Horreur de l'Épreuve
Bête
Trial Horror
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare
Vie
176%
Évasion
+15%
Ailment Threshold
176%
Résistance
40 0 0 0
Damage
117%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApe_
Niveau
68
Vie
11,323
Armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
437
Dégâts des sorts
437
Précision
290
Attack Time
1.005
Expérience
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 350–524
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
Buff, Duration, Spell, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
La Durée de base est de 5 secondes
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 14 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"

StateMachine
{
	on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,  );"

	on_state_aura_0 =
	"
		Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApe_"] = {
    name = "Trial Horror",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AddBuffPaleApeDegenAura",
        "EASPaleApeAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffPaleApeDegenAura"] = {
    name = "AddBuffPaleApeDegenAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_of_maximum_life_taken_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleApeAura"] = {
    name = "EASPaleApeAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Horreur de l'Épreuve
Bête
Trial Horror
SpectreN
Tagsanimal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode
Vie
176%
Évasion
+15%
Ailment Threshold
176%
Résistance
40 0 0 0
Damage
117%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApeEnrage
Niveau
68
Vie
11,323
Armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
437
Dégâts des sorts
437
Précision
290
Attack Time
1.005
Expérience
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 350–524
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Temps d'incantation: 1.5 sec.
Inflige 713.7 à 1071 Dégâts physiques
80% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAura
Buff, Duration, Spell, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
La Durée de base est de 5 secondes
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 14 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage"

StateMachine
{
	on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,  );"

	on_state_aura_0 =
	"
		Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrage"] = {
    name = "Trial Horror",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BloodApeSuicideExplosion",
        "AddBuffPaleApeDegenAura",
        "EASPaleApeAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodApeSuicideExplosion"] = {
    name = "BloodApeSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffPaleApeDegenAura"] = {
    name = "AddBuffPaleApeDegenAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_of_maximum_life_taken_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleApeAura"] = {
    name = "EASPaleApeAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Horreur de l'Épreuve
Bête
Trial Horror
SpectreN
Tagsanimal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode
Vie
176%
Évasion
+15%
Ailment Threshold
176%
Résistance
40 0 0 0
Damage
117%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApeEnrageRuin
Niveau
68
Vie
11,323
Armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
437
Dégâts des sorts
437
Précision
290
Attack Time
1.005
Expérience
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 350–524
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosionRuin
Spell, Area, Damage, AreaSpell, Triggerable
Temps d'incantation: 1.5 sec.
Inflige 713.7 à 1071 Dégâts physiques
80% Davantage de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAuraRuin
Buff, Duration, Spell, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
La Durée de base est de 5 secondes
apply ultimatum ruin on hit [1]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 14 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin"

StateMachine
{
	on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao,  );"

	on_state_aura_0 =
	"
		Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrageRuin"] = {
    name = "Trial Horror",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BloodApeSuicideExplosionRuin",
        "AddBuffPaleApeDegenAuraRuin",
        "EASPaleApeAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodApeSuicideExplosionRuin"] = {
    name = "BloodApeSuicideExplosionRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffPaleApeDegenAuraRuin"] = {
    name = "AddBuffPaleApeDegenAuraRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_of_maximum_life_taken_per_minute",
        "base_skill_effect_duration",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleApeAura"] = {
    name = "EASPaleApeAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Horreur de l'Épreuve
Bête
Trial Horror
SpectreY
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare
Vie
176%
Évasion
+15%
Ailment Threshold
176%
Résistance
40 0 0 0
Damage
117%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
65%
Model Size
100%
Type
BloodMonkeyUltimatum
Metadata
PaleApeSpectre
Niveau
68
Vie
11,323
Armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
437
Dégâts des sorts
437
Précision
290
Attack Time
1.005
Expérience
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 350–524
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
Buff, Duration, Spell, Triggerable
Temps d'incantation: 1 sec.
Temps de recharge: 12 sec.
La Durée de base est de 5 secondes
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 14 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"

StateMachine
{
	on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,  );"

	on_state_aura_0 =
	"
		Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre"] = {
    name = "Trial Horror",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AddBuffPaleApeDegenAura",
        "EASPaleApeAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffPaleApeDegenAura"] = {
    name = "AddBuffPaleApeDegenAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_of_maximum_life_taken_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleApeAura"] = {
    name = "EASPaleApeAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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