試煉:恐懼
野獸
Trial Horror
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre |
標籤 | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare |
生命
176%
閃避
+15%
異常狀態臨界值
176%
抗性
40 0 0 0
傷害
117%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
65%
Model Size
100%
類型
BloodMonkeyUltimatum
Metadata
PaleApe_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,323
護甲
28,790
閃避
5,450
能量護盾
0
傷害
437
法術傷害
437
命中
290
攻擊間隔
1.005
經驗值
6,666
異常狀態臨界值
11,323
冰緩
36
感電
36
易碎
203
焦灼
36
殘喘
99
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 350–524
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
冷卻時間: 12 秒
+5 秒基礎持續時間
base physical damage % of maximum life taken per minute [420.3]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
法術
施放時間: 1 秒
冷卻時間: 14 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApe_"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AddBuffPaleApeDegenAura", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAura"] = { name = "AddBuffPaleApeDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
試煉:恐懼
野獸
Trial Horror
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode |
生命
176%
閃避
+15%
異常狀態臨界值
176%
抗性
40 0 0 0
傷害
117%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
65%
Model Size
100%
類型
BloodMonkeyUltimatum
Metadata
PaleApeEnrage
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,323
護甲
28,790
閃避
5,450
能量護盾
0
傷害
437
法術傷害
437
命中
290
攻擊間隔
1.005
經驗值
6,666
異常狀態臨界值
11,323
冰緩
36
感電
36
易碎
203
焦灼
36
殘喘
99
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 350–524
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosion
法術, 範圍, 傷害, 範圍法術, 可觸發
施放時間: 1.5 秒
造成 713.7 至 1071 物理傷害
造成 80% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
造成 80% 更多傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAura
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
冷卻時間: 12 秒
+5 秒基礎持續時間
base physical damage % of maximum life taken per minute [420.3]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
法術
施放時間: 1 秒
冷卻時間: 14 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrage"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodApeSuicideExplosion", "AddBuffPaleApeDegenAura", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodApeSuicideExplosion"] = { name = "BloodApeSuicideExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAura"] = { name = "AddBuffPaleApeDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
試煉:恐懼
野獸
Trial Horror
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode |
生命
176%
閃避
+15%
異常狀態臨界值
176%
抗性
40 0 0 0
傷害
117%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
65%
Model Size
100%
類型
BloodMonkeyUltimatum
Metadata
PaleApeEnrageRuin
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,323
護甲
28,790
閃避
5,450
能量護盾
0
傷害
437
法術傷害
437
命中
290
攻擊間隔
1.005
經驗值
6,666
異常狀態臨界值
11,323
冰緩
36
感電
36
易碎
203
焦灼
36
殘喘
99
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 350–524
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosionRuin
法術, 範圍, 傷害, 範圍法術, 可觸發
施放時間: 1.5 秒
造成 713.7 至 1071 物理傷害
造成 80% 更多傷害
50% 物理傷害轉化至火焰傷害
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
造成 80% 更多傷害
50% 物理傷害轉化至火焰傷害
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAuraRuin
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
冷卻時間: 12 秒
+5 秒基礎持續時間
apply ultimatum ruin on hit [1]
base physical damage % of maximum life taken per minute [420.3]
apply ultimatum ruin on hit [1]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
法術
施放時間: 1 秒
冷卻時間: 14 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrageRuin"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodApeSuicideExplosionRuin", "AddBuffPaleApeDegenAuraRuin", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodApeSuicideExplosionRuin"] = { name = "BloodApeSuicideExplosionRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "apply_ultimatum_ruin_on_hit", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAuraRuin"] = { name = "AddBuffPaleApeDegenAuraRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
試煉:恐懼
野獸
Trial Horror
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare |
生命
176%
閃避
+15%
異常狀態臨界值
176%
抗性
40 0 0 0
傷害
117%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
65%
Model Size
100%
類型
BloodMonkeyUltimatum
Metadata
PaleApeSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
11,323
護甲
28,790
閃避
5,450
能量護盾
0
傷害
437
法術傷害
437
命中
290
攻擊間隔
1.005
經驗值
6,666
異常狀態臨界值
11,323
冰緩
36
感電
36
易碎
203
焦灼
36
殘喘
99
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 350–524
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
冷卻時間: 12 秒
+5 秒基礎持續時間
base physical damage % of maximum life taken per minute [420.3]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
法術
施放時間: 1 秒
冷卻時間: 14 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" StateMachine { on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,);" on_state_aura_0 = " Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre"] = { name = "Trial Horror", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "AddBuffPaleApeDegenAura", "EASPaleApeAura", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AddBuffPaleApeDegenAura"] = { name = "AddBuffPaleApeDegenAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_%_of_maximum_life_taken_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASPaleApeAura"] = { name = "EASPaleApeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }