Quetzling
Beast
SpectreY
Tagsbeast, caster, cold_affinity, fire_affinity, flesh_armour, flying, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
Life
180%
Evasion
+75%
Ailment Threshold
180%
Resistance
0 0 40 0
Damage
80%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.2 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
NeedleDrakelingUltimatum
Metadata
Drakeling
Level
68
Life
11,580
Armour
28,790
Evasion
8,293
Energy Shield
0
Damage
299
Spell Damage
299
Accuracy
290
Attack Time
1.2
Experience
10,255
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
MPSDrakelingBasicCold
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1.2 sec
Cooldown Time: 3 sec
Deals 1114 to 1671 Cold Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [184]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Time: 1.2 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDrakelingBasicFire
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1.2 sec
Cooldown Time: 3 sec
Deals 1114 to 1671 Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSDrakelingBasicLightning
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1.2 sec
Cooldown Time: 3 sec
Deals 1114 to 1671 Lightning Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [185]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DrakelingWhirlingBlades
Attack, Melee, Movement, Travel
Whirling Blades
Base Damage: 239–359
Critical Strike Chance: 5%
Attack Damage: 155%
Attack Damage: 155%
Attack Time: 1.2 sec
Cooldown Time: 9 sec
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Deals 55% more Attack Damage
cast time overrides attack duration [1]
ignores proximity shield [1]
spell maximum action distance +% [10]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Render
{
	selection_size_override = "40,40,200"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Serpent/Drakeling"] = {
    name = "Quetzling",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DrakelingWhirlingBlades",
        "MeleeAtAnimationSpeed",
        "MPSDrakelingBasicCold",
        "MPSDrakelingBasicFire",
        "MPSDrakelingBasicLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DrakelingWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDrakelingBasicCold"] = {
    name = "MPSDrakelingBasicCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 184, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDrakelingBasicFire"] = {
    name = "MPSDrakelingBasicFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 183, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDrakelingBasicLightning"] = {
    name = "MPSDrakelingBasicLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 185, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}