Traqueur des profondeurs
Démon
Zone : Profondeurs abyssales
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Deep Stalker
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Monkeys/FlameBearerAbyssSpectre |
Area | Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales |
Tags | abyssal, animal_claw_weapon, Lanceur de sorts, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
Packs |
Vie
182%
Ailment Threshold
182%
Résistance
40 0 0 0
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
130%
Type
FlamebearerAbyss
Metadata
FlameBearerAbyss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,709
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
616
Dégâts des sorts
616
Précision
290
Attack Time
1.5
Expérience
11,281
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 493–740
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.4 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer" Life { on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerAbyss"] = { name = "Deep Stalker", life = 1.82, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "AbyssVoidbearerProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssVoidbearerProjectile"] = { name = "AbyssVoidbearerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Id | SpiritChargeTier1 |
---|---|
Family | SpiritCharge |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Traqueur des profondeurs
Démon
Zone : Ziggourat, Carte
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Deep Stalker
Spectre | Y |
---|---|
Area | Ziggourat, Carte |
Tags | abyssal, animal_claw_weapon, Lanceur de sorts, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood |
Packs |
Vie
182%
Ailment Threshold
182%
Résistance
40 0 0 0
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
130%
Type
FlamebearerAbyss
Metadata
FlameBearerAbyssStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
84
Vie
64,237
Armure
99,834
Évasion
8,120
Bouclier d'énergie
0
Damage
1,573
Dégâts des sorts
1,573
Précision
538
Attack Time
1.5
Expérience
14,575
Ailment Threshold
64,237
Chill
203
Shock
203
Brittle
1,149
Scorch
203
Sap
561
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1258–1887
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.4 sec.
Inflige 521.3 à 782 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerAbyssStandalone"] = { name = "Deep Stalker", life = 1.82, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "AbyssVoidbearerProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssVoidbearerProjectile"] = { name = "AbyssVoidbearerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Id | SpiritChargeTier1 |
---|---|
Family | SpiritCharge |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Traqueur des profondeurs
Démon
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Deep Stalker
Spectre | Y |
---|---|
Tags | abyssal, animal_claw_weapon, Lanceur de sorts, demon, has_claw, has_one_handed_melee, light_armour, medium_movement, melee, physical_affinity, ranged, red_blood |
Vie
182%
Ailment Threshold
182%
Résistance
40 0 0 0
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
130%
Type
FlamebearerAbyss
Metadata
FlameBearerAbyssSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,709
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
616
Dégâts des sorts
616
Précision
290
Attack Time
1.5
Expérience
11,281
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 493–740
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.4 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
Object Type Codes
version 2 extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer" Life { on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerAbyssSpectre"] = { name = "Deep Stalker", life = 1.82, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "AbyssVoidbearerProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssVoidbearerProjectile"] = { name = "AbyssVoidbearerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Id | SpiritChargeTier1 |
---|---|
Family | SpiritCharge |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Traqueur des profondeurs
Démon
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Deep Stalker
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Monkeys/FlameBearerAbyssSpectre |
Area | Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales |
Tags | abyssal, animal_claw_weapon, Lanceur de sorts, delve_monster, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, no_pantheon_mod, physical_affinity, red_blood |
Vie
182%
Ailment Threshold
182%
Résistance
40 0 0 0
Damage
165%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
110%
Model Size
130%
Type
FlamebearerAbyss
Metadata
FlameBearerAbyssDelve
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,709
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
616
Dégâts des sorts
616
Précision
290
Attack Time
1.5
Expérience
11,281
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 493–740
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.4 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer" Life { on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/FlameBearerAbyssDelve"] = { name = "Deep Stalker", life = 1.82, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.65, damageSpread = 0.2, attackTime = 1.5, attackRange = 7, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "AbyssVoidbearerProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssVoidbearerProjectile"] = { name = "AbyssVoidbearerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Id | SpiritChargeTier1 |
---|---|
Family | SpiritCharge |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Traqueur des profondeurs
Démon
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Deep Stalker
Spectre | N |
---|---|
Tags | abyssal, animal_claw_weapon, Lanceur de sorts, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood |
Vie
100%
Energy Shield From Life
25%
Évasion
+25%
Ailment Threshold
100%
Résistance
75 0 0 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
100%
Model Size
130%
Type
SynthesisFlamebearerAbyss
Metadata
FlameBearerAbyssSpawned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,433
Armure
28,790
Évasion
5,924
Bouclier d'énergie
1,532
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.005
Expérience
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeSynthesis
walk emerge distance [300]
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Temps d'incantation: 1.4 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Les Projectiles Transpercent toutes les cibles
100% d'Augmentation de la Vitesse des Projectiles
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster" Life { on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSynthesis/FlameBearerAbyssSpawned"] = { name = "Deep Stalker", life = 1, energyShield = 0.25, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, weaponType1 = "Claw", skillList = { "MeleeAtAnimationSpeed", "AbyssVoidbearerProjectile", "WalkEmergeSynthesis", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssVoidbearerProjectile"] = { name = "AbyssVoidbearerProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 38, -30, 100, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeSynthesis"] = { name = "WalkEmergeSynthesis", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
Id | SpiritChargeTier1 |
---|---|
Family | SpiritCharge |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.