魔物献祭配方 /1
名字Recipe
制作一个传奇: 地图
大地石肌牛
恶魔
属类:
组别: 超自然
科目: 荒野
攻击击中时有 25% 的几率造成瘫痪
level 33 or lower life +% final [-20]
Farric Taurus
幽魂N
标签beast, bestiary_beast_boss, bestiary_wilds, bludgeoning_weapon, demon, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, medium_movement, melee, no_cannot_die_aura, physical_affinity, red_blood, unusable_corpse
Packs
  • 大地石肌牛, 大地之牛, 大地冲击者
  • 生命
    450%
    异常状态临界值
    450%
    抗性
    40 40 40 25
    伤害
    225%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    300%
    Model Size
    100%
    类型
    BullBestiary
    Metadata
    BestiaryBull
    等级
    68
    生命
    28,950
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    840
    法术伤害
    840
    命中
    290
    攻击间隔
    1.5
    经验值
    30,765
    异常状态临界值
    28,950
    冰缓
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 672–1009
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BestiaryBullCharge
    攻击
    基本伤害: 672–1009
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 4 秒
    伤害总增 25%
    攻击速度总增 30%
    BestiaryBeastMonsterSlam
    攻击, 范围, 可触发
    基本伤害: 672–1009
    暴击几率: 5%
    攻击伤害: 175%
    攻击伤害: 175%
    攻击间隔: 1.5 秒
    击中时有 33% 的几率嘲讽敌人
    攻击伤害总增 75%
    攻击速度总降 20%
    active skill area of effect radius +% final [200]
    is area damage [1]
    EmptyActionSpellBestiaryBeastSlamStorm
    法术
    施放间隔: 3.67 秒
    冷却时间: 10 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Render
    {
         //turn_duration = 0.4
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/BestiaryBull"] = {
        name = "Farric Taurus",
        life = 4.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "BestiaryBeastMonsterSlam",
            "MeleeAtAnimationSpeed",
            "BestiaryBullCharge",
            "EmptyActionSpellBestiaryBeastSlamStorm",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBeastMonsterSlam"] = {
        name = "BestiaryBeastMonsterSlam",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "chance_to_taunt_on_hit_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 33, 200, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBullCharge"] = {
        name = "BestiaryBullCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {25, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryBeastSlamStorm"] = {
        name = "EmptyActionSpellBestiaryBeastSlamStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    攻击击中时有 25% 的几率造成瘫痪
    IdMonsterMaimOnHitChance
    FamilyMonsterMaimOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • maim on hit % Min: 25 Max: 25 全域
  • Craft Tagsattack
    level 33 or lower life +% final [-20]
    IdMonsterLifeLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.