Revenant
monster no drops or experience [1]
Gain 100% of Physical Damage as Extra Cold Damage
Your hits can't be Evaded
SpectreN
Tagscaster, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, no_final_gasp, no_forced_item_drops, no_fractured, not_dex, not_str, physical_affinity, undead, very_slow_movement
300%Life
20%Energy Shield From Life
300%Ailment Threshold
0 40 0 0Resistance
60%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 15Attack Distance
1.995 SecondAttack Time
±20%Damage Spread
200%Experience
100%Model Size
VaalWraithUltimatumType
RevenantMetadata
105,885Life
16,265Armour
8,120Evasion
3,253Energy Shield
572Damage
572Spell Damage
538Accuracy
1.995Attack Time
26,500Experience
105,885Ailment Threshold
335Chill
335Shock
1,894Brittle
335Scorch
925Sap
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 458–686
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 1602 to 2403 Fire Damage
apply ultimatum ruin on hit [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 1402 to 2102 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
85,685Life
14,425Armour
7,608Evasion
2,885Energy Shield
510Damage
510Spell Damage
499Accuracy
1.995Attack Time
26,012Experience
85,685Ailment Threshold
271Chill
271Shock
1,533Brittle
271Scorch
749Sap
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 408–612
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 1434 to 2150 Fire Damage
apply ultimatum ruin on hit [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 1268 to 1902 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
54,714Life
11,328Armour
6,667Evasion
2,266Energy Shield
405Damage
405Spell Damage
428Accuracy
1.995Attack Time
24,754Experience
54,714Ailment Threshold
173Chill
173Shock
979Brittle
173Scorch
478Sap
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 324–486
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 1147 to 1720 Fire Damage
apply ultimatum ruin on hit [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 1037 to 1555 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
32,557Life
8,348Armour
5,633Evasion
1,670Energy Shield
302Damage
302Spell Damage
352Accuracy
1.995Attack Time
22,776Experience
32,557Ailment Threshold
103Chill
103Shock
582Brittle
103Scorch
284Sap
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 242–363
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 864.8 to 1297 Fire Damage
apply ultimatum ruin on hit [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 803.7 to 1205 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
19,300Life
6,127Armour
4,739Evasion
1,225Energy Shield
224Damage
224Spell Damage
290Accuracy
1.995Attack Time
20,510Experience
19,300Ailment Threshold
61Chill
61Shock
345Brittle
61Scorch
169Sap
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 179–269
Critical Strike Chance: 5%
Attack Time: 1.995 Second
Strike your foes down with a powerful blow.
apply ultimatum ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 1.17 Second
Deals 649.9 to 974.8 Fire Damage
apply ultimatum ruin on hit [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 12 Second
Deals 620.7 to 931 Fire Damage
Fires 6 additional Projectiles
apply ultimatum ruin on hit [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
conditions TargetCanHaveUltimatumRuin
{
Melee9000OnlyLastTarget TargetIsPlayer
Melee3000TargetIsPlayer
MonsterProjectileSpell MPSPhantasmBasicRuin1000 TargetIsPlayer IsAtOrAboveState=(state::modifier_rank, 2) GlobalCooldown=500
MonsterProjectileSpell MPSRevenantRuinSpray10000 TargetIsPlayer IsAtOrAboveState=(state::modifier_rank, 3) GlobalCooldown=500
}
Melee 1
Move1000 ForceTargetVariable=(variable::ultimatum_tether) !InsideUltimatumEncounterWithExtraMargin=45 IAmNotSpectre

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "no_ruin_epk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );
		Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } );
	"

	on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Wraith/Revenant"] = {
    name = "Revenant",
    life = 3,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "UltimatumMeleeApplyRuin",
        "MPSPhantasmBasicRuin",
        "MPSRevenantRuinSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumMeleeApplyRuin"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPhantasmBasicRuin"] = {
    name = "MPSPhantasmBasicRuin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRevenantRuinSpray"] = {
    name = "MPSRevenantRuinSpray",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Your hits can't be Evaded
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Revenant Shop /8 ⍟
    IconName
    Revenant Helmet
    Changes the appearance of any equipped helmet to the Revenant Helmet.
    Revenant Boots
    Changes the appearance of any equipped boots to the Revenant Boots.
    Revenant Gloves
    Changes the appearance of any equipped gloves to the Revenant Gloves.
    Revenant Body Armour
    Changes the appearance of any equipped body armour to the Revenant Body Armour.
    Revenant Wings
    Adds the Revenant Wings back attachment to any equipped body armour.
    Revenant Sword
    Changes the appearance of any equipped Sword to the Revenant Sword.
    Revenant Character Effect
    Attaches the Revenant Character Effect to your belt.
    Revenant Explosive Arrow Effect
    Your Explosive Arrow becomes a Revenant Effect.
    Edit

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