Stalker of the Endless Dunes
Humanoid
Area: Dig Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
AreaDig Map
Tagscaster, fast_movement, human, humanoid, is_unarmed, large_height, melee, metal_armour, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, slashing_weapon
Life
400%
Evasion
+100%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.245 Second
Damage Spread
±20%
Experience
200%
Model Size
140%
Type
GarukhanMap
Metadata
GarukhanMap
Level
81
Life
7,066,660
Armour
79,317
Evasion
14,724
Energy Shield
0
Damage
1,280
Spell Damage
1,911
Accuracy
480
Attack Time
0.83415
Experience
141,493
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2033–3050
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GarukhanComboAttack
Attack, Damage
Base Damage: 2033–3050
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 9 sec
Base duration is 0.3 seconds
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
GarukhanTornadoCascade
Triggerable
Cooldown Time: 2 sec
trigger cascade A [20]
trigger cascade behaviour variation [2]
trigger cascade ms between spikes [150]
trigger cascade number of spikes [10]
GarukhanTornadoForCascade
Spell, Triggerable
Cast Time: 1 sec
Deals 391.5 to 478.5 Physical Damage
Your Hits cannot Stun Enemies
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
monster penalty against minions damage +% final vs player minions [-50]
tornado movement velocity +% [-70]
GarukhanAmbush
Attack, Cooldown
Base Damage: 2033–3050
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 5 sec
Base duration is 6 seconds
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSpellGarukhan
Spell
Cast Time: 1.77 sec
Cooldown Time: 18 sec
GarukhanGrowingSandstorm
Spell, Area, Damage, Triggerable, AreaSpell
Cast Time: 1 sec
Deals 782.4 Base Physical Damage per second
Base duration is 28 seconds
active skill area of effect radius +% final [-30]
ground maelstrom art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSpellGarukhanTornadoes
Spell
Cast Time: 1.77 sec
Cooldown Time: 18 sec
EmptyActionSpellGarukhanMinions
Spell
Cast Time: 1.77 sec
Cooldown Time: 10 sec
GarukhanChargedDashMedium
Attack, Movement
Base Damage: 2033–3050
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 10 sec
50% increased Attack Speed
is area damage [1]
GarukhanChargedDashFar
Attack, Movement
Base Damage: 2033–3050
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Cooldown Time: 10 sec
100% increased Attack Speed
is area damage [1]
EmptyActionSpellGarukhanMinions2
Spell
Cast Time: 1.77 sec
Cooldown Time: 10 sec

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	actor = "Metadata/Monsters/Garukhan/Garukhan.act"
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable
{
	on_transition_to_2 = "PauseAnimation();"
	
	on_untransition_to_1 = 
	"
		ChangeStance( stance2 );
		ResumeAnimation();
	"
}

StateMachine
{
	define_shared_state = "emerge"
	on_state_emerge_0 = "PlayAnimation( emerge_01 ); PauseAnimation();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
}

Render
{
     //turn_duration = 0.4
}

StateMachine
{
	define_state = "epk"
	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"

	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
	create_state_emerge_0 = "PlayAnimation( emerge_01 ); PauseAnimation();"
}

Actor
{
	create_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_default = "SetStateTo( epk, 0 );"
}

Transitionable
{
	create_state_2 = "DisableRendering();"
	on_transition_to_2   = "DisableRendering();"
	on_untransition_to_1 = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/GarukhanMap"] = {
    name = "Stalker of the Endless Dunes",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "GarukhanGrowingSandstorm",
        "GarukhanChargedDashMedium",
        "GarukhanChargedDashFar",
        "GarukhanComboAttack",
        "EmptyActionSpellGarukhan",
        "EmptyActionSpellGarukhanTornadoes",
        "EmptyActionSpellGarukhanMinions",
        "EmptyActionSpellGarukhanMinions2",
        "GarukhanTornadoForCascade",
        "GarukhanTornadoCascade",
        "GarukhanAmbush",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGrowingSandstorm"] = {
    name = "GarukhanGrowingSandstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {9, 28000, 2, -50, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {9, 28000, 2, -50, -30, levelRequirement = 63, statInterpolation = {3},  cost = { }, },
        [3] = {6.0300002098083, 28000, 2, -50, -30, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanChargedDashMedium"] = {
    name = "GarukhanChargedDashMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanChargedDashFar"] = {
    name = "GarukhanChargedDashFar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanComboAttack"] = {
    name = "GarukhanComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.286,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {300, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellGarukhan"] = {
    name = "EmptyActionSpellGarukhan",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellGarukhanTornadoes"] = {
    name = "EmptyActionSpellGarukhanTornadoes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellGarukhanMinions"] = {
    name = "EmptyActionSpellGarukhanMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellGarukhanMinions2"] = {
    name = "EmptyActionSpellGarukhanMinions2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanTornadoForCascade"] = {
    name = "GarukhanTornadoForCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_trigger_cascade_event_%",
        "tornado_movement_velocity_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 100, -70, -50, -50, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanTornadoCascade"] = {
    name = "GarukhanTornadoCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.35,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {10, 20, 150, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanAmbush"] = {
    name = "GarukhanAmbush",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {6000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdGarukhanTornadoDaemon
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Stalker of the Endless Dunes
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, fast_movement, human, humanoid, is_unarmed, large_height, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    Life
    400%
    Evasion
    +100%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    140%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    GarukhanMap
    Metadata
    GarukhanMapStandalone_
    Level
    68
    Life
    557,385
    Armour
    28,790
    Evasion
    9,478
    Energy Shield
    0
    Damage
    596
    Spell Damage
    889
    Accuracy
    290
    Attack Time
    0.83415
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GarukhanComboAttack
    Attack, Damage
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Cooldown Time: 9 sec
    Base duration is 0.3 seconds
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    GarukhanTornadoCascade
    Triggerable
    Cooldown Time: 2 sec
    trigger cascade A [20]
    trigger cascade behaviour variation [2]
    trigger cascade ms between spikes [150]
    trigger cascade number of spikes [10]
    GarukhanTornadoForCascade
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 266.6 to 325.8 Physical Damage
    Your Hits cannot Stun Enemies
    active skill area of effect radius +% final [-50]
    cast on trigger cascade event % [100]
    monster penalty against minions damage +% final vs player minions [-50]
    tornado movement velocity +% [-70]
    GarukhanAmbush
    Attack, Cooldown
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Cooldown Time: 5 sec
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellGarukhan
    Spell
    Cast Time: 1.77 sec
    Cooldown Time: 18 sec
    GarukhanGrowingSandstorm
    Spell, Area, Damage, Triggerable, AreaSpell
    Cast Time: 1 sec
    Deals 366.8 Base Physical Damage per second
    Base duration is 28 seconds
    active skill area of effect radius +% final [-30]
    ground maelstrom art variation [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellGarukhanTornadoes
    Spell
    Cast Time: 1.77 sec
    Cooldown Time: 18 sec
    EmptyActionSpellGarukhanMinions
    Spell
    Cast Time: 1.77 sec
    Cooldown Time: 10 sec
    GarukhanChargedDashMedium
    Attack, Movement
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Cooldown Time: 10 sec
    50% increased Attack Speed
    is area damage [1]
    GarukhanChargedDashFar
    Attack, Movement
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Cooldown Time: 10 sec
    100% increased Attack Speed
    is area damage [1]
    EmptyActionSpellGarukhanMinions2
    Spell
    Cast Time: 1.77 sec
    Cooldown Time: 10 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	actor = "Metadata/Monsters/Garukhan/Garukhan.act"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
    
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Garukhan/GarukhanMapStandalone_"] = {
        name = "Stalker of the Endless Dunes",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "GarukhanGrowingSandstorm",
            "GarukhanChargedDashMedium",
            "GarukhanChargedDashFar",
            "GarukhanComboAttack",
            "EmptyActionSpellGarukhan",
            "EmptyActionSpellGarukhanTornadoes",
            "EmptyActionSpellGarukhanMinions",
            "EmptyActionSpellGarukhanMinions2",
            "GarukhanTornadoForCascade",
            "GarukhanTornadoCascade",
            "GarukhanAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanGrowingSandstorm"] = {
        name = "GarukhanGrowingSandstorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {9, 28000, 2, -50, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {9, 28000, 2, -50, -30, levelRequirement = 63, statInterpolation = {3},  cost = { }, },
            [3] = {6.0300002098083, 28000, 2, -50, -30, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanChargedDashMedium"] = {
        name = "GarukhanChargedDashMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanChargedDashFar"] = {
        name = "GarukhanChargedDashFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanComboAttack"] = {
        name = "GarukhanComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.286,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {300, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhan"] = {
        name = "EmptyActionSpellGarukhan",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanTornadoes"] = {
        name = "EmptyActionSpellGarukhanTornadoes",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanMinions"] = {
        name = "EmptyActionSpellGarukhanMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanMinions2"] = {
        name = "EmptyActionSpellGarukhanMinions2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanTornadoForCascade"] = {
        name = "GarukhanTornadoForCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cast_on_trigger_cascade_event_%",
            "tornado_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 100, -70, -50, -50, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanTornadoCascade"] = {
        name = "GarukhanTornadoCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.35,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_behaviour_variation",
        },
        levels = {
            [1] = {10, 20, 150, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanAmbush"] = {
        name = "GarukhanAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdGarukhanTornadoDaemon
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Stalker of the Endless Dunes
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagscaster, fast_movement, human, humanoid, is_unarmed, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Life
    400%
    Evasion
    +100%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    140%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    GarukhanMap
    Metadata
    GarukhanMapArchnemesis
    Level
    68
    Life
    557,385
    Armour
    28,790
    Evasion
    9,478
    Energy Shield
    0
    Damage
    596
    Spell Damage
    889
    Accuracy
    290
    Attack Time
    0.83415
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GarukhanComboAttack
    Attack, Damage
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Cooldown Time: 9 sec
    Base duration is 0.3 seconds
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    GarukhanTornadoCascade
    Triggerable
    Cooldown Time: 2 sec
    trigger cascade A [20]
    trigger cascade behaviour variation [2]
    trigger cascade ms between spikes [150]
    trigger cascade number of spikes [10]
    GarukhanTornadoForCascade
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 266.6 to 325.8 Physical Damage
    Your Hits cannot Stun Enemies
    active skill area of effect radius +% final [-50]
    cast on trigger cascade event % [100]
    monster penalty against minions damage +% final vs player minions [-50]
    tornado movement velocity +% [-70]
    GarukhanAmbush
    Attack, Cooldown
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Cooldown Time: 5 sec
    Base duration is 6 seconds
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellGarukhan
    Spell
    Cast Time: 1.77 sec
    Cooldown Time: 18 sec
    GarukhanGrowingSandstorm
    Spell, Area, Damage, Triggerable, AreaSpell
    Cast Time: 1 sec
    Deals 366.8 Base Physical Damage per second
    Base duration is 28 seconds
    active skill area of effect radius +% final [-30]
    ground maelstrom art variation [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellGarukhanTornadoes
    Spell
    Cast Time: 1.77 sec
    Cooldown Time: 18 sec
    EmptyActionSpellGarukhanMinions
    Spell
    Cast Time: 1.77 sec
    Cooldown Time: 10 sec
    GarukhanChargedDashMedium
    Attack, Movement
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Cooldown Time: 10 sec
    50% increased Attack Speed
    is area damage [1]
    GarukhanChargedDashFar
    Attack, Movement
    Base Damage: 946–1419
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Cooldown Time: 10 sec
    100% increased Attack Speed
    is area damage [1]
    EmptyActionSpellGarukhanMinions2
    Spell
    Cast Time: 1.77 sec
    Cooldown Time: 10 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Garukhan/GarukhanMapArchnemesis"] = {
        name = "Stalker of the Endless Dunes",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "GarukhanGrowingSandstorm",
            "GarukhanChargedDashMedium",
            "GarukhanChargedDashFar",
            "GarukhanComboAttack",
            "EmptyActionSpellGarukhan",
            "EmptyActionSpellGarukhanTornadoes",
            "EmptyActionSpellGarukhanMinions",
            "EmptyActionSpellGarukhanMinions2",
            "GarukhanTornadoForCascade",
            "GarukhanTornadoCascade",
            "GarukhanAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanGrowingSandstorm"] = {
        name = "GarukhanGrowingSandstorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {9, 28000, 2, -50, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {9, 28000, 2, -50, -30, levelRequirement = 63, statInterpolation = {3},  cost = { }, },
            [3] = {6.0300002098083, 28000, 2, -50, -30, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanChargedDashMedium"] = {
        name = "GarukhanChargedDashMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanChargedDashFar"] = {
        name = "GarukhanChargedDashFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanComboAttack"] = {
        name = "GarukhanComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.286,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {300, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhan"] = {
        name = "EmptyActionSpellGarukhan",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanTornadoes"] = {
        name = "EmptyActionSpellGarukhanTornadoes",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanMinions"] = {
        name = "EmptyActionSpellGarukhanMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanMinions2"] = {
        name = "EmptyActionSpellGarukhanMinions2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanTornadoForCascade"] = {
        name = "GarukhanTornadoForCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cast_on_trigger_cascade_event_%",
            "tornado_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 100, -70, -50, -50, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanTornadoCascade"] = {
        name = "GarukhanTornadoCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.35,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_behaviour_variation",
        },
        levels = {
            [1] = {10, 20, 150, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanAmbush"] = {
        name = "GarukhanAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdGarukhanTornadoDaemon
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Stalker of the Endless Dunes
    Humanoid
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagselder_map_boss, fast_movement, human, humanoid, is_unarmed, large_height, metal_armour, non_attacking, not_int, not_str, red_blood, slashing_weapon
    Life
    400%
    Evasion
    +100%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    140%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    GarukhanMap
    Metadata
    GarukhanMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Garukhan/GarukhanMapElder"] = {
        name = "Stalker of the Endless Dunes",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdGarukhanTornadoDaemon
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.