Lunar Eclipse
Normal
Act: 8
Find a way through the Sewers so you can search for the Moon Orb.
#Name
1Find a way through the Sewers
Find a way through the Sewers so you can search for the Moon Orb.
  • Find a way through the Sewers

  • Area: The Toxic Conduits
    NPC:
  • Hargan Solaris and Lunaris: Needing my eclectic expertise again, are we? Solaris and Lunaris got front and center stage among them folks of the Eternal Empire.

    Solaris was thought to be the light of leadership, guiding and enlightening each emperor that sat the throne. In practice, most of them emperors turned out to be a bit dim, but then history and theology have never quite seen eye to eye.

    As for Lunaris, a goddess of the moon and earth, the mother of dreams and inspiration. Doesn't sound like a bad lady until you consider that dreams harbour nightmares and that inspiration is just one notion shy of insanity.
  • Maramoa The Moon Orb: I've been keeping a close eye on that exile-turned-sycophant who calls himself, 'The Dusk'. Dusk carried the Moon Orb into the Lunaris Temple and has not returned with it, not as far as I have seen.

    No doubt he clings to that orb like it's his adopted mother's own nurturing breast. If you were to wean him from the teat, and place that orb at the bereft mother's feet, we may yet see the moon itself fall.
  • Maramoa The Sun Orb: These owl eyes of mine have been watching the sun goddess from afar. The Sun Orb lies within her temple, guarded by her most ardent devotee. An exile who, in his insanity, has taken to calling himself 'The Dawn'.

    That orb is the seed that must be stolen from this new son of hers, and planted at the feet of his ancient mother.
  • Sin The Eternal Moon: We approach the zenith of our divine hunt, upon the bridge that chokes the great, wet throat of Sarn.

    Lunaris, in her cold fury, has forgotten that the warming sun of morning is as life-giving as the cooling damp of evening.

    The empire Lunaris dreams of shall be lit by moon and twinkling stars, and life itself shall wither away in the perpetual night.
  • Sin The Eternal Sun: If we are to see the dawn of a new era for humankind, the sun must be taught to behave herself.

    Upon that mighty span between Sarn's left hand and its right, Solaris burns to consume every single moment of existence. Sparing no thought for life and its needs, she would see the world parched barren before she yields to reason.

    The sun must be allowed to set so that it may rise again as a blessing, not a curse.
  • 2
    You have found a way through the Sewers. Talk to Maramoa about the location of the Moon Orb.
  • Talk to Maramoa

  • Area: The Sarn Encampment
    NPC:
  • Clarissa Reviving Tolman: Exile... you've helped me before. You can help me again, can't you? My hope waits for me to the east, tucked away in a shrine in the Quay.

    The Ankh of Eternity. Veruso, Prima Imperialus, placed it there himself at the dawn of the Empire. If the legends are correct, the Ankh has powers over life and death... when paired with the correct Azmerian ritual.

    I've learned the ritual. All I need is the Ankh of Eternity and I know I can bring Tolman back... properly this time.

    Will you retrieve the artefact for us? I've tried but the creatures around the shrine... simply too dangerous.

    Yes, yes, Tolman, I'm getting to that.

    I've already prepared a site for the ritual, out in the Quay. Please, meet us there with the Ankh so that I may yet breathe life into my dearest love.
  • Hargan Doedre Darktongue: You'd suppose someone as crafty as Doedre would've kept her ugly head under wraps, soon as she saw you coming. I guess death robs us of many things, including our common sense.

    In any case, thank you. The sewers can run clear now that there's no fetid witch clogging up the pipes.

    Here, have a little something to commemorate your fine clean-up job.
  • Hargan The High Gardens: If you're going to be in the antiquities business, it pays to take note of whatever history you can. High Gardens and the great Emperor Izaro, for instance. Have you heard of the Lord's Labyrinth? The High Gardens were designed by Izaro as a test run for his great work.

    He turned his personal garden into a maze and filled it with all sorts of traps and nasty beasties. Convicted criminals were then given a choice. Death or the Garden. If they got through, an imperial pardon was theirs.

    Weren't no pardons on record as far as I could see. That's what happens when people have too much time and gold on their hands.
  • Hargan The Wings of Vastiri: Tell me something. Any chance you might be willing to join forces and turn a healthy profit with old Hargan? You ever heard of the Wings of Vastiri? Not just another damned artefact. This one was the highest symbol of office for the Maraketh, held by the "Sekhema of Sekhemas". History books say the Wings were last worn by Sekhema Asenath, the Golden Sekhema... the one who went and got herself murdered by Hector Titucius.

    The only problem is that Titucius himself is up and guarding his pretties once more. Still, if you can recover those Wing of Vastiri then I'm confident I can sell them back to the Maraketh for a fair sum. They're a cultural icon after all, dripping with sentimental value.

    What do ya say?
  • Maramoa The Moon Orb: I've been keeping a close eye on that exile-turned-sycophant who calls himself, 'The Dusk'. Dusk carried the Moon Orb into the Lunaris Temple and has not returned with it, not as far as I have seen.

    No doubt he clings to that orb like it's his adopted mother's own nurturing breast. If you were to wean him from the teat, and place that orb at the bereft mother's feet, we may yet see the moon itself fall.
  • Maramoa The Sun Orb: These owl eyes of mine have been watching the sun goddess from afar. The Sun Orb lies within her temple, guarded by her most ardent devotee. An exile who, in his insanity, has taken to calling himself 'The Dawn'.

    That orb is the seed that must be stolen from this new son of hers, and planted at the feet of his ancient mother.
  • Sin Doedre: Once more into the breach, and once more we return victorious. Although, I have to admit, I did not relish the sensation of imbibing that foul witch's soul. I felt decidedly... unclean.

    Still, our journey nears completion. To the north lies Highgate and the cessation of our efforts to extract the Dark Ember from my dearly departed Beast.

    And none too soon. Every hour Kitava's strength grows, and the longer he and the other gods dwell in this land, the less is humanity's chance of survival.
  • Sin Doedre: Once more into the breach, and once more we return victorious. Although, I have to admit, I did not relish the sensation of imbibing that foul witch's soul. I felt decidedly... unclean.

    Still, our journey nears completion. To the north lies Highgate and the cessation of our efforts to extract the Dark Ember from my dearly departed Beast.

    And none too soon. Every hour Kitava's strength grows, and the longer he and the other gods dwell in this land, the less is humanity's chance of survival.
  • Sin Doedre Darktongue: Once more into the breach, and once more we return victorious. Although, I have to admit, I did not relish the sensation of imbibing that foul witch's soul. I felt decidedly... unclean.

    Still, our journey nears completion. To the north lies Highgate and the cessation of our efforts to extract the Dark Ember from my dearly departed Beast.

    And none too soon. Every hour Kitava's strength grows, and the longer he and the other gods dwell in this land, the less is humanity's chance of survival.
  • Cavas, Forgotten Spirit Cavas' Past: I was a Templar, yes, but now I remember that I secretly despised them. I understood that they were a diseased organization prone to brutal oppression. Friend, was I exiled as well? I cannot imagine my resentment would have gone over well with my superiors. Maybe I kept my thoughts to myself and lived a life of quiet desperation, but I feel like I was the kind of man to act.

    So what did I do?
  • Cavas, Forgotten Spirit Cavas' Past: I was a Templar, yes, but now I remember that I secretly despised them. I understood that they were a diseased organization prone to brutal oppression. Friend, was I exiled as well? I cannot imagine my resentment would have gone over well with my superiors. Maybe I kept my thoughts to myself and lived a life of quiet desperation, but I feel like I was the kind of man to act.

    So what did I do?
  • Cavas, Forgotten Spirit Cavas' Past: I was a Templar, yes, but now I remember that I secretly despised them. I understood that they were a diseased organization prone to brutal oppression. Friend, was I exiled as well? I cannot imagine my resentment would have gone over well with my superiors. Maybe I kept my thoughts to myself and lived a life of quiet desperation, but I feel like I was the kind of man to act.

    So what did I do?
  • 3Find the Moon Orb
    Search the Lunaris Temple for the Moon Orb and use it to summon Lunaris herself.
  • Travel to the Lunaris Temple Find the Moon Orb

  • Area: The Lunaris Temple
    4
    Search the Lunaris Temple for the Moon Orb and use it to summon Lunaris herself.
  • Find the Moon Orb

  • Area: The Lunaris Temple
    5Kill Dusk
    Kill Dusk, who is guarding the Moon Orb.
  • Kill Dusk

  • Area: The Lunaris Temple
    6Take the Moon Orb
    You have killed Dusk. Take the Moon Orb.
  • Take the Moon Orb

  • Area: The Lunaris Temple
    7Find the Sun Orb
    You also need to find the Sun Orb in order to summon Lunaris.
  • Find the Sun Orb

  • Area: The Solaris Temple
    NPC:
  • Hargan The Orbs of Sun and Moon: Powerful baubles them orbs are. As old as the Azmerians themselves, maybe even older. I've read all there is on them little beauties. The Sun Orb's said to contain all that has been, while its sister, the Moon Orb, holds all that will be. Past and future, packed up neat behind glass and thaumaturgy. Shudder to think what might happen if all that got out one day.
  • Maramoa The Orbs of Sun and Moon: By the earth and sky, the power of the goddesses lies in your hands. Take these seeds and plant them in the fertile stone at their feet. From what I have learned, It is my hope that the orbs will force Solaris and Lunaris to grow limbs and flesh, to engage you in mortal battle.

    May this come to pass, and may you cut down these goddesses as a forester might fell a pair of stubborn old trees.
  • 8Take the Sun and Moon Orbs to the Harbour Bridge
    Take the Moon Orb to the Harbour Bridge and summon Lunaris.
  • Take the Moon Orb to the Harbour Bridge

  • Area: The Harbour Bridge
    NPC:
  • Hargan The Orbs of Sun and Moon: Powerful baubles them orbs are. As old as the Azmerians themselves, maybe even older. I've read all there is on them little beauties. The Sun Orb's said to contain all that has been, while its sister, the Moon Orb, holds all that will be. Past and future, packed up neat behind glass and thaumaturgy. Shudder to think what might happen if all that got out one day.
  • Maramoa The Orbs of Sun and Moon: By the earth and sky, the power of the goddesses lies in your hands. Take these seeds and plant them in the fertile stone at their feet. From what I have learned, It is my hope that the orbs will force Solaris and Lunaris to grow limbs and flesh, to engage you in mortal battle.

    May this come to pass, and may you cut down these goddesses as a forester might fell a pair of stubborn old trees.
  • 9Kill Solaris and Lunaris
    You have used the Moon Orb to summon Lunaris. Kill her.
  • Kill Solaris and Lunaris

  • Area: The Harbour Bridge
    10The exit to Act 9 is now open
    Quest Complete - You have killed Lunaris and gained access to Act 9.
  • The exit to Act 9 is now open

  • Area: The Harbour Bridge
    NPC:
  • Hargan Solaris and Lunaris: I'd thank the gods, but you seem to be taking them out at an alarming rate.

    Not that I'm complaining! In my experience, theocracy's never been great for entrepreneurs like me, unless you're in the holy relics business. It's too single-minded. Too orderly. Give me chaos any old day, for it is in chaos that opportunity is bred.

    Sarn can get back to its usual state of mayhem and I can get back down to business. Everyone's a winner!
  • Maramoa Solaris and Lunaris: You have offered us the greatest of gifts. Freedom. With these divine tyrants gone, we are free to live our lives as we wish, not as is ordained.

    In time, all of Sarn will thank you. For now, let it simply be me.
  • Sin Solaris and Lunaris: Sun and Moon return to their rightful places, leaving our path now clear. Highgate lies ahead, Beast Slayer, and a debt that is long overdue.

    On this road, there are the goddesses of Maraketh to be reckoned with, and they will not take kindly to our endeavour. Regardless, I must enter the corpse of my beloved Beast and wrest our sliver of hope from the life you so blindly took.

    There is no prophecy nor portent, no epic nor allegory that can promise your survival in this great journey of ours. For despite your trappings, you remain most certainly, irrevocably, mortal.
  • Sin Solaris and Lunaris: Sun and Moon return to their rightful places, leaving our path now clear. Highgate lies ahead, Beast Slayer, and a debt that is long overdue.

    On this road, there are the goddesses of Maraketh to be reckoned with, and they will not take kindly to our endeavour. Regardless, I must enter the corpse of my beloved Beast and wrest our sliver of hope from the life you so blindly took.

    There is no prophecy nor portent, no epic nor allegory that can promise your survival in this great journey of ours. For despite your trappings, you remain most certainly, irrevocably, mortal.
  • 11
    Quest Complete - You have killed Lunaris and gained access to Act 9.
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