試煉:機工
人形
25% 更少攻擊速度
Trial Machinist
幽魂Y
幽魂 取代Metadata/Monsters/LeagueUltimatum/Guard/GuardTrapperSpectre
標籤法術, chaos_affinity, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, not_int, red_blood, spawner_cannot_spawn_as_rare
生命
247%
護甲
+75%
閃避
+30%
異常狀態臨界值
247%
抗性
0 0 0 0
傷害
137%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
130%
Model Size
100%
類型
VaalGuardRangedUltimatum
Metadata
GuardTrapper_
等級
68
生命
15,890
護甲
28,790
閃避
4,739
能量護盾
0
傷害
512
法術傷害
512
命中
0
攻擊間隔
1.5
經驗值
13,332
異常狀態臨界值
15,890
冰緩
50
感電
50
易碎
284
焦灼
50
殘喘
139
MMSUltimatumTrapperBasic
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1.17 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 620.7931 火焰傷害
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-60]
use scaled contact offset [1]
UltimatumGuardFlameThrowerTrap
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 火焰, 範圍法術, 冷卻
噴火陷阱
暴擊率: 5%
附加傷害效用: 30%
施放時間: 1 秒
冷卻時間: 12 秒
投擲一個陷阱,觸發後會向不同方位釋放火焰。火焰會持續一段時間,在陷阱附近旋轉並持續造成傷害。對燃燒的敵人會造成更多傷害。
+3.5 秒基礎持續時間
造成 106.5159.8 火焰傷害
減少 67% 陷阱投擲速度
5 道火焰
base skill is trapped [1]
base skill show average damage instead of dps [1]
is area damage [1]
UltimatumGuardCausticBomb
法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 混沌, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 8 秒
造成 239.5319.3 混沌傷害
陷阱持續 +2.5
每秒造成 221.7 基本混沌傷害
+4 秒基礎持續時間
減少 67% 陷阱投擲速度
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardTrapper_"] = {
    name = "Trial Machinist",
    life = 2.47,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.37,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "UltimatumGuardCausticBomb",
        "UltimatumGuardFlameThrowerTrap",
        "MMSUltimatumTrapperBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardCausticBomb"] = {
    name = "UltimatumGuardCausticBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_chaos_damage_to_deal_per_minute",
        "base_trap_duration",
        "base_skill_effect_duration",
        "trap_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "trap_throwing_speed_+%",
        "is_trap",
        "is_area_damage",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, -67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumGuardFlameThrowerTrap"] = {
    name = "Flamethrower Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Trapped] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "trap_throwing_speed_+%",
        "flamethrower_tower_trap_number_of_flamethrowers",
        "is_area_damage",
        "base_skill_is_trapped",
        "base_skill_show_average_damage_instead_of_dps",
        "is_trap",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3500, -67, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSUltimatumTrapperBasic"] = {
    name = "MMSUltimatumTrapperBasic",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
25% 更少攻擊速度
IdMonsterSlowerAttacksRareUnique
FamilyIncreasedAttackSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • active skill attack speed +% final Min: -25 Max: -25 全域
  • Craft Tagsattack speed
    試煉:機工
    人形
    25% 更少攻擊速度
    Trial Machinist
    幽魂Y
    標籤法術, chaos_affinity, fast_movement, fire_affinity, flesh_armour, human, humanoid, is_unarmed, not_int, red_blood, spawner_cannot_spawn_as_rare
    生命
    247%
    護甲
    +75%
    閃避
    +30%
    異常狀態臨界值
    247%
    抗性
    0 0 0 0
    傷害
    137%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    130%
    Model Size
    100%
    類型
    VaalGuardRangedUltimatum
    Metadata
    GuardTrapperSpectre
    等級
    68
    生命
    15,890
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    512
    法術傷害
    512
    命中
    0
    攻擊間隔
    1.5
    經驗值
    13,332
    異常狀態臨界值
    15,890
    冰緩
    50
    感電
    50
    易碎
    284
    焦灼
    50
    殘喘
    139
    MMSUltimatumTrapperBasic
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1.17 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 620.7931 火焰傷害
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-60]
    use scaled contact offset [1]
    UltimatumGuardFlameThrowerTrap
    法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, 火焰, 範圍法術, 冷卻
    噴火陷阱
    暴擊率: 5%
    附加傷害效用: 30%
    施放時間: 1 秒
    冷卻時間: 12 秒
    投擲一個陷阱,觸發後會向不同方位釋放火焰。火焰會持續一段時間,在陷阱附近旋轉並持續造成傷害。對燃燒的敵人會造成更多傷害。
    +3.5 秒基礎持續時間
    造成 106.5159.8 火焰傷害
    減少 67% 陷阱投擲速度
    5 道火焰
    base skill is trapped [1]
    base skill show average damage instead of dps [1]
    is area damage [1]
    UltimatumGuardCausticBomb
    法術, 持續時間, 傷害, 地雷技能, 範圍, 陷阱, DoT, 混沌, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 8 秒
    造成 239.5319.3 混沌傷害
    陷阱持續 +2.5
    每秒造成 221.7 基本混沌傷害
    +4 秒基礎持續時間
    減少 67% 陷阱投擲速度
    base skill is trapped [1]
    ground caustic art variation [2]
    ignores trap and mine cooldown limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    trap variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardTrapperSpectre"] = {
        name = "Trial Machinist",
        life = 2.47,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.37,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "UltimatumGuardCausticBomb",
            "UltimatumGuardFlameThrowerTrap",
            "MMSUltimatumTrapperBasic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardCausticBomb"] = {
        name = "UltimatumGuardCausticBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_chaos_damage_to_deal_per_minute",
            "base_trap_duration",
            "base_skill_effect_duration",
            "trap_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "trap_throwing_speed_+%",
            "is_trap",
            "is_area_damage",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
        },
        levels = {
            [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, -67, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumGuardFlameThrowerTrap"] = {
        name = "Flamethrower Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.Trapped] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "trap_throwing_speed_+%",
            "flamethrower_tower_trap_number_of_flamethrowers",
            "is_area_damage",
            "base_skill_is_trapped",
            "base_skill_show_average_damage_instead_of_dps",
            "is_trap",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3500, -67, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSUltimatumTrapperBasic"] = {
        name = "MMSUltimatumTrapperBasic",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -60, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    25% 更少攻擊速度
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 全域
  • Craft Tagsattack speed
    Edit

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