试炼惊惧
野兽
Trial Horror
幽魂Y
幽魂 取代Metadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre
标签animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare
生命
176%
闪避值
+15%
异常状态临界值
176%
抗性
40 0 0 0
伤害
117%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.005 秒
伤害分布
±20%
经验值
65%
Model Size
100%
类型
BloodMonkeyUltimatum
Metadata
PaleApe_
等级
68
生命
11,323
护甲
28,790
闪避值
5,450
能量护盾
0
伤害
437
法术伤害
437
命中
290
攻击间隔
1.005
经验值
6,666
异常状态临界值
11,323
冰缓
36
Shock
36
Brittle
203
Scorch
36
Sap
99
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 350–524
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 5
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
法术
施放间隔: 1 秒
冷却时间: 14 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"

StateMachine
{
	on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,  );"

	on_state_aura_0 =
	"
		Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApe_"] = {
    name = "Trial Horror",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AddBuffPaleApeDegenAura",
        "EASPaleApeAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffPaleApeDegenAura"] = {
    name = "AddBuffPaleApeDegenAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_of_maximum_life_taken_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleApeAura"] = {
    name = "EASPaleApeAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
试炼惊惧
野兽
Trial Horror
幽魂N
标签animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode
生命
176%
闪避值
+15%
异常状态临界值
176%
抗性
40 0 0 0
伤害
117%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.005 秒
伤害分布
±20%
经验值
65%
Model Size
100%
类型
BloodMonkeyUltimatum
Metadata
PaleApeEnrage
等级
68
生命
11,323
护甲
28,790
闪避值
5,450
能量护盾
0
伤害
437
法术伤害
437
命中
290
攻击间隔
1.005
经验值
6,666
异常状态临界值
11,323
冰缓
36
Shock
36
Brittle
203
Scorch
36
Sap
99
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 350–524
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosion
法术, 范围, 伤害, 范围法术, 可触发
施放间隔: 1.5 秒
造成 713.7 - 1071 物理伤害
伤害总增 80%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAura
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 5
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
法术
施放间隔: 1 秒
冷却时间: 14 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage"

StateMachine
{
	on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,  );"

	on_state_aura_0 =
	"
		Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrage"] = {
    name = "Trial Horror",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BloodApeSuicideExplosion",
        "AddBuffPaleApeDegenAura",
        "EASPaleApeAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodApeSuicideExplosion"] = {
    name = "BloodApeSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffPaleApeDegenAura"] = {
    name = "AddBuffPaleApeDegenAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_of_maximum_life_taken_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleApeAura"] = {
    name = "EASPaleApeAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
试炼惊惧
野兽
Trial Horror
幽魂N
标签animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode
生命
176%
闪避值
+15%
异常状态临界值
176%
抗性
40 0 0 0
伤害
117%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.005 秒
伤害分布
±20%
经验值
65%
Model Size
100%
类型
BloodMonkeyUltimatum
Metadata
PaleApeEnrageRuin
等级
68
生命
11,323
护甲
28,790
闪避值
5,450
能量护盾
0
伤害
437
法术伤害
437
命中
290
攻击间隔
1.005
经验值
6,666
异常状态临界值
11,323
冰缓
36
Shock
36
Brittle
203
Scorch
36
Sap
99
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 350–524
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodApeSuicideExplosionRuin
法术, 范围, 伤害, 范围法术, 可触发
施放间隔: 1.5 秒
造成 713.7 - 1071 物理伤害
伤害总增 80%
将物理伤害的 50% 转化为火焰伤害
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AddBuffPaleApeDegenAuraRuin
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 5
apply ultimatum ruin on hit [1]
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
法术
施放间隔: 1 秒
冷却时间: 14 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin"

StateMachine
{
	on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao,  );"

	on_state_aura_0 =
	"
		Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura_ruin.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeEnrageRuin"] = {
    name = "Trial Horror",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BloodApeSuicideExplosionRuin",
        "AddBuffPaleApeDegenAuraRuin",
        "EASPaleApeAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodApeSuicideExplosionRuin"] = {
    name = "BloodApeSuicideExplosionRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "apply_ultimatum_ruin_on_hit",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffPaleApeDegenAuraRuin"] = {
    name = "AddBuffPaleApeDegenAuraRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_of_maximum_life_taken_per_minute",
        "base_skill_effect_duration",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleApeAura"] = {
    name = "EASPaleApeAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
试炼惊惧
野兽
Trial Horror
幽魂Y
标签animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, spawner_cannot_spawn_as_rare
生命
176%
闪避值
+15%
异常状态临界值
176%
抗性
40 0 0 0
伤害
117%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.005 秒
伤害分布
±20%
经验值
65%
Model Size
100%
类型
BloodMonkeyUltimatum
Metadata
PaleApeSpectre
等级
68
生命
11,323
护甲
28,790
闪避值
5,450
能量护盾
0
伤害
437
法术伤害
437
命中
290
攻击间隔
1.005
经验值
6,666
异常状态临界值
11,323
冰缓
36
Shock
36
Brittle
203
Scorch
36
Sap
99
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 350–524
暴击几率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AddBuffPaleApeDegenAura
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
冷却时间: 12 秒
基础持续时间为 5
base physical damage % of maximum life taken per minute [420.3]
EASPaleApeAura
法术
施放间隔: 1 秒
冷却时间: 14 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"

StateMachine
{
	on_state_aura_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao,  );"

	on_state_aura_0 =
	"
		Delay( 2, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/vaal_ape/damage_overtime_aura.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Ape/PaleApeSpectre"] = {
    name = "Trial Horror",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.17,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AddBuffPaleApeDegenAura",
        "EASPaleApeAura",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AddBuffPaleApeDegenAura"] = {
    name = "AddBuffPaleApeDegenAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_%_of_maximum_life_taken_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 5000, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleApeAura"] = {
    name = "EASPaleApeAura",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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