试炼逐风卫
人形
Trial Windchaser
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdSpectre |
| 标签 | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
生命
247%
护甲
+75%
闪避值
+30%
异常状态临界值
247%
抗性
伤害
137%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 58
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
VaalGuardRangedUltimatum
Metadata
GuardBowCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,890
护甲
50,383
闪避值
6,161
伤害
512
法术伤害
512
命中
580
攻击间隔
1.5
经验值
13,332
召唤物生命
3,447
召唤物伤害
409
异常状态临界值
15,890
冰缓
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
EAAVaalGuardBarrage
攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 9 秒
cast time overrides attack duration [1]
MPWVaalGuardBarrage
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 409–614
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
物理伤害的 80% 转化为冰霜伤害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
可触发, 攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Preload
{
preload_misc_animated = "UltimatumBowGuardTargetMarker"
preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Life
{
on_spawned_alive =
"
IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
"
on_death =
"
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
"
}
Animated
{
on_event_hide_arrow = "HideWeapons( 1, 0 );"
on_event_show_arrow = "ShowWeapons( 1, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowCold"] = {
name = "Trial Windchaser",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
"EAAVaalGuardBarrage",
"MPWVaalGuardBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardBarrage"] = {
name = "EAAVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBarrage"] = {
name = "MPWVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {80, 141, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
试炼逐风卫
人形
Trial Windchaser
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdSpectre |
| 标签 | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
生命
247%
护甲
+75%
闪避值
+30%
异常状态临界值
247%
抗性
伤害
137%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 58
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
VaalGuardRangedUltimatum
Metadata
GuardBowColdRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,890
护甲
50,383
闪避值
6,161
伤害
512
法术伤害
512
命中
580
攻击间隔
1.5
经验值
13,332
召唤物生命
3,447
召唤物伤害
409
异常状态临界值
15,890
冰缓
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
EAAVaalGuardBarrageRuin
攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 9 秒
apply ultimatum ruin on hit [1]
cast time overrides attack duration [1]
MPWVaalGuardBarrageRuin
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 409–614
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
物理伤害的 80% 转化为冰霜伤害
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [142]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
可触发, 攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Preload
{
preload_misc_animated = "UltimatumBowGuardTargetMarker"
preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Life
{
on_spawned_alive =
"
IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
"
on_death =
"
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
"
}
Animated
{
on_event_hide_arrow = "HideWeapons( 1, 0 );"
on_event_show_arrow = "ShowWeapons( 1, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdRuin"] = {
name = "Trial Windchaser",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
"EAAVaalGuardBarrageRuin",
"MPWVaalGuardBarrageRuin",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardBarrageRuin"] = {
name = "EAAVaalGuardBarrageRuin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
"apply_ultimatum_ruin_on_hit",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBarrageRuin"] = {
name = "MPWVaalGuardBarrageRuin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
"apply_ultimatum_ruin_on_hit",
},
levels = {
[1] = {80, 142, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
试炼逐风卫
人形
Trial Windchaser
| 幽魂 | Y |
|---|---|
| 标签 | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
生命
247%
护甲
+75%
闪避值
+30%
异常状态临界值
247%
抗性
伤害
137%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 58
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
VaalGuardRangedUltimatum
Metadata
GuardBowColdSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,890
护甲
50,383
闪避值
6,161
伤害
512
法术伤害
512
命中
580
攻击间隔
1.5
经验值
13,332
召唤物生命
3,447
召唤物伤害
409
异常状态临界值
15,890
冰缓
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
EAAVaalGuardBarrage
攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 9 秒
cast time overrides attack duration [1]
MPWVaalGuardBarrage
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 409–614
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
物理伤害的 80% 转化为冰霜伤害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
可触发, 攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Preload
{
preload_misc_animated = "UltimatumBowGuardTargetMarker"
preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Life
{
on_spawned_alive =
"
IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
"
on_death =
"
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
"
}
Animated
{
on_event_hide_arrow = "HideWeapons( 1, 0 );"
on_event_show_arrow = "ShowWeapons( 1, 0 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdSpectre"] = {
name = "Trial Windchaser",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
"EAAVaalGuardBarrage",
"MPWVaalGuardBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardBarrage"] = {
name = "EAAVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBarrage"] = {
name = "MPWVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {80, 141, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
试炼逐风卫
人形
Trial Windchaser
| 幽魂 | Y |
|---|---|
| 标签 | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
| Packs |
生命
247%
护甲
+75%
闪避值
+30%
异常状态临界值
247%
抗性
伤害
137%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 58
攻击间隔
1.5 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
VaalGuardRangedUltimatum
Metadata
GuardBowColdAllFlame
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,890
护甲
50,383
闪避值
6,161
伤害
512
法术伤害
512
命中
580
攻击间隔
1.5
经验值
13,332
召唤物生命
3,447
召唤物伤害
409
异常状态临界值
15,890
冰缓
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
EAAVaalGuardBarrage
攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 9 秒
cast time overrides attack duration [1]
MPWVaalGuardBarrage
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 409–614
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
物理伤害的 80% 转化为冰霜伤害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
可触发, 攻击
基本伤害: 409–614
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
物理伤害的 100% 转化为冰霜伤害
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdAllFlame"] = {
name = "Trial Windchaser",
life = 2.47,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.37,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 58,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"UltimatumGuardMeleeCold",
"UltimatumGuardConeArrowCold",
"EAAVaalGuardBarrage",
"MPWVaalGuardBarrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_cold",
"arrow_projectile_variation",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"use_scaled_contact_offset",
},
levels = {
[1] = {2, 50, 34, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowCold"] = {
name = "UltimatumGuardConeArrowCold",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalGuardBarrage"] = {
name = "EAAVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWVaalGuardBarrage"] = {
name = "MPWVaalGuardBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"projectile_random_angle_based_on_distance_to_target_location_%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {80, 141, 60, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.