Trial Horror
Beast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre |
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare |
Life
176%
Evasion
+15%
Ailment Threshold
176%
Resistance
40
0
0
0
Damage
117%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experience
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApe_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,323
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
437
Spell Damage
437
Accuracy
0
Attack Time
1.005
Experience
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 350–524
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
Buff, Duration, Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 5 seconds
base physical damage % of maximum life taken per minute [420.3]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Cast Time: 1 sec
Cooldown Time: 14 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApe_"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AddBuffPaleApeDegenAura", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAura"] = { name = "AddBuffPaleApeDegenAura", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Trial Horror
Beast
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode |
Life
176%
Evasion
+15%
Ailment Threshold
176%
Resistance
40
0
0
0
Damage
117%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experience
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApeEnrage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,323
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
437
Spell Damage
437
Accuracy
0
Attack Time
1.005
Experience
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 350–524
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Cast Time: 1.5 sec
Deals 713.7 to 1071 Physical Damage
Deals 80% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Deals 80% more Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAura
Buff, Duration, Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 5 seconds
base physical damage % of maximum life taken per minute [420.3]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Cast Time: 1 sec
Cooldown Time: 14 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrage"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodApeSuicideExplosion", "AddBuffPaleApeDegenAura", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodApeSuicideExplosion"] = { name = "BloodApeSuicideExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAura"] = { name = "AddBuffPaleApeDegenAura", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Trial Horror
Beast
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode |
Life
176%
Evasion
+15%
Ailment Threshold
176%
Resistance
40
0
0
0
Damage
117%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experience
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApeEnrageRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,323
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
437
Spell Damage
437
Accuracy
0
Attack Time
1.005
Experience
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 350–524
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosionRuin
Spell, Area, Damage, AreaSpell, Triggerable
Cast Time: 1.5 sec
Deals 713.7 to 1071 Physical Damage
Deals 80% more Damage
50% of Physical Damage Converted to Fire Damage
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Deals 80% more Damage
50% of Physical Damage Converted to Fire Damage
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAuraRuin
Buff, Duration, Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 5 seconds
apply ultimatum ruin on hit [1]
base physical damage % of maximum life taken per minute [420.3]
apply ultimatum ruin on hit [1]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Cast Time: 1 sec
Cooldown Time: 14 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrageRuin"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodApeSuicideExplosionRuin", "AddBuffPaleApeDegenAuraRuin", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodApeSuicideExplosionRuin"] = { name = "BloodApeSuicideExplosionRuin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "apply_ultimatum_ruin_on_hit", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAuraRuin"] = { name = "AddBuffPaleApeDegenAuraRuin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Trial Horror
Beast
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare |
Life
176%
Evasion
+15%
Ailment Threshold
176%
Resistance
40
0
0
0
Damage
117%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experience
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
11,323
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
437
Spell Damage
437
Accuracy
0
Attack Time
1.005
Experience
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 350–524
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
Buff, Duration, Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 5 seconds
base physical damage % of maximum life taken per minute [420.3]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Cast Time: 1 sec
Cooldown Time: 14 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AddBuffPaleApeDegenAura", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAura"] = { name = "AddBuffPaleApeDegenAura", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.