Trial Machinist
Humanoid
25% less Attack Speed
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardTrapperSpectre |
Tags | caster, chaos_affinity, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, not_int, red_blood, spawner_cannot_spawn_as_rare |
Life
247%
Armour
+75%
Evasion
+30%
Ailment Threshold
247%
Resistance
0
0
0
0
Damage
137%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardTrapper_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
15,890
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
512
Spell Damage
512
Accuracy
0
Attack Time
1.5
Experience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSUltimatumTrapperBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.17 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 620.7 to 931 Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
UltimatumGuardFlameThrowerTrap
Spell, Duration, Damage, Mineable, Area, Trapped, Fire, AreaSpell, Cooldown
Flamethrower Trap
Critical Strike Chance: 5%
Effectiveness of Added Damage: 30%
Cast Time: 1 sec
Cooldown Time: 12 sec
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
Base duration is 3.5 seconds
Deals 106.5 to 159.8 Fire Damage
67% reduced Trap Throwing Speed
Has 5 Flames
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
Deals 106.5 to 159.8 Fire Damage
67% reduced Trap Throwing Speed
Has 5 Flames
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
UltimatumGuardCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 8 sec
Deals 239.5 to 319.3 Chaos Damage
Trap lasts +2.5 seconds
Deals 221.7 Base Chaos Damage per second
Base duration is 4 seconds
67% reduced Trap Throwing Speed
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Trap lasts +2.5 seconds
Deals 221.7 Base Chaos Damage per second
Base duration is 4 seconds
67% reduced Trap Throwing Speed
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardTrapper_"] = { name = "Trial Machinist", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "UltimatumGuardCausticBomb", "UltimatumGuardFlameThrowerTrap", "MMSUltimatumTrapperBasic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardCausticBomb"] = { name = "UltimatumGuardCausticBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "trap_throwing_speed_+%", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, -67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardFlameThrowerTrap"] = { name = "Flamethrower Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "trap_throwing_speed_+%", "flamethrower_tower_trap_number_of_flamethrowers", "is_area_damage", "base_skill_is_trapped", "base_skill_show_average_damage_instead_of_dps", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, -67, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSUltimatumTrapperBasic"] = { name = "MMSUltimatumTrapperBasic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
25% less Attack Speed
Id | MonsterSlowerAttacksRareUnique |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Trial Machinist
Humanoid
25% less Attack Speed
Spectre | Y |
---|---|
Tags | caster, chaos_affinity, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, not_int, red_blood, spawner_cannot_spawn_as_rare |
Life
247%
Armour
+75%
Evasion
+30%
Ailment Threshold
247%
Resistance
0
0
0
0
Damage
137%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardTrapperSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
15,890
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
512
Spell Damage
512
Accuracy
0
Attack Time
1.5
Experience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MMSUltimatumTrapperBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.17 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 620.7 to 931 Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
UltimatumGuardFlameThrowerTrap
Spell, Duration, Damage, Mineable, Area, Trapped, Fire, AreaSpell, Cooldown
Flamethrower Trap
Critical Strike Chance: 5%
Effectiveness of Added Damage: 30%
Cast Time: 1 sec
Cooldown Time: 12 sec
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
Base duration is 3.5 seconds
Deals 106.5 to 159.8 Fire Damage
67% reduced Trap Throwing Speed
Has 5 Flames
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
Deals 106.5 to 159.8 Fire Damage
67% reduced Trap Throwing Speed
Has 5 Flames
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
UltimatumGuardCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 8 sec
Deals 239.5 to 319.3 Chaos Damage
Trap lasts +2.5 seconds
Deals 221.7 Base Chaos Damage per second
Base duration is 4 seconds
67% reduced Trap Throwing Speed
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Trap lasts +2.5 seconds
Deals 221.7 Base Chaos Damage per second
Base duration is 4 seconds
67% reduced Trap Throwing Speed
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardTrapperSpectre"] = { name = "Trial Machinist", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "UltimatumGuardCausticBomb", "UltimatumGuardFlameThrowerTrap", "MMSUltimatumTrapperBasic", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardCausticBomb"] = { name = "UltimatumGuardCausticBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "trap_throwing_speed_+%", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, -67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardFlameThrowerTrap"] = { name = "Flamethrower Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "trap_throwing_speed_+%", "flamethrower_tower_trap_number_of_flamethrowers", "is_area_damage", "base_skill_is_trapped", "base_skill_show_average_damage_instead_of_dps", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3500, -67, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSUltimatumTrapperBasic"] = { name = "MMSUltimatumTrapperBasic", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
25% less Attack Speed
Id | MonsterSlowerAttacksRareUnique |
---|---|
Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.