Revenant
SpectreN
Modmonster no drops or experience [1]
Gain 100% of Physical Damage as Extra Cold Damage
Your hits can't be Evaded
Tagscaster, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, no_final_gasp, no_forced_item_drops, no_fractured, not_dex, not_str, physical_affinity, undead, very_slow_movement
300%Life
20%Energy Shield From Life
300%Ailment Threshold
0 40 0 0Resistance
60%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 15Attack Distance
1.995 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
VaalWraithUltimatumType
105,885Life
16,265Armour
8,120Evasion
21,177Energy Shield
572Damage
538Accuracy
2Attack Time
26,500Experience
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 458–686
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit
skill can fire arrows
skill can fire wand projectiles

iconbasicattack
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 1602 to 2403 Fire Damage
apply ultimatum ruin on hit
maintain projectile direction when using contact position
monster projectile variation [188]
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 1402 to 2102 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit
monster projectile variation [188]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset
85,685Life
14,425Armour
7,608Evasion
17,137Energy Shield
510Damage
499Accuracy
2Attack Time
26,012Experience
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 408–612
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit
skill can fire arrows
skill can fire wand projectiles

iconbasicattack
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 1434 to 2150 Fire Damage
apply ultimatum ruin on hit
maintain projectile direction when using contact position
monster projectile variation [188]
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 1268 to 1902 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit
monster projectile variation [188]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset
54,714Life
11,328Armour
6,667Evasion
10,943Energy Shield
405Damage
428Accuracy
2Attack Time
24,754Experience
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 324–486
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit
skill can fire arrows
skill can fire wand projectiles

iconbasicattack
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 1147 to 1720 Fire Damage
apply ultimatum ruin on hit
maintain projectile direction when using contact position
monster projectile variation [188]
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 1037 to 1555 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit
monster projectile variation [188]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset
32,557Life
8,348Armour
5,633Evasion
6,511Energy Shield
302Damage
352Accuracy
2Attack Time
22,776Experience
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 242–363
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit
skill can fire arrows
skill can fire wand projectiles

iconbasicattack
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 864.8 to 1297 Fire Damage
apply ultimatum ruin on hit
maintain projectile direction when using contact position
monster projectile variation [188]
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 803.7 to 1205 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit
monster projectile variation [188]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset
19,300Life
6,127Armour
4,739Evasion
3,860Energy Shield
224Damage
290Accuracy
2Attack Time
20,510Experience
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 179–269
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit
skill can fire arrows
skill can fire wand projectiles

iconbasicattack
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 649.9 to 974.8 Fire Damage
apply ultimatum ruin on hit
maintain projectile direction when using contact position
monster projectile variation [188]
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 620.7 to 931 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit
monster projectile variation [188]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset
conditions TargetCanHaveUltimatumRuin
{
Melee9000OnlyLastTarget TargetIsPlayer
Melee3000TargetIsPlayer
MonsterProjectileSpell MPSPhantasmBasicRuin1000 TargetIsPlayer IsAtOrAboveState=(state::modifier_rank, 2) GlobalCooldown=500
MonsterProjectileSpell MPSRevenantRuinSpray10000 TargetIsPlayer IsAtOrAboveState=(state::modifier_rank, 3) GlobalCooldown=500
}
Melee 1
Move1000 ForceTargetVariable=(variable::ultimatum_tether) !InsideUltimatumEncounterWithExtraMargin=45 IAmNotSpectre

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "no_ruin_epk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );
		Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } );
	"

	on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Wraith/Revenant"] = {
    name = "Revenant",
    life = 3,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "UltimatumMeleeApplyRuin",
        "MPSPhantasmBasicRuin",
        "MPSRevenantRuinSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumMeleeApplyRuin"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPhantasmBasicRuin"] = {
    name = "MPSPhantasmBasicRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.452,
    incrementalEffectiveness = 0.0457,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {0.8, 1.2, 188, -40, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRevenantRuinSpray"] = {
    name = "MPSRevenantRuinSpray",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {0.8, 1.2, 188, -40, 6, 80, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
monster no drops or experience [1]

monster no drops or experience [1]

Mod IdMonsterNoDropsOrExperience
GroupMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Gain 100% of Physical Damage as Extra Cold Damage

    Gain 100% of Physical Damage as Extra Cold Damage

    Mod IdMonsterPhysicalAddedAsColdSkeletonMaps
    GroupPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Your hits can't be Evaded

    Your hits can't be Evaded

    Mod IdMonsterAlwaysHits
    GroupAlwaysHits
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Revenant Shop /8 ⍟

    Revenant Shop /8 ⍟

    IconName
    Revenant Helmet
    Changes the appearance of any equipped helmet to the Revenant Helmet.
    Revenant Boots
    Changes the appearance of any equipped boots to the Revenant Boots.
    Revenant Gloves
    Changes the appearance of any equipped gloves to the Revenant Gloves.
    Revenant Body Armour
    Changes the appearance of any equipped body armour to the Revenant Body Armour.
    Revenant Wings
    Adds the Revenant Wings back attachment to any equipped body armour.
    Revenant Sword
    Changes the appearance of any equipped Sword to the Revenant Sword.
    Revenant Character Effect
    Attaches the Revenant Character Effect to your belt.
    Revenant Explosive Arrow Effect
    Your Explosive Arrow becomes a Revenant Effect.
    Wiki Edit

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