Quetzling
Bestial
Spectre | Y |
---|---|
Tags | beast, Conjurador, cold_affinity, fire_affinity, flesh_armour, flying, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
Vida
180%
Evasão
+75%
Ailment Threshold
180%
Resistência
0 0 40 0
Damage
80%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.2 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
NeedleDrakelingUltimatum
Metadata
Drakeling
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,580
Armadura
28,790
Evasão
8,293
Escudo de Energia
0
Damage
299
Dano Mágico
299
Precisão
290
Attack Time
1.2
Experiência
10,255
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSDrakelingBasicCold
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1.2 seg
Recarga: 3 seg
Causa 1114 a 1671 de Dano de Gelo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [184]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [184]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 239–359
Chance de Crítico: 5%
Attack Time: 1.2 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDrakelingBasicFire
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1.2 seg
Recarga: 3 seg
Causa 1114 a 1671 de Dano de Fogo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSDrakelingBasicLightning
Spell, Projectile, ProjectilesFromUser, Triggerable
Tempo de Conjuração: 1.2 seg
Recarga: 3 seg
Causa 1114 a 1671 de Dano de Raio
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [185]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [185]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DrakelingWhirlingBlades
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 239–359
Chance de Crítico: 5%
Dano de Ataque: 155%
Dano de Ataque: 155%
Attack Time: 1.2 seg
Recarga: 9 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão.
Causa 55% mais Dano de Ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
spell maximum action distance +% [10]
cast time overrides attack duration [1]
ignores proximity shield [1]
spell maximum action distance +% [10]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Render { selection_size_override = "40,40,200" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Serpent/Drakeling"] = { name = "Quetzling", life = 1.8, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.2, attackRange = 8, accuracy = 1, skillList = { "DrakelingWhirlingBlades", "MeleeAtAnimationSpeed", "MPSDrakelingBasicCold", "MPSDrakelingBasicFire", "MPSDrakelingBasicLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DrakelingWhirlingBlades"] = { name = "Whirling Blades", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "ignores_proximity_shield", "cast_time_overrides_attack_duration", }, levels = { [1] = {10, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDrakelingBasicCold"] = { name = "MPSDrakelingBasicCold", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 184, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDrakelingBasicFire"] = { name = "MPSDrakelingBasicFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 183, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDrakelingBasicLightning"] = { name = "MPSDrakelingBasicLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 185, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }