トライアル・フレイムチェイサー
人型
Trial Flamechaser
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireSpectre |
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
ライフ
247%
アーマー
+75%
回避力
+30%
Ailment Threshold
247%
耐性
0 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,890
アーマー
50,383
回避力
6,161
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
全てのダメージで発火を付与できる
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatum
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ブラストレイン
Base Damage: 409–614
クリティカル率: 5%
アタックダメージ: 50%
アタックダメージ: 50%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
アタックダメージが50%低下する
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
ダメージが204.3%上昇する
物理ダメージの100%を火ダメージに変換する
is area damage [1]
物理ダメージの100%を火ダメージに変換する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFire"] = { name = "Trial Flamechaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeFire", "BlastRainUltimatum", "UltimatumGuardConeArrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlastRainUltimatum"] = { name = "Blast Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowFire"] = { name = "UltimatumGuardConeArrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
トライアル・フレイムチェイサー
人型
Trial Flamechaser
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireSpectre |
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
ライフ
247%
アーマー
+75%
回避力
+30%
Ailment Threshold
247%
耐性
0 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFireRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,890
アーマー
50,383
回避力
6,161
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
全てのダメージで発火を付与できる
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatumRuin
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ブラストレイン
Base Damage: 409–614
クリティカル率: 5%
アタックダメージ: 50%
アタックダメージ: 50%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
アタックダメージが50%低下する
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
apply ultimatum ruin on hit [1]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
apply ultimatum ruin on hit [1]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
ダメージが204.3%上昇する
物理ダメージの100%を火ダメージに変換する
is area damage [1]
物理ダメージの100%を火ダメージに変換する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireRuin"] = { name = "Trial Flamechaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeFire", "BlastRainUltimatumRuin", "UltimatumGuardConeArrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlastRainUltimatumRuin"] = { name = "Blast Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowFire"] = { name = "UltimatumGuardConeArrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
トライアル・フレイムチェイサー
人型
Trial Flamechaser
Spectre | Y |
---|---|
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
ライフ
247%
アーマー
+75%
回避力
+30%
Ailment Threshold
247%
耐性
0 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFireSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,890
アーマー
50,383
回避力
6,161
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
全てのダメージで発火を付与できる
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatum
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ブラストレイン
Base Damage: 409–614
クリティカル率: 5%
アタックダメージ: 50%
アタックダメージ: 50%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
アタックダメージが50%低下する
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
ダメージが204.3%上昇する
物理ダメージの100%を火ダメージに変換する
is area damage [1]
物理ダメージの100%を火ダメージに変換する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireSpectre"] = { name = "Trial Flamechaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeFire", "BlastRainUltimatum", "UltimatumGuardConeArrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlastRainUltimatum"] = { name = "Blast Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowFire"] = { name = "UltimatumGuardConeArrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
トライアル・フレイムチェイサー
人型
Trial Flamechaser
Spectre | Y |
---|---|
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Packs |
ライフ
247%
アーマー
+75%
回避力
+30%
Ailment Threshold
247%
耐性
0 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFireAllFlame
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,890
アーマー
50,383
回避力
6,161
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
全てのダメージで発火を付与できる
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatum
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ブラストレイン
Base Damage: 409–614
クリティカル率: 5%
アタックダメージ: 50%
アタックダメージ: 50%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
アタックダメージが50%低下する
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
ダメージが204.3%上昇する
物理ダメージの100%を火ダメージに変換する
is area damage [1]
物理ダメージの100%を火ダメージに変換する
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireAllFlame"] = { name = "Trial Flamechaser", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeFire", "BlastRainUltimatum", "UltimatumGuardConeArrowFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlastRainUltimatum"] = { name = "Blast Rain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowFire"] = { name = "UltimatumGuardConeArrowFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.