퀘츨링
야수
Quetzling
SpectreY
Tagsbeast, 시전, cold_affinity, fire_affinity, flesh_armour, flying, is_unarmed, lightning_affinity, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare
생명력
180%
회피
+75%
Ailment Threshold
180%
저항
0 0 40 0
Damage
80%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.2 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
NeedleDrakelingUltimatum
Metadata
Drakeling
레벨
68
생명력
11,580
방어도
28,790
회피
8,293
에너지 보호막
0
Damage
299
주문 피해
299
정확도
290
Attack Time
1.2
경험치
10,255
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
MPSDrakelingBasicCold
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1.2 초
재사용 대기시간: 3 초
1114~1671 냉기 피해
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [184]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 239–359
치명타 확률: 5%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPSDrakelingBasicFire
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1.2 초
재사용 대기시간: 3 초
1114~1671 화염 피해
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSDrakelingBasicLightning
Spell, Projectile, ProjectilesFromUser, Triggerable
시전 속도: 1.2 초
재사용 대기시간: 3 초
1114~1671 번개 피해
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [185]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
DrakelingWhirlingBlades
Attack, Melee, Movement, Travel
칼날 선회
Base Damage: 239–359
치명타 확률: 5%
공격 피해: 155%
공격 피해: 155%
Attack Time: 1.2 초
재사용 대기시간: 9 초
나선형으로 돌진하여 무기 피해를 줍니다. 쌍수 사용 시 두 무기로 공격하여 한 번 명중으로 두 무기의 피해를 모두 줍니다. 단검과 클로, 한손 검으로만 사용할 수 있습니다. 연속타격의 보조는 받을 수 없습니다.
주는 공격 피해 55% 증폭
cast time overrides attack duration [1]
ignores proximity shield [1]
spell maximum action distance +% [10]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Render
{
	selection_size_override = "40,40,200"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Serpent/Drakeling"] = {
    name = "Quetzling",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "DrakelingWhirlingBlades",
        "MeleeAtAnimationSpeed",
        "MPSDrakelingBasicCold",
        "MPSDrakelingBasicFire",
        "MPSDrakelingBasicLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DrakelingWhirlingBlades"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {10, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDrakelingBasicCold"] = {
    name = "MPSDrakelingBasicCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 184, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDrakelingBasicFire"] = {
    name = "MPSDrakelingBasicFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 183, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSDrakelingBasicLightning"] = {
    name = "MPSDrakelingBasicLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 185, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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