Trial Windchaser
Humanoid| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdSpectre |
| Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Life
247%
Armour
+75%
Evasion
+30%
Ailment Threshold
247%
Resistance
Damage
137%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
15,890
Armour
50,383
Evasion Rating
6,161
Damage
512
Spell Damage
512
Accuracy
580
Attack Time
1.5
Experience
13,332
Minion Life
3,447
Minion Damage
409
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
EAAVaalGuardBarrage
Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
cast time overrides attack duration [1]
MPWVaalGuardBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack Damage
80% of Physical Damage Converted to Cold Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
100% of Physical Damage Converted to Cold Damage
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Preload
{
preload_misc_animated = "UltimatumBowGuardTargetMarker"
preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Life
{
on_spawned_alive =
"
IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
"
on_death =
"
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
"
}
Animated
{
on_event_hide_arrow = "HideWeapons( 1, 0 );"
on_event_show_arrow = "ShowWeapons( 1, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowCold"] = {
name = "Trial Windchaser",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
"EAAVaalGuardBarrage",
"MPWVaalGuardBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardBarrage"] = {
name = "EAAVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBarrage"] = {
name = "MPWVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {80, 141, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Trial Windchaser
Humanoid| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdSpectre |
| Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Life
247%
Armour
+75%
Evasion
+30%
Ailment Threshold
247%
Resistance
Damage
137%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
15,890
Armour
50,383
Evasion Rating
6,161
Damage
512
Spell Damage
512
Accuracy
580
Attack Time
1.5
Experience
13,332
Minion Life
3,447
Minion Damage
409
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
EAAVaalGuardBarrageRuin
Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
apply ultimatum ruin on hit [1]
cast time overrides attack duration [1]
MPWVaalGuardBarrageRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack Damage
80% of Physical Damage Converted to Cold Damage
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [142]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
100% of Physical Damage Converted to Cold Damage
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Preload
{
preload_misc_animated = "UltimatumBowGuardTargetMarker"
preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Life
{
on_spawned_alive =
"
IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
"
on_death =
"
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
"
}
Animated
{
on_event_hide_arrow = "HideWeapons( 1, 0 );"
on_event_show_arrow = "ShowWeapons( 1, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdRuin"] = {
name = "Trial Windchaser",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
"EAAVaalGuardBarrageRuin",
"MPWVaalGuardBarrageRuin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardBarrageRuin"] = {
name = "EAAVaalGuardBarrageRuin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
"apply_ultimatum_ruin_on_hit",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBarrageRuin"] = {
name = "MPWVaalGuardBarrageRuin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"apply_ultimatum_ruin_on_hit",
},
levels = {
[1] = {80, 142, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Trial Windchaser
Humanoid| Spectre | Y |
|---|---|
| Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Life
247%
Armour
+75%
Evasion
+30%
Ailment Threshold
247%
Resistance
Damage
137%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
15,890
Armour
50,383
Evasion Rating
6,161
Damage
512
Spell Damage
512
Accuracy
580
Attack Time
1.5
Experience
13,332
Minion Life
3,447
Minion Damage
409
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
EAAVaalGuardBarrage
Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
cast time overrides attack duration [1]
MPWVaalGuardBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack Damage
80% of Physical Damage Converted to Cold Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
100% of Physical Damage Converted to Cold Damage
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Preload
{
preload_misc_animated = "UltimatumBowGuardTargetMarker"
preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Life
{
on_spawned_alive =
"
IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
"
on_death =
"
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
"
}
Animated
{
on_event_hide_arrow = "HideWeapons( 1, 0 );"
on_event_show_arrow = "ShowWeapons( 1, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdSpectre"] = {
name = "Trial Windchaser",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
"EAAVaalGuardBarrage",
"MPWVaalGuardBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardBarrage"] = {
name = "EAAVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBarrage"] = {
name = "MPWVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {80, 141, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Trial Windchaser
Humanoid| Spectre | Y |
|---|---|
| Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
| Packs |
Life
247%
Armour
+75%
Evasion
+30%
Ailment Threshold
247%
Resistance
Damage
137%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdAllFlame
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
15,890
Armour
50,383
Evasion Rating
6,161
Damage
512
Spell Damage
512
Accuracy
580
Attack Time
1.5
Experience
13,332
Minion Life
3,447
Minion Damage
409
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
EAAVaalGuardBarrage
Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
cast time overrides attack duration [1]
MPWVaalGuardBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Damage: 50%
Attack Time: 1.5 sec
Deals 50% less Attack Damage
80% of Physical Damage Converted to Cold Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
100% of Physical Damage Converted to Cold Damage
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdAllFlame"] = {
name = "Trial Windchaser",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
"EAAVaalGuardBarrage",
"MPWVaalGuardBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardBarrage"] = {
name = "EAAVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBarrage"] = {
name = "MPWVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {80, 141, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.