トライアル・フレイムチェイサー
人型
Trial Flamechaser
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardBowFireSpectre
Tagsfire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
ライフ
247%
防具
+30%
回避力
+30%
Ailment Threshold
247%
耐性
0 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFire
レベル
68
ライフ
15,890
防具
37,427
回避力
6,161
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
全てのダメージで発火を付与できる
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatum
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ブラストレイン
Base Damage: 409–614
クリティカル率: 5%
アタックダメージ: 50%
アタックダメージ: 50%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
アタックダメージが50%低下する
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
ダメージが204.3%上昇する
物理ダメージの100%を火ダメージに変換する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFire"] = {
    name = "Trial Flamechaser",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeFire",
        "BlastRainUltimatum",
        "UltimatumGuardConeArrowFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "skill_physical_damage_%_to_convert_to_fire",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "all_damage_can_ignite",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlastRainUltimatum"] = {
    name = "Blast Rain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowFire"] = {
    name = "UltimatumGuardConeArrowFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
トライアル・フレイムチェイサー
人型
Trial Flamechaser
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardBowFireSpectre
Tagsfire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
ライフ
247%
防具
+30%
回避力
+30%
Ailment Threshold
247%
耐性
0 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFireRuin
レベル
68
ライフ
15,890
防具
37,427
回避力
6,161
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
全てのダメージで発火を付与できる
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatumRuin
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ブラストレイン
Base Damage: 409–614
クリティカル率: 5%
アタックダメージ: 50%
アタックダメージ: 50%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
アタックダメージが50%低下する
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
apply ultimatum ruin on hit [1]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
ダメージが204.3%上昇する
物理ダメージの100%を火ダメージに変換する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireRuin"] = {
    name = "Trial Flamechaser",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeFire",
        "BlastRainUltimatumRuin",
        "UltimatumGuardConeArrowFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "skill_physical_damage_%_to_convert_to_fire",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "all_damage_can_ignite",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlastRainUltimatumRuin"] = {
    name = "Blast Rain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowFire"] = {
    name = "UltimatumGuardConeArrowFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
トライアル・フレイムチェイサー
人型
Trial Flamechaser
SpectreY
Tagsfire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
ライフ
247%
防具
+30%
回避力
+30%
Ailment Threshold
247%
耐性
0 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowFireSpectre
レベル
68
ライフ
15,890
防具
37,427
回避力
6,161
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
UltimatumGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
全てのダメージで発火を付与できる
物理ダメージの50%を火ダメージに変換する
10%の確率で敵を発火させる
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BlastRainUltimatum
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ブラストレイン
Base Damage: 409–614
クリティカル率: 5%
アタックダメージ: 50%
アタックダメージ: 50%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
アタックダメージが50%低下する
ダメージが7.195%上昇する
追加の矢を4本放つ
物理ダメージの50%を火ダメージに変換する
投射物スピードが95%減少する
active skill area of effect radius +% final [-50]
base is projectile [1]
blast rain arrow delay ms [160]
is area damage [1]
skill can fire arrows [1]
UltimatumGuardConeArrowFire
Triggerable, Attack
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
ダメージが204.3%上昇する
物理ダメージの100%を火ダメージに変換する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Preload
{
    preload_misc_animated = "UltimatumBowGuardTargetMarker"
    preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Life
{
	on_spawned_alive =
	"
		IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } );
		IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } );
		IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } );
	"

	on_death =
	"
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand );
		RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand );
	"
}

Animated
{
	on_event_hide_arrow = "HideWeapons( 1, 0 );"
	on_event_show_arrow = "ShowWeapons( 1, 0 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireSpectre"] = {
    name = "Trial Flamechaser",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 58,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "UltimatumGuardMeleeFire",
        "BlastRainUltimatum",
        "UltimatumGuardConeArrowFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "skill_physical_damage_%_to_convert_to_fire",
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "all_damage_can_ignite",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlastRainUltimatum"] = {
    name = "Blast Rain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Fire] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_arrows",
        "blast_rain_arrow_delay_ms",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardConeArrowFire"] = {
    name = "UltimatumGuardConeArrowFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
Trial Flamechaser
人型
SpectreY
Tagsfire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Packs
  • Trial Titan, Trial Guard, Trial Flamechaser, Trial Windchaser, Trial Stormchaser
  • ライフ
    247%
    防具
    +30%
    回避力
    +30%
    Ailment Threshold
    247%
    耐性
    0 0 0 0
    Damage
    137%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 58
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    130%
    Model Size
    100%
    Type
    VaalGuardRangedUltimatum
    Metadata
    GuardBowFireAllFlame
    レベル
    68
    ライフ
    15,890
    防具
    37,427
    回避力
    6,161
    エナジーシールド
    0
    Damage
    512
    スペルダメージ
    512
    命中
    290
    Attack Time
    1.5
    経験値
    13,332
    Ailment Threshold
    15,890
    Chill
    50
    Shock
    50
    Brittle
    284
    Scorch
    50
    Sap
    139
    UltimatumGuardMeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 409–614
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    全てのダメージで発火を付与できる
    物理ダメージの50%を火ダメージに変換する
    10%の確率で敵を発火させる
    action attack or cast time uses animation length [1]
    arrow projectile variation [33]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BlastRainUltimatum
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    ブラストレイン
    Base Damage: 409–614
    クリティカル率: 5%
    アタックダメージ: 50%
    アタックダメージ: 50%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
    アタックダメージが50%低下する
    ダメージが7.195%上昇する
    追加の矢を4本放つ
    物理ダメージの50%を火ダメージに変換する
    投射物スピードが95%減少する
    active skill area of effect radius +% final [-50]
    base is projectile [1]
    blast rain arrow delay ms [160]
    is area damage [1]
    skill can fire arrows [1]
    UltimatumGuardConeArrowFire
    Triggerable, Attack
    Base Damage: 409–614
    クリティカル率: 5%
    Attack Time: 1.5 秒
    クールダウン時間: 8 秒
    ダメージが204.3%上昇する
    物理ダメージの100%を火ダメージに変換する
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowFireAllFlame"] = {
        name = "Trial Flamechaser",
        life = 2.47,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 58,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "UltimatumGuardMeleeFire",
            "BlastRainUltimatum",
            "UltimatumGuardConeArrowFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_chance_to_ignite_%",
            "skill_physical_damage_%_to_convert_to_fire",
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "all_damage_can_ignite",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-50, 10, 50, 33, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 10, 50, 33, levelRequirement = 68, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BlastRainUltimatum"] = {
        name = "Blast Rain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {-50, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {20, 50, 4, 160, -95, -50, baseMultiplier = 0.5, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardConeArrowFire"] = {
        name = "UltimatumGuardConeArrowFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {250, 100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Edit

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