Bestiary Recipe /1 ⍟
NameRecipe
Create a Unique: Map
Farric Taurus
Demon
Genus: Wolves
Group: Unnaturals
Family: The Wilds
Attacks have 25% chance to Maim on Hit
level 33 or lower life +% final [-20]
SpectreN
Tagsbeast, bestiary_beast_boss, bestiary_wilds, bludgeoning_weapon, demon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, no_cannot_die_aura, not_dex, not_int, physical_affinity, red_blood, unusable_corpse
Packs
  • Farric Taurus, Farric Bull, Farric Charger
  • Life
    450%
    Armour
    +100%
    Ailment Threshold
    450%
    Resistance
    40 40 40 25
    Damage
    225%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    100%
    Type
    BullBestiary
    Metadata
    BestiaryBull
    Level
    68
    Life
    28,950
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    840
    Spell Damage
    840
    Accuracy
    290
    Attack Time
    1.5
    Experience
    30,765
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 672–1009
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BestiaryBullCharge
    Attack
    Base Damage: 672–1009
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 4 sec
    Deals 25% more Damage
    30% more Attack Speed
    BestiaryBeastMonsterSlam
    Attack, Area, Triggerable
    Base Damage: 672–1009
    Critical Strike Chance: 5%
    Attack Damage: 175%
    Attack Damage: 175%
    Attack Time: 1.5 sec
    33% chance to Taunt on Hit
    Deals 75% more Attack Damage
    20% less Attack Speed
    active skill area of effect radius +% final [200]
    is area damage [1]
    EmptyActionSpellBestiaryBeastSlamStorm
    Spell
    Cast Time: 3.67 sec
    Cooldown Time: 10 sec

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/BestiaryBull"] = {
        name = "Farric Taurus",
        life = 4.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "BestiaryBeastMonsterSlam",
            "MeleeAtAnimationSpeed",
            "BestiaryBullCharge",
            "EmptyActionSpellBestiaryBeastSlamStorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBeastMonsterSlam"] = {
        name = "BestiaryBeastMonsterSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBullCharge"] = {
        name = "BestiaryBullCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {25, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryBeastSlamStorm"] = {
        name = "EmptyActionSpellBestiaryBeastSlamStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Attacks have 25% chance to Maim on Hit
    IdMonsterMaimOnHitChance
    FamilyMonsterMaimOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • maim on hit % Min: 25 Max: 25 Global
  • Craft Tagsattack
    level 33 or lower life +% final [-20]
    IdMonsterLifeLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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