Trial Machinist
Humanoid
25% less Attack Speed
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Guard/GuardTrapperSpectre
Tagscaster, chaos_affinity, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, not_int, red_blood, spawner_cannot_spawn_as_rare
Life
247%
Armour
+75%
Evasion
+30%
Ailment Threshold
247%
Resistance
0 0 0 0
Damage
137%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardTrapper_
Level
68
Life
15,890
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
512
Spell Damage
512
Accuracy
0
Attack Time
1.5
Experience
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
MMSUltimatumTrapperBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.17 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 620.7 to 931 Fire Damage
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
UltimatumGuardFlameThrowerTrap
Spell, Duration, Damage, Mineable, Area, Trapped, Fire, AreaSpell, Cooldown
Flamethrower Trap
Critical Strike Chance: 5%
Effectiveness of Added Damage: 30%
Cast Time: 1 sec
Cooldown Time: 12 sec
Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
Base duration is 3.5 seconds
Deals 106.5 to 159.8 Fire Damage
67% reduced Trap Throwing Speed
Has 5 Flames
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
UltimatumGuardCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 8 sec
Deals 239.5 to 319.3 Chaos Damage
Trap lasts +2.5 seconds
Deals 221.7 Base Chaos Damage per second
Base duration is 4 seconds
67% reduced Trap Throwing Speed
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardTrapper_"] = {
    name = "Trial Machinist",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "UltimatumGuardCausticBomb",
        "UltimatumGuardFlameThrowerTrap",
        "MMSUltimatumTrapperBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardCausticBomb"] = {
    name = "UltimatumGuardCausticBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "trap_throwing_speed_+%",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, -67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardFlameThrowerTrap"] = {
    name = "Flamethrower Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "trap_throwing_speed_+%",
        "flamethrower_tower_trap_number_of_flamethrowers",
        "is_area_damage",
        "base_skill_is_trapped",
        "base_skill_show_average_damage_instead_of_dps",
        "is_trap",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3500, -67, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSUltimatumTrapperBasic"] = {
    name = "MMSUltimatumTrapperBasic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
25% less Attack Speed
IdMonsterSlowerAttacksRareUnique
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Trial Machinist
    Humanoid
    25% less Attack Speed
    SpectreY
    Tagscaster, chaos_affinity, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, not_int, red_blood, spawner_cannot_spawn_as_rare
    Life
    247%
    Armour
    +75%
    Evasion
    +30%
    Ailment Threshold
    247%
    Resistance
    0 0 0 0
    Damage
    137%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    130%
    Model Size
    100%
    Type
    VaalGuardRangedUltimatum
    Metadata
    GuardTrapperSpectre
    Level
    68
    Life
    15,890
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    512
    Spell Damage
    512
    Accuracy
    0
    Attack Time
    1.5
    Experience
    13,332
    Ailment Threshold
    15,890
    Chill
    50
    Shock
    50
    Brittle
    284
    Scorch
    50
    Sap
    139
    MMSUltimatumTrapperBasic
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1.17 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 620.7 to 931 Fire Damage
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]
    UltimatumGuardFlameThrowerTrap
    Spell, Duration, Damage, Mineable, Area, Trapped, Fire, AreaSpell, Cooldown
    Flamethrower Trap
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 30%
    Cast Time: 1 sec
    Cooldown Time: 12 sec
    Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.
    Base duration is 3.5 seconds
    Deals 106.5 to 159.8 Fire Damage
    67% reduced Trap Throwing Speed
    Has 5 Flames
    base skill is trapped [1]
    base skill show average damage instead of dps [1]
    is area damage [1]
    UltimatumGuardCausticBomb
    Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    Deals 239.5 to 319.3 Chaos Damage
    Trap lasts +2.5 seconds
    Deals 221.7 Base Chaos Damage per second
    Base duration is 4 seconds
    67% reduced Trap Throwing Speed
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardTrapperSpectre"] = {
        name = "Trial Machinist",
        life = 2.47,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "UltimatumGuardCausticBomb",
            "UltimatumGuardFlameThrowerTrap",
            "MMSUltimatumTrapperBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardCausticBomb"] = {
        name = "UltimatumGuardCausticBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "trap_throwing_speed_+%",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, -67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardFlameThrowerTrap"] = {
        name = "Flamethrower Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "trap_throwing_speed_+%",
            "flamethrower_tower_trap_number_of_flamethrowers",
            "is_area_damage",
            "base_skill_is_trapped",
            "base_skill_show_average_damage_instead_of_dps",
            "is_trap",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3500, -67, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUltimatumTrapperBasic"] = {
        name = "MMSUltimatumTrapperBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    25% less Attack Speed
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Edit

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