亡霊
不死者
monster no drops or experience [1]
物理ダメージの100%を追加冷気ダメージとして獲得する
プレイヤーのヒットは回避されることがない
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
物理ダメージの100%を追加冷気ダメージとして獲得する
プレイヤーのヒットは回避されることがない
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revenant
Spectre | N |
---|---|
Tags | キャスター, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, undead, very_slow_movement |
ライフ
300%
Energy Shield From Life
20%
Ailment Threshold
300%
耐性
0 40 0 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
VaalWraithUltimatum
Metadata
Revenant
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
28,790
回避力
4,739
エナジーシールド
1,225
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumMeleeApplyRuin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
apply ultimatum ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPSPhantasmBasicRuin
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1.17 秒
649.9から974.8の火ダメージを与える
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpray
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 3 秒
クールダウン時間: 12 秒
620.7から931の火ダメージを与える
追加の投射物を6個放つ
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
追加の投射物を6個放つ
apply ultimatum ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
EAAUltimatumRevenantTeleport
Spell
キャストタイム: 1.13 秒
クールダウン時間: 4 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MPSUltimatumRevanantRuinSpray2
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 0.75 秒
649.9から974.8の火ダメージを与える
追加の投射物を2個放つ
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
追加の投射物を2個放つ
apply ultimatum ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } ); " on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Wraith/Revenant"] = { name = "Revenant", life = 3, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "UltimatumMeleeApplyRuin", "MPSUltimatumRevanantRuinSpray2", "EAAUltimatumRevenantTeleport", "MPSPhantasmBasicRuin", "MPSRevenantRuinSpray", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumMeleeApplyRuin"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "apply_ultimatum_ruin_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumRevanantRuinSpray2"] = { name = "MPSUltimatumRevanantRuinSpray2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -20, 2, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAUltimatumRevenantTeleport"] = { name = "EAAUltimatumRevenantTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicRuin"] = { name = "MPSPhantasmBasicRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSRevenantRuinSpray"] = { name = "MPSRevenantRuinSpray", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "apply_ultimatum_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 188, -40, 6, 80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの100%を追加冷気ダメージとして獲得する
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
プレイヤーのヒットは回避されることがない
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
亡霊
不死者
monster no drops or experience [1]
物理ダメージの100%を追加冷気ダメージとして獲得する
プレイヤーのヒットは回避されることがない
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
物理ダメージの100%を追加冷気ダメージとして獲得する
プレイヤーのヒットは回避されることがない
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revenant
Spectre | N |
---|---|
Tags | キャスター, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, undead, very_slow_movement |
ライフ
300%
Energy Shield From Life
20%
Ailment Threshold
300%
耐性
0 40 0 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
VaalWraithUltimatum
Metadata
RevenantSupporterCaster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
28,790
回避力
4,739
エナジーシールド
1,225
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSPhantasmBasicRuinSupporter
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1.17 秒
apply supporter map ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
MPSRevenantRuinSpraySupporter
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 3 秒
追加の投射物を6個放つ
apply supporter map ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
apply supporter map ruin on hit [1]
base is projectile [1]
monster projectile variation [188]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
total projectile spread angle override [80]
use scaled contact offset [1]
MPSUltimatumRevanantRuinSpraySupporter2
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 0.75 秒
追加の投射物を2個放つ
apply supporter map ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
apply supporter map ruin on hit [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [188]
projectile uses contact position [1]
spell maximum action distance +% [-20]
use scaled contact offset [1]
UltimatumMeleeApplyRuinSupporter
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
apply supporter map ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" } DiesAfterTime { time_until_death = 15.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } ); " on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/ruin_counter.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin1Audio.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin2Audio.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_02.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_01.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Wraith/RevenantSupporterCaster"] = { name = "Revenant", life = 3, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "UltimatumMeleeApplyRuinSupporter", "MPSUltimatumRevanantRuinSpraySupporter2", "MPSPhantasmBasicRuinSupporter", "MPSRevenantRuinSpraySupporter", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumMeleeApplyRuinSupporter"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "apply_supporter_map_ruin_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSUltimatumRevanantRuinSpraySupporter2"] = { name = "MPSUltimatumRevanantRuinSpraySupporter2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_supporter_map_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {188, -20, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSPhantasmBasicRuinSupporter"] = { name = "MPSPhantasmBasicRuinSupporter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_uses_contact_position", "use_scaled_contact_offset", "maintain_projectile_direction_when_using_contact_position", "apply_supporter_map_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {188, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSRevenantRuinSpraySupporter"] = { name = "MPSRevenantRuinSpraySupporter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", "apply_supporter_map_ruin_on_hit", "base_is_projectile", }, levels = { [1] = {188, -40, 6, 80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの100%を追加冷気ダメージとして獲得する
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
プレイヤーのヒットは回避されることがない
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
亡霊
不死者
monster no drops or experience [1]
物理ダメージの100%を追加冷気ダメージとして獲得する
プレイヤーのヒットは回避されることがない
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
物理ダメージの100%を追加冷気ダメージとして獲得する
プレイヤーのヒットは回避されることがない
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Revenant
Spectre | N |
---|---|
Tags | キャスター, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, melee, not_dex, not_str, physical_affinity, slow_movement, undead |
ライフ
300%
Energy Shield From Life
20%
Ailment Threshold
300%
耐性
0 40 0 0
Damage
60%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 15
Attack Time
1.995 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
VaalWraithUltimatum
Metadata
RevenantSupporterMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
28,790
回避力
4,739
エナジーシールド
1,225
Damage
224
スペルダメージ
224
命中
290
Attack Time
1.995
経験値
20,510
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumMeleeApplyRuinSupporter
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 179–269
クリティカル率: 5%
Attack Time: 1.995 秒
強力な一撃で敵を打ち倒す。
apply supporter map ruin on hit [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAUltimatumRevenantTeleport
Spell
キャストタイム: 1.13 秒
クールダウン時間: 4 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 } Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "no_ruin_epk" } DiesAfterTime { time_until_death = 15.0 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" BaseEvents { on_construction_complete = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); Delay( 1, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk ); } ); " on_sleep = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_in.epk );" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/revenant_fade_out.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/ruin_counter.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin1Audio.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/Audio/Ruin/Ruin2Audio.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_02.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/mechanics/EPKs/ruin_count_01.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Wraith/RevenantSupporterMelee"] = { name = "Revenant", life = 3, energyShield = 0.2, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 15, accuracy = 1, skillList = { "UltimatumMeleeApplyRuinSupporter", "EAAUltimatumRevenantTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumMeleeApplyRuinSupporter"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "apply_supporter_map_ruin_on_hit", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAUltimatumRevenantTeleport"] = { name = "EAAUltimatumRevenantTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.13, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの100%を追加冷気ダメージとして獲得する
Id | MonsterPhysicalAddedAsColdSkeletonMaps |
---|---|
Family | PhysicalAddedAsCold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
プレイヤーのヒットは回避されることがない
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
亡霊 /8
亡霊のヘルメット
装備している兜の見た目を、亡霊のヘルメットに変更します。
亡霊のブーツ
装備している靴の見た目を、亡霊のブーツに変更します。
亡霊のグローブ
装備している手袋の見た目を、亡霊のグローブに変更します。
亡霊のアーマー
装備している鎧の見た目を、亡霊のボディアーマーに変更します。
亡霊の翼
装備している鎧に、亡霊の翼背面装飾品を追加します。
亡霊の剣
装備している剣の見た目を、亡霊の剣に変更します。
亡霊のキャラクターエフェクト
装備しているベルトに、亡霊のキャラクターエフェクトを取り付けます。
亡霊のエクスプローシブアローエフェクト
エクスプローシブアローは、亡霊のエフェクトになります。
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.