Horror da Provação
Bestial
Trial Horror
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre |
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare |
Vida
176%
Evasão
+15%
Ailment Threshold
176%
Resistência
40 0 0 0
Damage
117%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApe_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,323
Armadura
28,790
Evasão
5,450
Escudo de Energia
0
Damage
437
Dano Mágico
437
Precisão
290
Attack Time
1.005
Experiência
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 350–524
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
Buff, Duration, Spell, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 12 seg
Duração base é de 5 segundos
base physical damage % of maximum life taken per minute [420.3]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Tempo de Conjuração: 1 seg
Recarga: 14 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApe_"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AddBuffPaleApeDegenAura", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAura"] = { name = "AddBuffPaleApeDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Horror da Provação
Bestial
Trial Horror
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode |
Vida
176%
Evasão
+15%
Ailment Threshold
176%
Resistência
40 0 0 0
Damage
117%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApeEnrage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,323
Armadura
28,790
Evasão
5,450
Escudo de Energia
0
Damage
437
Dano Mágico
437
Precisão
290
Attack Time
1.005
Experiência
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 350–524
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Tempo de Conjuração: 1.5 seg
Causa 713.7 a 1071 de Dano Físico
Causa 80% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Causa 80% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAura
Buff, Duration, Spell, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 12 seg
Duração base é de 5 segundos
base physical damage % of maximum life taken per minute [420.3]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Tempo de Conjuração: 1 seg
Recarga: 14 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrage"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodApeSuicideExplosion", "AddBuffPaleApeDegenAura", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodApeSuicideExplosion"] = { name = "BloodApeSuicideExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAura"] = { name = "AddBuffPaleApeDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Horror da Provação
Bestial
Trial Horror
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode |
Vida
176%
Evasão
+15%
Ailment Threshold
176%
Resistência
40 0 0 0
Damage
117%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApeEnrageRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,323
Armadura
28,790
Evasão
5,450
Escudo de Energia
0
Damage
437
Dano Mágico
437
Precisão
290
Attack Time
1.005
Experiência
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 350–524
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosionRuin
Spell, Area, Damage, AreaSpell, Triggerable
Tempo de Conjuração: 1.5 seg
Causa 713.7 a 1071 de Dano Físico
Causa 80% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Causa 80% mais Dano
50% do Dano Físico Convertido para Dano de Fogo
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAuraRuin
Buff, Duration, Spell, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 12 seg
Duração base é de 5 segundos
apply ultimatum ruin on hit [1]
base physical damage % of maximum life taken per minute [420.3]
apply ultimatum ruin on hit [1]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Tempo de Conjuração: 1 seg
Recarga: 14 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrageRuin"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodApeSuicideExplosionRuin", "AddBuffPaleApeDegenAuraRuin", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodApeSuicideExplosionRuin"] = { name = "BloodApeSuicideExplosionRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "apply_ultimatum_ruin_on_hit", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAuraRuin"] = { name = "AddBuffPaleApeDegenAuraRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Horror da Provação
Bestial
Trial Horror
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare |
Vida
176%
Evasão
+15%
Ailment Threshold
176%
Resistência
40 0 0 0
Damage
117%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,323
Armadura
28,790
Evasão
5,450
Escudo de Energia
0
Damage
437
Dano Mágico
437
Precisão
290
Attack Time
1.005
Experiência
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 350–524
Chance de Crítico: 5%
Attack Time: 1.005 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
Buff, Duration, Spell, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 12 seg
Duração base é de 5 segundos
base physical damage % of maximum life taken per minute [420.3]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Tempo de Conjuração: 1 seg
Recarga: 14 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AddBuffPaleApeDegenAura", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAura"] = { name = "AddBuffPaleApeDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }