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Great Helmet
Helmets
Armour: 61—76
Energy Shield: 14—17
Requires Level 22, 27 Str, 27 Int
DropLevel
22
BaseType
Great Helmet
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Armours/Helmets/HelmetStrInt3
Tags
str_int_armour, helmet, armour
Icon
Art/2DItems/Armours/Helmets/HelmetStrInt3
Base.base_level
1
Base.tag
default, armour, helmet
Base.x_size
2
Base.y_size
2
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.csd
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
Mods.enable_rarity
normal, magic, rare, unique
Mods.inventory_type
Helm
Quality.max_quality
20
Sockets.socket_info
1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5
Unique /2
VeilOfTheNight
Requires Level 22, 27 Str, 27 Int
(20—22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180—220) Lightning Damage to Attackers on Block
(18—22)% increased Global Defences
Elemental Resistances are Zero
(Armour, Evasion Rating and Energy Shield are the standard Defences)
VeilOfTheNight
Requires Level 22, 27 Str, 27 Int
(20—22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180—220) Lightning Damage to Attackers on Block
Defences are Zero
(18—22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
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