Acechador de las dunas interminables
Humanoide
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Stalker of the Endless Dunes
SpectreN
AreaMapa de Perforación
TagsLanzador de hechizos, fast_movement, human, humanoid, is_unarmed, large_height, melee, metal_armour, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, slashing_weapon
Vida
400%
Evasión
+100%
Ailment Threshold
400%
Resistencia
40 40 40 25
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
200%
Model Size
140%
Type
GarukhanMap
Metadata
GarukhanMap
Nivel
81
Vida
7,066,660
Armaduras
79,317
Evasión
14,724
Escudo de energía
0
Damage
1,280
Daño de hechizos
1,911
Precisión
480
Attack Time
0.83415
Experiencia
141,493
Ailment Threshold
3,321,330
Chill
10,502
Shock
10,502
Brittle
59,415
Scorch
10,502
Sap
29,015
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2033–3050
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
GarukhanComboAttack
Attack, Damage
Base Damage: 2033–3050
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 9 seg
La duración base es de 0.3 segundos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
GarukhanTornadoCascade
Triggerable
Tiempo de recarga: 2 seg
trigger cascade A [20]
trigger cascade behaviour variation [2]
trigger cascade ms between spikes [150]
trigger cascade number of spikes [10]
GarukhanTornadoForCascade
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 391.5 a 478.5 de daño físico
Tus golpes no pueden aturdir a los enemigos
active skill area of effect radius +% final [-50]
cast on trigger cascade event % [100]
monster penalty against minions damage +% final vs player minions [-50]
tornado movement velocity +% [-70]
GarukhanAmbush
Attack, Cooldown
Base Damage: 2033–3050
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 5 seg
La duración base es de 6 segundos
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSpellGarukhan
Spell
Tiempo de lanzamiento: 1.77 seg
Tiempo de recarga: 18 seg
GarukhanGrowingSandstorm
Spell, Area, Damage, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 782.4 de daño físico base por segundo
La duración base es de 28 segundos
active skill area of effect radius +% final [-30]
ground maelstrom art variation [2]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSpellGarukhanTornadoes
Spell
Tiempo de lanzamiento: 1.77 seg
Tiempo de recarga: 18 seg
EmptyActionSpellGarukhanMinions
Spell
Tiempo de lanzamiento: 1.77 seg
Tiempo de recarga: 10 seg
GarukhanChargedDashMedium
Attack, Movement
Base Damage: 2033–3050
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 10 seg
Velocidad de ataque aumentada un 50%
is area damage [1]
GarukhanChargedDashFar
Attack, Movement
Base Damage: 2033–3050
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Tiempo de recarga: 10 seg
Velocidad de ataque aumentada un 100%
is area damage [1]
EmptyActionSpellGarukhanMinions2
Spell
Tiempo de lanzamiento: 1.77 seg
Tiempo de recarga: 10 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	actor = "Metadata/Monsters/Garukhan/Garukhan.act"
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable
{
	on_transition_to_2 = "PauseAnimation();"
	
	on_untransition_to_1 = 
	"
		ChangeStance( stance2 );
		ResumeAnimation();
	"
}

StateMachine
{
	define_shared_state = "emerge"
	on_state_emerge_0 = "PlayAnimation( emerge_01 ); PauseAnimation();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
}

Render
{
     //turn_duration = 0.4
}

StateMachine
{
	define_state = "epk"
	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"

	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
	create_state_emerge_0 = "PlayAnimation( emerge_01 ); PauseAnimation();"
}

Actor
{
	create_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_default = "SetStateTo( epk, 0 );"
}

Transitionable
{
	create_state_2 = "DisableRendering();"
	on_transition_to_2   = "DisableRendering();"
	on_untransition_to_1 = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Garukhan/GarukhanMap"] = {
    name = "Stalker of the Endless Dunes",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "GarukhanGrowingSandstorm",
        "GarukhanChargedDashMedium",
        "GarukhanChargedDashFar",
        "GarukhanComboAttack",
        "EmptyActionSpellGarukhan",
        "EmptyActionSpellGarukhanTornadoes",
        "EmptyActionSpellGarukhanMinions",
        "EmptyActionSpellGarukhanMinions2",
        "GarukhanTornadoForCascade",
        "GarukhanTornadoCascade",
        "GarukhanAmbush",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanGrowingSandstorm"] = {
    name = "GarukhanGrowingSandstorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {9, 28000, 2, -50, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {9, 28000, 2, -50, -30, levelRequirement = 63, statInterpolation = {3},  cost = { }, },
        [3] = {6.0300002098083, 28000, 2, -50, -30, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanChargedDashMedium"] = {
    name = "GarukhanChargedDashMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanChargedDashFar"] = {
    name = "GarukhanChargedDashFar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanComboAttack"] = {
    name = "GarukhanComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.286,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {300, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellGarukhan"] = {
    name = "EmptyActionSpellGarukhan",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellGarukhanTornadoes"] = {
    name = "EmptyActionSpellGarukhanTornadoes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellGarukhanMinions"] = {
    name = "EmptyActionSpellGarukhanMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellGarukhanMinions2"] = {
    name = "EmptyActionSpellGarukhanMinions2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanTornadoForCascade"] = {
    name = "GarukhanTornadoForCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cast_on_trigger_cascade_event_%",
        "tornado_movement_velocity_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 100, -70, -50, -50, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanTornadoCascade"] = {
    name = "GarukhanTornadoCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.35,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {10, 20, 150, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GarukhanAmbush"] = {
    name = "GarukhanAmbush",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {6000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdGarukhanTornadoDaemon
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Acechador de las dunas interminables
    Humanoide
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Stalker of the Endless Dunes
    SpectreN
    TagsLanzador de hechizos, fast_movement, human, humanoid, is_unarmed, large_height, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, slashing_weapon, standalone_map_boss
    Vida
    400%
    Evasión
    +100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    140%
    Type
    GarukhanMap
    Metadata
    GarukhanMapStandalone_
    Nivel
    68
    Vida
    557,385
    Armaduras
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    596
    Daño de hechizos
    889
    Precisión
    290
    Attack Time
    0.83415
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GarukhanComboAttack
    Attack, Damage
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 9 seg
    La duración base es de 0.3 segundos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    GarukhanTornadoCascade
    Triggerable
    Tiempo de recarga: 2 seg
    trigger cascade A [20]
    trigger cascade behaviour variation [2]
    trigger cascade ms between spikes [150]
    trigger cascade number of spikes [10]
    GarukhanTornadoForCascade
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 266.6 a 325.8 de daño físico
    Tus golpes no pueden aturdir a los enemigos
    active skill area of effect radius +% final [-50]
    cast on trigger cascade event % [100]
    monster penalty against minions damage +% final vs player minions [-50]
    tornado movement velocity +% [-70]
    GarukhanAmbush
    Attack, Cooldown
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 5 seg
    La duración base es de 6 segundos
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellGarukhan
    Spell
    Tiempo de lanzamiento: 1.77 seg
    Tiempo de recarga: 18 seg
    GarukhanGrowingSandstorm
    Spell, Area, Damage, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 366.8 de daño físico base por segundo
    La duración base es de 28 segundos
    active skill area of effect radius +% final [-30]
    ground maelstrom art variation [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellGarukhanTornadoes
    Spell
    Tiempo de lanzamiento: 1.77 seg
    Tiempo de recarga: 18 seg
    EmptyActionSpellGarukhanMinions
    Spell
    Tiempo de lanzamiento: 1.77 seg
    Tiempo de recarga: 10 seg
    GarukhanChargedDashMedium
    Attack, Movement
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 10 seg
    Velocidad de ataque aumentada un 50%
    is area damage [1]
    GarukhanChargedDashFar
    Attack, Movement
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 10 seg
    Velocidad de ataque aumentada un 100%
    is area damage [1]
    EmptyActionSpellGarukhanMinions2
    Spell
    Tiempo de lanzamiento: 1.77 seg
    Tiempo de recarga: 10 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	actor = "Metadata/Monsters/Garukhan/Garukhan.act"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
    
    	create_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/Garukhan/invisible/invisible.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Garukhan/GarukhanMapStandalone_"] = {
        name = "Stalker of the Endless Dunes",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "GarukhanGrowingSandstorm",
            "GarukhanChargedDashMedium",
            "GarukhanChargedDashFar",
            "GarukhanComboAttack",
            "EmptyActionSpellGarukhan",
            "EmptyActionSpellGarukhanTornadoes",
            "EmptyActionSpellGarukhanMinions",
            "EmptyActionSpellGarukhanMinions2",
            "GarukhanTornadoForCascade",
            "GarukhanTornadoCascade",
            "GarukhanAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanGrowingSandstorm"] = {
        name = "GarukhanGrowingSandstorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {9, 28000, 2, -50, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {9, 28000, 2, -50, -30, levelRequirement = 63, statInterpolation = {3},  cost = { }, },
            [3] = {6.0300002098083, 28000, 2, -50, -30, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanChargedDashMedium"] = {
        name = "GarukhanChargedDashMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanChargedDashFar"] = {
        name = "GarukhanChargedDashFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanComboAttack"] = {
        name = "GarukhanComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.286,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {300, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhan"] = {
        name = "EmptyActionSpellGarukhan",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanTornadoes"] = {
        name = "EmptyActionSpellGarukhanTornadoes",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanMinions"] = {
        name = "EmptyActionSpellGarukhanMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanMinions2"] = {
        name = "EmptyActionSpellGarukhanMinions2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanTornadoForCascade"] = {
        name = "GarukhanTornadoForCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cast_on_trigger_cascade_event_%",
            "tornado_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 100, -70, -50, -50, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanTornadoCascade"] = {
        name = "GarukhanTornadoCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.35,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_behaviour_variation",
        },
        levels = {
            [1] = {10, 20, 150, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanAmbush"] = {
        name = "GarukhanAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdGarukhanTornadoDaemon
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Acechador de las dunas interminables
    Humanoide
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Stalker of the Endless Dunes
    SpectreN
    TagsLanzador de hechizos, fast_movement, human, humanoid, is_unarmed, melee, metal_armour, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Vida
    400%
    Evasión
    +100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    140%
    Type
    GarukhanMap
    Metadata
    GarukhanMapArchnemesis
    Nivel
    68
    Vida
    557,385
    Armaduras
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    596
    Daño de hechizos
    889
    Precisión
    290
    Attack Time
    0.83415
    Experiencia
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GarukhanComboAttack
    Attack, Damage
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 9 seg
    La duración base es de 0.3 segundos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    GarukhanTornadoCascade
    Triggerable
    Tiempo de recarga: 2 seg
    trigger cascade A [20]
    trigger cascade behaviour variation [2]
    trigger cascade ms between spikes [150]
    trigger cascade number of spikes [10]
    GarukhanTornadoForCascade
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 266.6 a 325.8 de daño físico
    Tus golpes no pueden aturdir a los enemigos
    active skill area of effect radius +% final [-50]
    cast on trigger cascade event % [100]
    monster penalty against minions damage +% final vs player minions [-50]
    tornado movement velocity +% [-70]
    GarukhanAmbush
    Attack, Cooldown
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 5 seg
    La duración base es de 6 segundos
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellGarukhan
    Spell
    Tiempo de lanzamiento: 1.77 seg
    Tiempo de recarga: 18 seg
    GarukhanGrowingSandstorm
    Spell, Area, Damage, Triggerable, AreaSpell
    Tiempo de lanzamiento: 1 seg
    Inflige 366.8 de daño físico base por segundo
    La duración base es de 28 segundos
    active skill area of effect radius +% final [-30]
    ground maelstrom art variation [2]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellGarukhanTornadoes
    Spell
    Tiempo de lanzamiento: 1.77 seg
    Tiempo de recarga: 18 seg
    EmptyActionSpellGarukhanMinions
    Spell
    Tiempo de lanzamiento: 1.77 seg
    Tiempo de recarga: 10 seg
    GarukhanChargedDashMedium
    Attack, Movement
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 10 seg
    Velocidad de ataque aumentada un 50%
    is area damage [1]
    GarukhanChargedDashFar
    Attack, Movement
    Base Damage: 946–1419
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 10 seg
    Velocidad de ataque aumentada un 100%
    is area damage [1]
    EmptyActionSpellGarukhanMinions2
    Spell
    Tiempo de lanzamiento: 1.77 seg
    Tiempo de recarga: 10 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Garukhan/GarukhanMapArchnemesis"] = {
        name = "Stalker of the Endless Dunes",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "GarukhanGrowingSandstorm",
            "GarukhanChargedDashMedium",
            "GarukhanChargedDashFar",
            "GarukhanComboAttack",
            "EmptyActionSpellGarukhan",
            "EmptyActionSpellGarukhanTornadoes",
            "EmptyActionSpellGarukhanMinions",
            "EmptyActionSpellGarukhanMinions2",
            "GarukhanTornadoForCascade",
            "GarukhanTornadoCascade",
            "GarukhanAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanGrowingSandstorm"] = {
        name = "GarukhanGrowingSandstorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_maelstrom_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {9, 28000, 2, -50, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {9, 28000, 2, -50, -30, levelRequirement = 63, statInterpolation = {3},  cost = { }, },
            [3] = {6.0300002098083, 28000, 2, -50, -30, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanChargedDashMedium"] = {
        name = "GarukhanChargedDashMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanChargedDashFar"] = {
        name = "GarukhanChargedDashFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanComboAttack"] = {
        name = "GarukhanComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.286,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {300, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhan"] = {
        name = "EmptyActionSpellGarukhan",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanTornadoes"] = {
        name = "EmptyActionSpellGarukhanTornadoes",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanMinions"] = {
        name = "EmptyActionSpellGarukhanMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGarukhanMinions2"] = {
        name = "EmptyActionSpellGarukhanMinions2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanTornadoForCascade"] = {
        name = "GarukhanTornadoForCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cast_on_trigger_cascade_event_%",
            "tornado_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 100, -70, -50, -50, levelRequirement = 63, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanTornadoCascade"] = {
        name = "GarukhanTornadoCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.35,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_behaviour_variation",
        },
        levels = {
            [1] = {10, 20, 150, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GarukhanAmbush"] = {
        name = "GarukhanAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdGarukhanTornadoDaemon
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Acechador de las dunas interminables
    Humanoide
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Stalker of the Endless Dunes
    SpectreN
    Tagselder_map_boss, fast_movement, human, humanoid, is_unarmed, large_height, metal_armour, non_attacking, not_int, not_str, red_blood, slashing_weapon
    Vida
    400%
    Evasión
    +100%
    Ailment Threshold
    400%
    Resistencia
    40 40 40 25
    Damage
    140%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    140%
    Type
    GarukhanMap
    Metadata
    GarukhanMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Garukhan/GarukhanMapElder"] = {
        name = "Stalker of the Endless Dunes",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • IdGarukhanTornadoDaemon
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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