default 0
of the Order60Suffix+(31–35) to Strength and Dexterity attributebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(31–35) to Dexterity and Intelligence attributebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+(31–35) to Strength and Intelligence attributebody_armour 600
boots 600
gloves 600
helmet 600
amulet 600
ring 600
belt 600
shield 600
quiver 600
default 0
of the Order60Suffix+1 to Minimum Endurance Charges
(3–4)% chance to gain an Endurance Charge on Kill
ring 1500
amulet 1500
default 0
of the Order60Suffix+1 to Minimum Power Charges
(3–4)% chance to gain a Power Charge on Kill
ring 1500
amulet 1500
default 0
of the Order60Suffix+1 to Minimum Frenzy Charges
(3–4)% chance to gain a Frenzy Charge on Kill
ring 1500
amulet 1500
default 0
Chosen60Prefix+(51–55) to maximum Mana
Regenerate 5.3 Mana per second
resource mana
ring 600
amulet 600
default 0
Chosen60Prefix+(51–55) to maximum Mana
(6–7)% reduced Mana Cost of Skills
resource mana
ring 600
amulet 600
default 0
Chosen60Prefix+(51–55) to maximum Mana
(7–8)% of Damage taken Recouped as Mana
resource mana
ring 600
amulet 600
default 0
of the Order60Suffix(7–8)% increased Attack and Cast Speed attack caster speedamulet 1500
quiver 1500
default 0
Chosen60Prefix(25–30)% increased Movement Speed
(10–12)% increased Movement Speed if you haven't been Hit Recently
speed
boots 1500
default 0
Chosen60Prefix(25–30)% increased Movement Speed
(13–16)% chance to gain Onslaught for 4 seconds on Kill
speed
boots 1500
default 0
Chosen60Prefix(25–30)% increased Movement Speed
100% chance to Avoid being Chilled
elemental cold speed ailment
boots 1500
default 0
Chosen60Prefix+(365–400) to Armour and Evasion Rating defencesbelt 1500
quiver 1500
default 0
Chosen60Prefix+(365–400) to Armour
+(31–35) to maximum Energy Shield
defences
belt 1500
default 0
Chosen60Prefix+(365–400) to Evasion Rating
+(31–35) to maximum Energy Shield
defences
belt 1500
quiver 1500
default 0
Chosen60PrefixFlasks applied to you have (9–10)% increased Effectbelt 0
default 0
Chosen60Prefix(9–10)% chance for Flasks you use to not consume Chargesbelt 0
default 0
Chosen60Prefix33% reduced Flask Charges gained
Flasks applied to you have (15–18)% increased Effect
belt 1500
default 0
of the Order60Suffix33% reduced Flask Charges gained
Flasks applied to you have (15–18)% increased Effect
belt 0
default 0
of the Order60Suffix(13–16)% increased Cooldown Recovery Ratebelt 1500
default 0
of the Order60Suffix(5–6)% increased Damage per Endurance Charge damageone_hand_weapon 1000
default 0
of the Order60Suffix(7–8)% increased Damage per Endurance Charge damagetwo_hand_weapon 1000
default 0
of the Order60Suffix(5–6)% increased Damage per Frenzy Charge damageone_hand_weapon 1000
default 0
of the Order60Suffix(7–8)% increased Damage per Frenzy Charge damagetwo_hand_weapon 1000
default 0
of the Order60Suffix(5–6)% increased Damage per Power Charge damageone_hand_weapon 1000
default 0
of the Order60Suffix(7–8)% increased Damage per Power Charge damagetwo_hand_weapon 1000
default 0
Chosen60Prefix(30–35)% of Physical Damage Converted to Fire Damage damage physical elemental firegloves 2000
default 0
Chosen60Prefix(30–35)% of Physical Damage Converted to Cold Damage damage physical elemental coldgloves 2000
default 0
Chosen60Prefix(30–35)% of Physical Damage Converted to Lightning Damage damage physical elemental lightninggloves 2000
default 0
Chosen60PrefixMinions have (8–10)% increased maximum Life
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
minion
helmet 2000
body_armour 0
default 0
of the Order60Suffix(33–40)% increased Effect of Non-Damaging Ailments ailmentboots 1500
amulet 1500
default 0
Chosen60PrefixYou can apply an additional Curse caster cursebody_armour 0
default 0
of the Order60Suffix(8–10)% increased Effect of your Curses caster curseshield 3000
default 0
of the Order60SuffixRegenerate (1.03–1.33)% of Life per second resource lifeshield 0
amulet 0
default 0
of the Order60Suffix(10–12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention elementalhelmet 1000
body_armour 1000
default 0
Chosen60Prefix+(3201–4000) to Armour during Soul Gain Prevention physicalshield 1000
body_armour 1000
default 0
of the Order60SuffixYou have Onslaught during Soul Gain Preventiongloves 1500
boots 1500
default 0
of the Order60Suffix(71–80)% increased Damage with Non-Vaal Skills during Soul Gain Prevention damagegloves 1500
boots 1500
default 0
Chosen60Prefix+2 to Level of Socketed AoE Gems
(8–10)% increased Area of Effect
gem
helmet 1500
gloves 1500
default 0
Chosen60Prefix+2 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
gem
helmet 1500
gloves 1500
default 0
Chosen60Prefix+2 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
attack attack gem
helmet 1500
gloves 1500
default 0
of the Order60Suffix+(36–40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage criticalone_hand_weapon 1000
default 0
of the Order60Suffix+(54–60)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby damage criticaltwo_hand_weapon 1000
default 0
of the Order60Suffix(12–15)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedone_hand_weapon 1000
default 0
of the Order60Suffix(27–30)% increased Attack Speed while a Rare or Unique Enemy is Nearby attack speedtwo_hand_weapon 1000
default 0
of the Order60SuffixRegenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby defencesbody_armour 1500
belt 1500
default 0
of the Order60Suffix(18–20)% increased Global Critical Strike Chance
(6–7)% chance to gain a Frenzy Charge on Critical Strike
critical
quiver 1500
default 0
of the Order60Suffix(20–22)% increased Global Critical Strike Chance
(27–30)% increased Elemental Damage if you've dealt a Critical Strike Recently
damage elemental critical
gloves 1500
quiver 1500
default 0
of the Order60Suffix(20–22)% increased Global Critical Strike Chance
Adds (22–25) to (28–32) Chaos Damage if you've dealt a Critical Strike Recently
damage chaos critical
gloves 1500
quiver 1500
default 0
Chosen60Prefix+(55–60) to maximum Life
+(55–60) to maximum Mana
resource life mana
helmet 0
boots 0
gloves 0
ring 0
amulet 0
belt 0
quiver 0
default 0
Chosen60Prefix+(55–60) to maximum Life
Regenerate 5.3 Mana per second
resource life mana
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
Chosen60PrefixRegenerate 33.3 Life per second
+(55–60) to maximum Mana
resource life mana
helmet 1000
boots 1000
gloves 1000
ring 1000
amulet 1000
belt 1000
quiver 1000
default 0
of the Order60Suffix(36–40)% increased Totem Placement speed speedboots 1000
amulet 1000
default 0
of the Order60Suffix(14–16)% increased Trap Throwing Speed speedamulet 1000
belt 1000
default 0
of the Order60Suffix(14–16)% increased Mine Throwing Speed speedamulet 1000
helmet 1000
default 0
of the Order60Suffix(25–28)% increased Brand Attachment range casteramulet 1000
gloves 1000
default 0
Chosen60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Cold Damage
damage elemental fire cold
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Cold Damage
damage elemental fire cold
quiver 0
default 0
Chosen60PrefixAdds (14–16) to (20–22) Fire Damage
Adds (14–16) to (20–22) Lightning Damage
damage elemental fire lightning
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Fire Damage
Adds (9–10) to (13–14) Lightning Damage
damage elemental fire lightning
quiver 0
default 0
Chosen60PrefixAdds (14–16) to (20–22) Cold Damage
Adds (14–16) to (20–22) Lightning Damage
damage elemental cold lightning
shield 1000
ring 1000
quiver 1000
default 0
Chosen60PrefixAdds (9–10) to (13–14) Cold Damage
Adds (9–10) to (13–14) Lightning Damage
damage elemental cold lightning
quiver 0
default 0
of the Order60SuffixYour Critical Strike Chance is Lucky while Focused
Focus has (5–8)% increased Cooldown Recovery Rate
grant focus skill [1]
critical
belt 1000
default 0
Chosen60Prefix(30–32)% increased Evasion Rating while Focused
grant focus skill [1]
defences
helmet 1000
boots 1000
default 0
Chosen60Prefix(13–15)% additional Physical Damage Reduction while Focused
grant focus skill [1]
physical
helmet 1500
gloves 1500
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
elemental lightning ailment
ring 1000
default 0
of the Order60Suffix1.5% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
resource life
body_armour 1000
default 0
of the Order60SuffixRecover (37–40)% of Mana and Energy Shield when you Focus
grant focus skill [1]
resource mana defences
body_armour 1000
default 0
of the Order60Suffix(36–40)% chance to deal Double Damage while Focused
grant focus skill [1]
damage
two_hand_weapon 1000
default 0
of the Order60Suffix(18–20)% chance to deal Double Damage while Focused
grant focus skill [1]
damage
one_hand_weapon 1000
shield 1000
default 0
of the Order60Suffix(45–50)% increased Attack and Cast Speed while Focused
grant focus skill [1]
attack caster speed
gloves 2000
default 0
of the Order60Suffix(36–40)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
ailment
helmet 1000
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
You are Immune to Ailments while Focused
grant focus skill [1]
ailment
boots 2000
default 0
of the Order60SuffixFocus has (31–35)% increased Cooldown Recovery Rateboots 2000
default 0
of the Order60SuffixYou have Vaal Pact while Focused
15% of Damage Leeched as Life while Focused
grant focus skill [1]
resource life
amulet 3000
default 0
of the Order60Suffix+10 to maximum Fortification while Focused
grant focus skill [1]
body_armour 1000
default 0
of the Order60SuffixTrigger Socketed Spells when you Focus, with a 0.25 second Cooldown
Focus has (5–8)% increased Cooldown Recovery Rate
grant focus skill [1]
caster gem
helmet 1000
default 0
of the Order60Suffix(18–22)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
resource life mana
body_armour 1000
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
resource life minion
gloves 2000
default 0
of the Order60SuffixYou have Vaal Pact while Focused
grant focus skill [1]
resource life
ring 0
default 0
of the Order60SuffixFocus has (5–8)% increased Cooldown Recovery Rate
Non-Aura Skills Cost no Mana or Life while Focused
grant focus skill [1]
resource mana
amulet 0
default 0
Leo's60Prefix(20–23)% increased Damage damagering 2000
belt 2000
default 0
Catarina's60Prefix+2 to Level of Socketed Support Gems
+(5–8)% to Quality of Socketed Support Gems
gem
weapon 2000
shield 2000
default 0
Elreon's60Prefix(-10–-9) to Total Mana Cost of Skills resource manaring 0
amulet 0
default 0
Elreon's60PrefixChannelling Skills have -4 to Total Mana Cost resource manaring 1500
amulet 1500
default 0
Elreon's60PrefixNon-Channelling Skills have (-10–-9) to Total Mana Cost resource manaring 1500
amulet 1500
default 0
Vorici's60Prefix(54–60)% increased Damage while Leeching damagegloves 2000
amulet 2000
default 0
Haku's60Prefix+(9–10)% to Quality of Socketed Gems gemweapon 2000
shield 2000
default 0
Tora's60PrefixAdds (12–14) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
bleed damage physical attack ailment
one_hand_weapon 2000
default 0
Tora's60PrefixAdds (17–20) to (26–28) Physical Damage
40% chance to cause Bleeding on Hit
bleed damage physical attack ailment
two_hand_weapon 2000
default 0
Vagan's60PrefixHits can't be Evaded attackbow 0
wand 0
weapon 2000
default 0
Brinerot60Prefix(36–40)% increased Damage during any Flask Effect damagegloves 2000
default 0
of Janus60Suffix(55–60)% increased Rarity of Items Dropped by Slain Rare or Unique Enemieshelmet 2000
default 0
It's60PrefixGain (9–10)% of Fire Damage as Extra Chaos Damage damage elemental fire chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (9–10)% of Cold Damage as Extra Chaos Damage damage elemental cold chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (9–10)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (9–10)% of Physical Damage as Extra Chaos Damage damage physical chaosone_hand_weapon 2000
shield 2000
default 0
It's60PrefixGain (18–20)% of Fire Damage as Extra Chaos Damage damage elemental fire chaostwo_hand_weapon 2000
default 0
It's60PrefixGain (18–20)% of Cold Damage as Extra Chaos Damage damage elemental cold chaostwo_hand_weapon 2000
default 0
It's60PrefixGain (18–20)% of Lightning Damage as Extra Chaos Damage damage elemental lightning chaostwo_hand_weapon 2000
default 0
It's60PrefixGain (18–20)% of Physical Damage as Extra Chaos Damage damage physical chaostwo_hand_weapon 2000
default 0
of Hillock60Suffix(7–8)% increased Attributes attributebody_armour 2000
default 0
Gravicius'60PrefixGain (12–14)% of Maximum Life as Extra Maximum Energy Shield defencesbody_armour 0
default 0
Gravicius'60Prefix(8–9)% of Physical Damage from Hits taken as Fire Damage
(8–9)% of Physical Damage from Hits taken as Lightning Damage
physical elemental fire lightning
body_armour 2000
default 0
Jorgin's60SuffixTrigger Level 10 Summon Spectral Wolf on Kill minionamulet 2000
default 0
Korell's60Prefix(9–10)% of Physical Damage from Hits taken as Fire Damage physical elemental firehelmet 2000
default 0
Rin's60Prefix(20–30)% chance to Avoid being Chilled
100% chance to Avoid being Frozen
elemental cold ailment
boots 2000
default 0
of Cameria60Suffix(20–22)% increased Global Critical Strike Chance
+(27–30)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
damage critical
ring 2000
default 0
of Aisling60Suffix(20–22)% increased Global Physical Damage
(18–20)% increased Chaos Damage
damage physical chaos
ring 2000
default 0
of Riker60Suffix(18–20)% increased Fire Damage
(20–22)% increased Lightning Damage
damage elemental fire lightning
ring 2000
default 0
of the Order60SuffixRegenerate 3% of Life per second during Effect resource lifeflask 1000
default 0
of the Order60Suffix50% Chance to Avoid being Stunned during Effect speedflask 0
default 0
of the Order60Suffix50% Chance to Avoid being Stunned during Effectflask 1000
default 0
of the Order60Suffix(20–25)% reduced Mana Cost of Skills during Effect resource manaflask 0
default 0
of the Order60Suffix(20–30)% increased Rarity of Items found during Effectflask 1000
default 0
of the Order60Suffix(40–60)% increased Critical Strike Chance during Effect criticalflask 0
default 0
of the Order60Suffix15% of Damage Taken from Hits is Leeched as Life during Effect resource lifeflask 1000
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(18–22)% increased Attack Speed
attack speed attribute
ranged 0
weapon 1000
default 0
of the Order60Suffix+(25–28) to Dexterity and Intelligence
(12–15)% increased Attack Speed
attack speed attribute
wand 1000
bow 1000
default 0
of the Order60Suffix+(25–28) to Strength and Intelligence
(28–32)% increased Critical Strike Chance
attack critical attribute
weapon 1000
default 0
of the Order60Suffix+(25–28) to Strength and Dexterity
+(311–350) to Accuracy Rating
attack attribute
weapon 1000
default 0
of the Order60Suffix15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18–22)% increased Attack Speed
attack speed
ranged 0
weapon 1000
default 0
of the Order60Suffix15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(12–15)% increased Attack Speed
attack speed
bow 1000
wand 1000
default 0
of the Order60Suffix(18–22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
caster speed
wand 1000
dagger 1000
sceptre 1000
one_hand_weapon 100
default 0
of the Order60Suffix(26–31)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
caster speed
staff 1000
two_hand_weapon 100
default 0
of the Order60SuffixTrigger a Socketed Spell on Using a Skill, with a 4 second Cooldown
Spells Triggered this way have 150% more Cost
caster gem
weapon 1500
default 0
of the Order60Suffix+(16–20)% to Fire and Chaos Resistances elemental fire chaos resistancebody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
default 0
of the Order60Suffix+(16–20)% to Lightning and Chaos Resistances elemental lightning chaos resistancebody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
default 0
of the Order60Suffix+(16–20)% to Cold and Chaos Resistances elemental cold chaos resistancebody_armour 600
boots 600
gloves 600
helmet 600
shield 600
amulet 600
ring 600
belt 600
quiver 600
default 0
of the Order60Suffix+(31–35) to Strength
+(15–18)% to Quality
attribute
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Dexterity
+(15–18)% to Quality
attribute
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Intelligence
+(15–18)% to Quality
attribute
body_armour 0
shield 0
default 0
of the Order60Suffix+(31–35) to Strength
(21–25)% chance to Avoid being Ignited
attribute
body_armour 1000
shield 1000
default 0
of the Order60Suffix+(31–35) to Dexterity
(21–25)% chance to Avoid being Frozen
attribute
body_armour 1000
shield 1000
default 0
of the Order60Suffix+(31–35) to Intelligence
(21–25)% chance to Avoid being Shocked
attribute
body_armour 1000
shield 1000
default 0
of the Order60SuffixRegenerate 3% of Life per second during any Flask Effect resource lifebelt 0
default 0
Chosen60Prefix(9–10)% increased maximum Life
(9–10)% increased maximum Mana
resource life mana
body_armour 2000
default 0
Chosen60Prefix(8–9)% Chance to Block Attack Damagebody_armour 2000
default 0
Chosen60Prefix(9–10)% Chance to Block Spell Damagebody_armour 2000
default 0
Chosen60Prefix+(18–21)% chance to Suppress Spell Damagebody_armour 2000
default 0
Chosen60Prefix(30–35)% chance to Avoid Elemental Ailments
(30–35)% chance to Avoid being Stunned
elemental fire cold lightning ailment
body_armour 2000
default 0
of the Order60Suffix(60–80)% reduced Reflected Damage taken during Effectflask 1000
default 0
Veiled Unique /9 ⍟
+20% Chance to Block Attack Damage while wielding a Staff
(60–90)% increased Unveiled Modifier magnitudes
veiled mod seed [2,60000]
veiled mod type [6]


+90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175–200)% increased Charges per use
Enemies Ignited by you during Effect take (7–10)% increased Damage
Recover (1–3)% of Life when you Kill an Enemy during Effect
[One random modifier]
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+25% to Global Critical Strike Multiplier
Attacks with this Weapon deal Double Damage
veiled mod seed [2,60000]
veiled mod type [3]

+25% to Global Critical Strike Multiplier
veiled mod seed [2,60000]
veiled mod type [3]





6% increased Movement Speed
(60–80)% increased Physical Damage
(25–35)% increased Critical Strike Chance
50% chance to inflict Bleeding on Critical Strike with Attacks
Enemies you inflict Bleeding on grant (60–100)% increased Flask Charges
Adds (100–120) to (150–165) Physical Damage against Bleeding Enemies
50% chance to Maim Enemies on Critical Strike with Attacks
veiled mod seed [1,30000]
veiled mod type [2]
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving)
(Maimed enemies have 30% reduced Movement Speed)
+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180–220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
buff impl stat [0]
veiled mod seed [1,30000]
veiled mod type [2]
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
Trigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
Offering Skills Triggered this way also affect you
(5–10)% increased Cast Speed
(100–130)% increased Energy Shield
(6–10)% increased maximum Life
buff impl stat [0]
veiled mod seed [2,60000]
veiled mod type [3]

Has 1 Socket
+5 to Level of Socketed Aura Gems
Socketed Gems have 20% reduced Reservation Efficiency
+(15–25) to all Attributes
Regenerate 15 Life per second for each Uncorrupted Item Equipped
-2 to Total Mana Cost of Skills for each Corrupted Item Equipped
veiled mod seed [1,30000]
veiled mod type [2]
(Attributes are Strength, Dexterity, and Intelligence)
Veiled Items The Help Panel

Veiled Items The Help Panel

Veiled Items

Once you have met Jun Ortoi, you will begin encountering the Immortal Syndicate. If you manage to defeat an Immortal Syndicate member, they may drop a Veiled Item. Veiled Items are special rare items with Veiled Modifiers - modifiers masked by ancient magic that only Jun Ortoi can reveal. When Jun unveils the modifier, you'll be presented with three different options for what that modifier will ultimately be. Not only are many of these modifiers very powerful, but unveiling them allows you to craft those modifiers using your Crafting Bench in your Hideout! So your choice is very important, even if you have no plans to use the item it appears on.

Even if you don't want to use the Veiled item, each unveiling grants progress towards the ability to craft those mods on any item you want.

Veiled modifiers often have multiple tiers, however all tiers of a modifier will be unlocked for crafting when unveiled for the first time. Once you have unlocked a Veiled modifier for crafting, it will be available for all of the characters you create in that league. Additionally, some modifiers can only appear on items from specific Immortal Syndicate members. You can check whether a Veiled modifier is from a certain member before you unveil it by looking at the advanced modifier description (enabled in the Options menu). One final thing to consider: even if you have unlocked all the Veiled modifiers you want, Veiled items still have value -- to other players! Some players may pay a premium for items that have not yet been unveiled, so that they can rapidly learn the recipes! Consider selling Veiled items to other players!

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Veiled modifier

Veiled modifiers can be found on items, primarily those dropped by Immortal Syndicate members. The modifier will do nothing until it is taken to Jun, Veiled Master to unveil it. Unveiling the mod presents three random mods, and allows the player to choose which one the veiled mod becomes. Unveiling mods adds experience towards unlocking Crafting Bench recipes for the same type of mod.

As long as an item has at least one veiled mod it will have symbol in front and at the back of its name; the symbol disappears when the last one is unveiled.

A mod received by unveiling will be more powerful than the craftable versions of the same mod, and does not count as a crafted mod. (The color of the mod will also indicate this: unveiled mod versus unlocked crafted mod).

How to obtain

Immortal Syndicate members will sometimes drop a Rare item with a Veiled mod. They may also offer a Veiled item as part of a Bargain. Items with two veiled mods can be found at a much lower rate, and are rewards from certain Syndicate Safehouses from Aisling Laffrey.

Defeating the Syndicate Mastermind while Aisling is a Captain (3 star rank) stationed in Research will reward the player with a Crafting Bench that adds a Veiled mod to an item, with a small chance of adding two Veiled mods.

A Veiled Chaos Orb used on an item will always reroll the item to have one veiled mod.

Specific Unique items with veiled mods can also be obtained when defeating Syndicate Safehouse leaders or the Syndicate Mastermind.

Experience

Unveiling a modifier will add experience towards unlocking a related mod as a crafting recipe. If the recipe has multiple tiers, the recipes will be unlocked one tier at a time, meaning the same mod must be unveiled multiple times to unlock the higher tier crafting recipes.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.