Chasse-flammes de l'Épreuve
Humanoïde
Trial Flamechaser
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireSpectre |
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Vie
247%
Armure
+75%
Évasion
+30%
Ailment Threshold
247%
Résistance
0 0 0 0
Damage
137%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,890
Armure
50,383
Évasion
6,161
Bouclier d'énergie
0
Damage
512
Dégâts des sorts
512
Précision
290
Attack Time
1.5
Expérience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Tous les Dégâts peuvent Embraser
50% des Dégâts physiques sont Convertis en Dégâts de feu
10% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
10% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatum
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie explosive
Base Damage: 409–614
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Un tir de flèche dans les airs qui se sépare et retombe sous la forme d'une série d'explosions dans une zone. Les explosions se chevauchent dans la zone ciblée.
50% de Perte de Dégâts d'Attaque
7.195% Davantage de Dégâts
Tire 4 Flèches supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de feu
95% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
7.195% Davantage de Dégâts
Tire 4 Flèches supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de feu
95% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
204.3% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFire"] = { name = "Trial Flamechaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeFire", "BlastRainUltimatum", "UltimatumGuardConeArrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlastRainUltimatum"] = { name = "Blast Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowFire"] = { name = "UltimatumGuardConeArrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
Chasse-flammes de l'Épreuve
Humanoïde
Trial Flamechaser
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireSpectre |
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Vie
247%
Armure
+75%
Évasion
+30%
Ailment Threshold
247%
Résistance
0 0 0 0
Damage
137%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFireRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,890
Armure
50,383
Évasion
6,161
Bouclier d'énergie
0
Damage
512
Dégâts des sorts
512
Précision
290
Attack Time
1.5
Expérience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Tous les Dégâts peuvent Embraser
50% des Dégâts physiques sont Convertis en Dégâts de feu
10% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
10% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatumRuin
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie explosive
Base Damage: 409–614
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Un tir de flèche dans les airs qui se sépare et retombe sous la forme d'une série d'explosions dans une zone. Les explosions se chevauchent dans la zone ciblée.
50% de Perte de Dégâts d'Attaque
7.195% Davantage de Dégâts
Tire 4 Flèches supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de feu
95% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
apply ultimatum ruin on hit [1]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
7.195% Davantage de Dégâts
Tire 4 Flèches supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de feu
95% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
apply ultimatum ruin on hit [1]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
204.3% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireRuin"] = { name = "Trial Flamechaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeFire", "BlastRainUltimatumRuin", "UltimatumGuardConeArrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlastRainUltimatumRuin"] = { name = "Blast Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowFire"] = { name = "UltimatumGuardConeArrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
Chasse-flammes de l'Épreuve
Humanoïde
Trial Flamechaser
Spectre | Y |
---|---|
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Vie
247%
Armure
+75%
Évasion
+30%
Ailment Threshold
247%
Résistance
0 0 0 0
Damage
137%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFireSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,890
Armure
50,383
Évasion
6,161
Bouclier d'énergie
0
Damage
512
Dégâts des sorts
512
Précision
290
Attack Time
1.5
Expérience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Tous les Dégâts peuvent Embraser
50% des Dégâts physiques sont Convertis en Dégâts de feu
10% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
10% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatum
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie explosive
Base Damage: 409–614
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Un tir de flèche dans les airs qui se sépare et retombe sous la forme d'une série d'explosions dans une zone. Les explosions se chevauchent dans la zone ciblée.
50% de Perte de Dégâts d'Attaque
7.195% Davantage de Dégâts
Tire 4 Flèches supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de feu
95% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
7.195% Davantage de Dégâts
Tire 4 Flèches supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de feu
95% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
204.3% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireSpectre"] = { name = "Trial Flamechaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeFire", "BlastRainUltimatum", "UltimatumGuardConeArrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlastRainUltimatum"] = { name = "Blast Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowFire"] = { name = "UltimatumGuardConeArrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
Chasse-flammes de l'Épreuve
Humanoïde
Trial Flamechaser
Spectre | Y |
---|---|
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Packs |
Vie
247%
Armure
+75%
Évasion
+30%
Ailment Threshold
247%
Résistance
0 0 0 0
Damage
137%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFireAllFlame
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,890
Armure
50,383
Évasion
6,161
Bouclier d'énergie
0
Damage
512
Dégâts des sorts
512
Précision
290
Attack Time
1.5
Expérience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Tous les Dégâts peuvent Embraser
50% des Dégâts physiques sont Convertis en Dégâts de feu
10% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
50% des Dégâts physiques sont Convertis en Dégâts de feu
10% de chances d'Embraser les Ennemis
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatum
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie explosive
Base Damage: 409–614
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
Un tir de flèche dans les airs qui se sépare et retombe sous la forme d'une série d'explosions dans une zone. Les explosions se chevauchent dans la zone ciblée.
50% de Perte de Dégâts d'Attaque
7.195% Davantage de Dégâts
Tire 4 Flèches supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de feu
95% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
7.195% Davantage de Dégâts
Tire 4 Flèches supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de feu
95% de Réduction de la Vitesse des Projectiles
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
204.3% Davantage de Dégâts
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
100% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireAllFlame"] = { name = "Trial Flamechaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeFire", "BlastRainUltimatum", "UltimatumGuardConeArrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlastRainUltimatum"] = { name = "Blast Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowFire"] = { name = "UltimatumGuardConeArrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }