Chasse-aquilon de l'Épreuve
Humanoïde
Trial Windchaser
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdSpectre |
Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Vie
247%
Armure
+75%
Évasion
+30%
Ailment Threshold
247%
Résistance
0 0 0 0
Damage
137%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,890
Armure
50,383
Évasion
6,161
Bouclier d'énergie
0
Damage
512
Dégâts des sorts
512
Précision
290
Attack Time
1.5
Expérience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Tire 2 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAVaalGuardBarrage
Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 9 sec.
cast time overrides attack duration [1]
MPWVaalGuardBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
12.80487804878% de Perte de Dégâts
80% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
80% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
204.3% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowCold"] = { name = "Trial Windchaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeCold", "UltimatumGuardConeArrowCold", "EAAVaalGuardBarrage", "MPWVaalGuardBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {-50, 2, 50, 34, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 2, 50, 34, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowCold"] = { name = "UltimatumGuardConeArrowCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardBarrage"] = { name = "EAAVaalGuardBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBarrage"] = { name = "MPWVaalGuardBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "projectile_random_angle_based_on_distance_to_target_location_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {-70, 80, 141, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 80, 141, 60, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
Chasse-aquilon de l'Épreuve
Humanoïde
Trial Windchaser
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdSpectre |
Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Vie
247%
Armure
+75%
Évasion
+30%
Ailment Threshold
247%
Résistance
0 0 0 0
Damage
137%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,890
Armure
50,383
Évasion
6,161
Bouclier d'énergie
0
Damage
512
Dégâts des sorts
512
Précision
290
Attack Time
1.5
Expérience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Tire 2 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAVaalGuardBarrageRuin
Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 9 sec.
apply ultimatum ruin on hit [1]
cast time overrides attack duration [1]
cast time overrides attack duration [1]
MPWVaalGuardBarrageRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
12.80487804878% de Perte de Dégâts
80% des Dégâts physiques sont Convertis en Dégâts de froid
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [142]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
80% des Dégâts physiques sont Convertis en Dégâts de froid
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [142]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
204.3% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdRuin"] = { name = "Trial Windchaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeCold", "UltimatumGuardConeArrowCold", "EAAVaalGuardBarrageRuin", "MPWVaalGuardBarrageRuin", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {-50, 2, 50, 34, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 2, 50, 34, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowCold"] = { name = "UltimatumGuardConeArrowCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardBarrageRuin"] = { name = "EAAVaalGuardBarrageRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBarrageRuin"] = { name = "MPWVaalGuardBarrageRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "projectile_random_angle_based_on_distance_to_target_location_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {-70, 80, 142, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 80, 142, 60, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
Chasse-aquilon de l'Épreuve
Humanoïde
Trial Windchaser
Spectre | Y |
---|---|
Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Vie
247%
Armure
+75%
Évasion
+30%
Ailment Threshold
247%
Résistance
0 0 0 0
Damage
137%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,890
Armure
50,383
Évasion
6,161
Bouclier d'énergie
0
Damage
512
Dégâts des sorts
512
Précision
290
Attack Time
1.5
Expérience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Tire 2 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAVaalGuardBarrage
Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 9 sec.
cast time overrides attack duration [1]
MPWVaalGuardBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
12.80487804878% de Perte de Dégâts
80% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
80% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
204.3% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdSpectre"] = { name = "Trial Windchaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeCold", "UltimatumGuardConeArrowCold", "EAAVaalGuardBarrage", "MPWVaalGuardBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {-50, 2, 50, 34, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 2, 50, 34, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowCold"] = { name = "UltimatumGuardConeArrowCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardBarrage"] = { name = "EAAVaalGuardBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBarrage"] = { name = "MPWVaalGuardBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "projectile_random_angle_based_on_distance_to_target_location_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {-70, 80, 141, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 80, 141, 60, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
Chasse-aquilon de l'Épreuve
Humanoïde
Trial Windchaser
Spectre | Y |
---|---|
Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Packs |
Vie
247%
Armure
+75%
Évasion
+30%
Ailment Threshold
247%
Résistance
0 0 0 0
Damage
137%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowColdAllFlame
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,890
Armure
50,383
Évasion
6,161
Bouclier d'énergie
0
Damage
512
Dégâts des sorts
512
Précision
290
Attack Time
1.5
Expérience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Tire 2 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAVaalGuardBarrage
Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 9 sec.
cast time overrides attack duration [1]
MPWVaalGuardBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
12.80487804878% de Perte de Dégâts
80% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
80% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [141]
projectile random angle based on distance to target location % [60]
projectile uses contact position [1]
use scaled contact offset [1]
UltimatumGuardConeArrowCold
Triggerable, Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
204.3% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowColdAllFlame"] = { name = "Trial Windchaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeCold", "UltimatumGuardConeArrowCold", "EAAVaalGuardBarrage", "MPWVaalGuardBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {-50, 2, 50, 34, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 2, 50, 34, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowCold"] = { name = "UltimatumGuardConeArrowCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAVaalGuardBarrage"] = { name = "EAAVaalGuardBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWVaalGuardBarrage"] = { name = "MPWVaalGuardBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "projectile_random_angle_based_on_distance_to_target_location_%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {-70, 80, 141, 60, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 80, 141, 60, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }