亡魂


monster no drops or experience [1]
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
你的击中无法被闪避
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
你的击中无法被闪避
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revenant
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, undead, very_slow_movement |
生命
300%
生命转为护盾
20%
异常状态临界值
300%
抗性




伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
VaalWraithUltimatum
Metadata
Revenant
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
15,440
护甲
28,790
闪避值
4,739
能量护盾
3,676
伤害
224
法术伤害
224
命中
580
攻击间隔
1.995
经验值
20,510
Minion Life
3,349
Minion Energy Shield
797
Minion Damage
179
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumMeleeApplyRuin
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
apply ultimatum ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

MPSPhantasmBasicRuin
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.17 秒
造成 649.9 - 974.8 火焰伤害
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
法术, 投射物, 玩家投射物, 可触发
施放间隔: 3 秒
冷却时间: 12 秒
造成 620.7 - 931 火焰伤害
额外发射 6 个投射物
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
EAAUltimatumRevenantTeleport
法术
施放间隔: 1.13 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSUltimatumRevanantRuinSpray2
法术, 投射物, 玩家投射物, 可触发
施放间隔: 0.75 秒
造成 649.9 - 974.8 火焰伤害
额外发射 2 个投射物
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } ); " on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Wraith/Revenant"] = { name = "Revenant", life = 3, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "UltimatumMeleeApplyRuin", "MPSUltimatumRevanantRuinSpray2", "EAAUltimatumRevenantTeleport", "MPSPhantasmBasicRuin", "MPSRevenantRuinSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumMeleeApplyRuin"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumRevanantRuinSpray2"] = { name = "MPSUltimatumRevanantRuinSpray2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -20, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAUltimatumRevenantTeleport"] = { name = "EAAUltimatumRevenantTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicRuin"] = { name = "MPSPhantasmBasicRuin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSRevenantRuinSpray"] = { name = "MPSRevenantRuinSpray", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, 6, 80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
你的击中无法被闪避
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
亡魂


monster no drops or experience [1]
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
你的击中无法被闪避
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
你的击中无法被闪避
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revenant
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, undead, very_slow_movement |
生命
300%
生命转为护盾
20%
异常状态临界值
300%
抗性




伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
VaalWraithUltimatum
Metadata
RevenantSupporterCaster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
15,440
护甲
28,790
闪避值
4,739
能量护盾
3,676
伤害
224
法术伤害
224
命中
580
攻击间隔
1.995
经验值
20,510
Minion Life
3,349
Minion Energy Shield
797
Minion Damage
179
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSPhantasmBasicRuinSupporter
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1.17 秒
apply supporter map ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpraySupporter
法术, 投射物, 玩家投射物, 可触发
施放间隔: 3 秒
额外发射 6 个投射物
apply supporter map ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
MPSUltimatumRevanantRuinSpraySupporter2
法术, 投射物, 玩家投射物, 可触发
施放间隔: 0.75 秒
额外发射 2 个投射物
apply supporter map ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
UltimatumMeleeApplyRuinSupporter
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
apply supporter map ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" } DiesAfterTime { time_until_death = 15.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } ); " on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/ruin_counter.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin1Audio.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin2Audio.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_02.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_01.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Wraith/RevenantSupporterCaster"] = { name = "Revenant", life = 3, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "UltimatumMeleeApplyRuinSupporter", "MPSUltimatumRevanantRuinSpraySupporter2", "MPSPhantasmBasicRuinSupporter", "MPSRevenantRuinSpraySupporter", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumMeleeApplyRuinSupporter"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "apply_supporter_map_ruin_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumRevanantRuinSpraySupporter2"] = { name = "MPSUltimatumRevanantRuinSpraySupporter2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_supporter_map_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {188, -20, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicRuinSupporter"] = { name = "MPSPhantasmBasicRuinSupporter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_supporter_map_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {188, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSRevenantRuinSpraySupporter"] = { name = "MPSRevenantRuinSpraySupporter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "apply_supporter_map_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {188, -40, 6, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
你的击中无法被闪避
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
亡魂


monster no drops or experience [1]
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
你的击中无法被闪避
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
你的击中无法被闪避
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revenant
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, slow_movement, undead |
生命
300%
生命转为护盾
20%
异常状态临界值
300%
抗性




伤害
60%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
VaalWraithUltimatum
Metadata
RevenantSupporterMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
15,440
护甲
28,790
闪避值
4,739
能量护盾
3,676
伤害
224
法术伤害
224
命中
580
攻击间隔
1.995
经验值
20,510
Minion Life
3,349
Minion Energy Shield
797
Minion Damage
179
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumMeleeApplyRuinSupporter
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 179–269
暴击几率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
apply supporter map ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]

EAAUltimatumRevenantTeleport
法术
施放间隔: 1.13 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" } DiesAfterTime { time_until_death = 15.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } ); " on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/ruin_counter.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin1Audio.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin2Audio.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_02.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_01.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Wraith/RevenantSupporterMelee"] = { name = "Revenant", life = 3, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "UltimatumMeleeApplyRuinSupporter", "EAAUltimatumRevenantTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumMeleeApplyRuinSupporter"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "apply_supporter_map_ruin_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAUltimatumRevenantTeleport"] = { name = "EAAUltimatumRevenantTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
获得额外冰霜伤害, 其数值等同于物理伤害的 100%
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
你的击中无法被闪避
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
亡魂 MTX /8
Revenant Helmet
Changes the appearance of any equipped helmet to the Revenant Helmet.
Revenant Boots
Changes the appearance of any equipped boots to the Revenant Boots.
Revenant Gloves
Changes the appearance of any equipped gloves to the Revenant Gloves.
Revenant Body Armour
Changes the appearance of any equipped body armour to the Revenant Body Armour.
Revenant Wings
Adds the Revenant Wings back attachment to any equipped body armour.
Revenant Sword
Changes the appearance of any equipped Sword to the Revenant Sword.
Revenant Character Effect
Attaches the Revenant Character Effect to your belt.
Revenant Explosive Arrow Effect
Your Explosive Arrow becomes a Revenant Effect.
编辑
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.