Geschmiedeter Leerenkern
Konstrukt
Wrought Voidcore
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Golem/GolemChaosSpectre
Tagsbludgeoning_weapon, Zauberer, chaos_affinity, construct, golem, is_unarmed, metal_armour, not_dex, ranged, slow_movement, spawner_cannot_spawn_as_rare
Leben
210%
Energy Shield From Life
60%
Rüstung
+60%
Ailment Threshold
210%
Widerstand
0 0 30 30
Damage
80%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
60%
Type
VaalSpinnerUltimatum
Metadata
GolemChaos
Stufe
68
Leben
13,510
Rüstung
46,064
Ausweichen
4,739
Energieschild
3,676
Damage
299
Zauberschaden
299
Genauigkeit
290
Attack Time
1.5
Erfahrung
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
MPSUltimatumChaosBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 213.4 bis 320 Chaosschaden
base is projectile [1]
monster projectile variation [186]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Monster
{
}

Render
{
	allow_attached_arrows = false
}

Life
{
	on_death = "RemoveEffects( true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Golem/GolemChaos"] = {
    name = "Wrought Voidcore",
    life = 2.1,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MPSUltimatumChaosBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumChaosBasic"] = {
    name = "MPSUltimatumChaosBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 186, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdUltimatumDaemonChaosBeam
FamilyNothing
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Geschmiedeter Leerenkern
Konstrukt
Wrought Voidcore
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Golem/GolemChaosSpectre
Tagsbludgeoning_weapon, Zauberer, chaos_affinity, construct, golem, is_unarmed, metal_armour, not_dex, ranged, slow_movement, spawner_cannot_spawn_as_rare
Leben
210%
Energy Shield From Life
60%
Rüstung
+60%
Ailment Threshold
210%
Widerstand
0 0 30 30
Damage
80%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
60%
Type
VaalSpinnerUltimatum
Metadata
GolemChaosRuin
Stufe
68
Leben
13,510
Rüstung
46,064
Ausweichen
4,739
Energieschild
3,676
Damage
299
Zauberschaden
299
Genauigkeit
290
Attack Time
1.5
Erfahrung
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
MPSUltimatumChaosBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 213.4 bis 320 Chaosschaden
base is projectile [1]
monster projectile variation [186]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Monster
{
}

Render
{
	allow_attached_arrows = false
}

Life
{
	on_death = "RemoveEffects( true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Golem/GolemChaosRuin"] = {
    name = "Wrought Voidcore",
    life = 2.1,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MPSUltimatumChaosBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumChaosBasic"] = {
    name = "MPSUltimatumChaosBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 186, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdUltimatumDaemonChaosBeamRuin
FamilyNothing
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Geschmiedeter Leerenkern
Konstrukt
Wrought Voidcore
SpectreY
Tagsbludgeoning_weapon, Zauberer, chaos_affinity, construct, golem, is_unarmed, metal_armour, not_dex, ranged, slow_movement, spawner_cannot_spawn_as_rare
Leben
210%
Energy Shield From Life
60%
Rüstung
+60%
Ailment Threshold
210%
Widerstand
0 0 30 30
Damage
80%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
60%
Type
VaalSpinnerUltimatum
Metadata
GolemChaosSpectre
Stufe
68
Leben
13,510
Rüstung
46,064
Ausweichen
4,739
Energieschild
3,676
Damage
299
Zauberschaden
299
Genauigkeit
290
Attack Time
1.5
Erfahrung
14,357
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
MPSUltimatumChaosBasic
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 213.4 bis 320 Chaosschaden
base is projectile [1]
monster projectile variation [186]
projectile uses contact position [1]
spell maximum action distance +% [-64]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Monster
{
}

Render
{
	allow_attached_arrows = false
}

Life
{
	on_death = "RemoveEffects( true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Golem/GolemChaosSpectre"] = {
    name = "Wrought Voidcore",
    life = 2.1,
    energyShield = 0.6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 30,
    chaosResist = 30,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MPSUltimatumChaosBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumChaosBasic"] = {
    name = "MPSUltimatumChaosBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 186, -64, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
IdUltimatumDaemonChaosBeam
FamilyNothing
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Edit

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