亡霊
不死者
monster no drops or experience [1]
物理ダメージの100%を追加冷気ダメージとして獲得する
プレイヤーのヒットは回避されることがない
Revenant
SpectreN
Tagsキャスター, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, undead, very_slow_movement
ライフ
300%
Energy Shield From Life
20%
Ailment Threshold
300%
耐性
0 40 0 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
VaalWraithUltimatum
Metadata
Revenant
レベル
68
ライフ
19,300
防具
28,790
回避力
4,739
エナジーシールド
1,225
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
apply ultimatum ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1.17 秒
649.9から974.8の火ダメージを与える
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 3 秒
クールダウン時間: 12 秒
620.7から931の火ダメージを与える
追加の投射物を6個放つ
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
EAAUltimatumRevenantTeleport
Spell
キャストタイム: 1.13 秒
クールダウン時間: 4 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSUltimatumRevanantRuinSpray2
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 0.75 秒
649.9から974.8の火ダメージを与える
追加の投射物を2個放つ
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Actor
{
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "no_ruin_epk"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

BaseEvents
{
	on_construction_complete =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );
		Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } );
	"

	on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Wraith/Revenant"] = {
    name = "Revenant",
    life = 3,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "UltimatumMeleeApplyRuin",
        "MPSUltimatumRevanantRuinSpray2",
        "EAAUltimatumRevenantTeleport",
        "MPSPhantasmBasicRuin",
        "MPSRevenantRuinSpray",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UltimatumMeleeApplyRuin"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSUltimatumRevanantRuinSpray2"] = {
    name = "MPSUltimatumRevanantRuinSpray2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_ultimatum_ruin_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 188, -20, 2, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAUltimatumRevenantTeleport"] = {
    name = "EAAUltimatumRevenantTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSPhantasmBasicRuin"] = {
    name = "MPSPhantasmBasicRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_ultimatum_ruin_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 188, -40, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSRevenantRuinSpray"] = {
    name = "MPSRevenantRuinSpray",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "apply_ultimatum_ruin_on_hit",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 188, -40, 6, 80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 物理ダメージの100%を追加冷気ダメージとして獲得する
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    プレイヤーのヒットは回避されることがない
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    亡霊
    不死者
    monster no drops or experience [1]
    物理ダメージの100%を追加冷気ダメージとして獲得する
    プレイヤーのヒットは回避されることがない
    Revenant
    SpectreN
    Tagsキャスター, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, undead, very_slow_movement
    ライフ
    300%
    Energy Shield From Life
    20%
    Ailment Threshold
    300%
    耐性
    0 40 0 0
    Damage
    60%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    VaalWraithUltimatum
    Metadata
    RevenantSupporterCaster
    レベル
    68
    ライフ
    19,300
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    1,225
    Damage
    224
    スペルダメージ
    224
    命中
    290
    Attack Time
    1.995
    経験値
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MPSPhantasmBasicRuinSupporter
    Spell, Projectile, ProjectilesFromUser, Triggerable
    キャストタイム: 1.17 秒
    apply supporter map ruin on hit [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [188]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    MPSRevenantRuinSpraySupporter
    Spell, Projectile, ProjectilesFromUser, Triggerable
    キャストタイム: 3 秒
    追加の投射物を6個放つ
    apply supporter map ruin on hit [1]
    base is projectile [1]
    monster projectile variation [188]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    total projectile spread angle override [80]
    use scaled contact offset [1]
    MPSUltimatumRevanantRuinSpraySupporter2
    Spell, Projectile, ProjectilesFromUser, Triggerable
    キャストタイム: 0.75 秒
    追加の投射物を2個放つ
    apply supporter map ruin on hit [1]
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [188]
    projectile uses contact position [1]
    spell maximum action distance +% [-20]
    use scaled contact offset [1]
    UltimatumMeleeApplyRuinSupporter
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 179–269
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    apply supporter map ruin on hit [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "no_ruin_epk"
    }
    
    DiesAfterTime
    {
    	time_until_death =  15.0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );
    		Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } );
    	"
    
    	on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/ruin_counter.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin1Audio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin2Audio.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_02.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_01.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Wraith/RevenantSupporterCaster"] = {
        name = "Revenant",
        life = 3,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "UltimatumMeleeApplyRuinSupporter",
            "MPSUltimatumRevanantRuinSpraySupporter2",
            "MPSPhantasmBasicRuinSupporter",
            "MPSRevenantRuinSpraySupporter",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumMeleeApplyRuinSupporter"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "apply_supporter_map_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSUltimatumRevanantRuinSpraySupporter2"] = {
        name = "MPSUltimatumRevanantRuinSpraySupporter2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_supporter_map_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {188, -20, 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSPhantasmBasicRuinSupporter"] = {
        name = "MPSPhantasmBasicRuinSupporter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "maintain_projectile_direction_when_using_contact_position",
            "apply_supporter_map_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {188, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSRevenantRuinSpraySupporter"] = {
        name = "MPSRevenantRuinSpraySupporter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectile_uses_contact_direction",
            "apply_supporter_map_ruin_on_hit",
            "base_is_projectile",
        },
        levels = {
            [1] = {188, -40, 6, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 物理ダメージの100%を追加冷気ダメージとして獲得する
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    プレイヤーのヒットは回避されることがない
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    亡霊
    不死者
    monster no drops or experience [1]
    物理ダメージの100%を追加冷気ダメージとして獲得する
    プレイヤーのヒットは回避されることがない
    Revenant
    SpectreN
    Tagsキャスター, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, slow_movement, undead
    ライフ
    300%
    Energy Shield From Life
    20%
    Ailment Threshold
    300%
    耐性
    0 40 0 0
    Damage
    60%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    VaalWraithUltimatum
    Metadata
    RevenantSupporterMelee
    レベル
    68
    ライフ
    19,300
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    1,225
    Damage
    224
    スペルダメージ
    224
    命中
    290
    Attack Time
    1.995
    経験値
    20,510
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    UltimatumMeleeApplyRuinSupporter
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 179–269
    クリティカル率: 5%
    Attack Time: 1.995 秒
    強力な一撃で敵を打ち倒す。
    apply supporter map ruin on hit [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EAAUltimatumRevenantTeleport
    Spell
    キャストタイム: 1.13 秒
    クールダウン時間: 4 秒
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "no_ruin_epk"
    }
    
    DiesAfterTime
    {
    	time_until_death =  15.0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );
    		Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } );
    	"
    
    	on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/ruin_counter.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin1Audio.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin2Audio.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_02.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_01.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueUltimatum/Wraith/RevenantSupporterMelee"] = {
        name = "Revenant",
        life = 3,
        energyShield = 0.2,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.6,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "UltimatumMeleeApplyRuinSupporter",
            "EAAUltimatumRevenantTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UltimatumMeleeApplyRuinSupporter"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "apply_supporter_map_ruin_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAUltimatumRevenantTeleport"] = {
        name = "EAAUltimatumRevenantTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 物理ダメージの100%を追加冷気ダメージとして獲得する
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    プレイヤーのヒットは回避されることがない
    IdMonsterAlwaysHits
    FamilyAlwaysHits
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    亡霊 ショップ /8 ⍟
    亡霊のヘルメット
    装備している兜の見た目を、亡霊のヘルメットに変更します。
    亡霊のブーツ
    装備している靴の見た目を、亡霊のブーツに変更します。
    亡霊のグローブ
    装備している手袋の見た目を、亡霊のグローブに変更します。
    亡霊のアーマー
    装備している鎧の見た目を、亡霊のボディアーマーに変更します。
    亡霊の翼
    装備している鎧に、亡霊の翼背面装飾品を追加します。
    亡霊の剣
    装備している剣の見た目を、亡霊の剣に変更します。
    亡霊のキャラクターエフェクト
    装備しているベルトに、亡霊のキャラクターエフェクトを取り付けます。
    亡霊のエクスプローシブアローエフェクト
    エクスプローシブアローは、亡霊のエフェクトになります。
    Edit

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