Wrought Voidcore
Construct
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Golem/GolemChaosSpectre
Tagsbludgeoning_weapon, caster, chaos_affinity, construct, golem, is_unarmed, metal_armour, not_dex, ranged, slow_movement, spawner_cannot_spawn_as_rare
Life
210%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
210%
Resistance
0 0 30 30
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
140%
Model Size
60%
Type
VaalSpinnerUltimatum
Metadata
GolemChaos
Level
68
Life
13,510
Armour
43,185
Evasion
4,739
Energy Shield
3,676
Damage
299
Spell Damage
299
Accuracy
290
Attack Time
1.5
Experience
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
MPSUltimatumChaosBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Deals 213.4 to 320 Chaos Damage
base is projectile [1]
monster projectile variation [186]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Monster
{
}

Render
{
	allow_attached_arrows = false
}

Life
{
	on_death = "RemoveEffects( true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Golem/GolemChaos"] = {
    name = "Wrought Voidcore",
    life = 2.1,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MPSUltimatumChaosBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumChaosBasic"] = {
    name = "MPSUltimatumChaosBasic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 186, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdUltimatumDaemonChaosBeam
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Wrought Voidcore
Construct
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Golem/GolemChaosSpectre
Tagsbludgeoning_weapon, caster, chaos_affinity, construct, golem, is_unarmed, metal_armour, not_dex, ranged, slow_movement, spawner_cannot_spawn_as_rare
Life
210%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
210%
Resistance
0 0 30 30
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
140%
Model Size
60%
Type
VaalSpinnerUltimatum
Metadata
GolemChaosRuin
Level
68
Life
13,510
Armour
43,185
Evasion
4,739
Energy Shield
3,676
Damage
299
Spell Damage
299
Accuracy
290
Attack Time
1.5
Experience
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
MPSUltimatumChaosBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Deals 213.4 to 320 Chaos Damage
base is projectile [1]
monster projectile variation [186]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Monster
{
}

Render
{
	allow_attached_arrows = false
}

Life
{
	on_death = "RemoveEffects( true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Golem/GolemChaosRuin"] = {
    name = "Wrought Voidcore",
    life = 2.1,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MPSUltimatumChaosBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumChaosBasic"] = {
    name = "MPSUltimatumChaosBasic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 186, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdUltimatumDaemonChaosBeamRuin
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Wrought Voidcore
Construct
SpectreY
Tagsbludgeoning_weapon, caster, chaos_affinity, construct, golem, is_unarmed, metal_armour, not_dex, ranged, slow_movement, spawner_cannot_spawn_as_rare
Life
210%
Energy Shield From Life
60%
Armour
+50%
Ailment Threshold
210%
Resistance
0 0 30 30
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
140%
Model Size
60%
Type
VaalSpinnerUltimatum
Metadata
GolemChaosSpectre
Level
68
Life
13,510
Armour
43,185
Evasion
4,739
Energy Shield
3,676
Damage
299
Spell Damage
299
Accuracy
290
Attack Time
1.5
Experience
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
MPSUltimatumChaosBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Deals 213.4 to 320 Chaos Damage
base is projectile [1]
monster projectile variation [186]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Monster
{
}

Render
{
	allow_attached_arrows = false
}

Life
{
	on_death = "RemoveEffects( true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Golem/GolemChaosSpectre"] = {
    name = "Wrought Voidcore",
    life = 2.1,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MPSUltimatumChaosBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumChaosBasic"] = {
    name = "MPSUltimatumChaosBasic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 186, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdUltimatumDaemonChaosBeam
FamilyNothing
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Wrought Voidcore
Construct
SpectreY
Tagsbludgeoning_weapon, caster, chaos_affinity, construct, golem, is_unarmed, metal_armour, not_dex, ranged, slow_movement, spawner_cannot_spawn_as_rare
Packs
  • Wrought Voidcore
  • Life
    210%
    Energy Shield From Life
    60%
    Armour
    +50%
    Ailment Threshold
    210%
    Resistance
    0 0 30 30
    Damage
    80%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    140%
    Model Size
    60%
    Type
    VaalSpinnerUltimatum
    Metadata
    GolemChaosAllFlame
    Level
    68
    Life
    13,510
    Armour
    43,185
    Evasion
    4,739
    Energy Shield
    3,676
    Damage
    299
    Spell Damage
    299
    Accuracy
    290
    Attack Time
    1.5
    Experience
    14,357
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    MPSUltimatumChaosBasic
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.5 sec
    Deals 213.4 to 320 Chaos Damage
    base is projectile [1]
    monster projectile variation [186]
    projectile uses contact position [1]
    spell maximum action distance +% [-64]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Golem/GolemChaosAllFlame"] = {
        name = "Wrought Voidcore",
        life = 2.1,
        energyShield = 0.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 30,
        chaosResist = 30,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MPSUltimatumChaosBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumChaosBasic"] = {
        name = "MPSUltimatumChaosBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 186, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdUltimatumDaemonChaosBeam
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1