SpectreY
Spectre OverrideMetadata/Monsters/Monkeys/FlameBearerAbyssSpectre
AreaProfundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales
ModRecuperas un 0% de vida cuando pierdes una Carga de espíritu
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Immuneemerge speed +% [0,20]
monster no map drops [1]
Tagsabyssal, animal_claw_weapon, Lanzador de hechizos, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, physical_affinity, ranged, red_blood
182%Vida
182%Ailment Threshold
40 0 0 0Resistencia
165%Damage
100%Precisión
+5%Daño de golpe crítico
+130%Multiplicador de Golpe Crítico
6 ~ 7Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
110%Experiencia
130%Model Size
FlamebearerAbyssType
64,237Vida
16,265Armadura
8,120Evasión
0Escudo de energía
1,573Damage
538Precisión
1.5Attack Time
14,575Experiencia
64,237Ailment Threshold
203Chill
203Shock
1,149Brittle
203Scorch
561Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1258–1887
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 0%
Tiempo de lanzamiento: 1.4 Second
Inflige de 628.6 a 942.8 de daño físico
Los Proyectiles Perforan todos los Objetivos
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
51,982Vida
14,425Armadura
7,608Evasión
0Escudo de energía
1,403Damage
499Precisión
1.5Attack Time
14,307Experiencia
51,982Ailment Threshold
164Chill
164Shock
930Brittle
164Scorch
454Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1122–1684
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 0%
Tiempo de lanzamiento: 1.4 Second
Inflige de 579.8 a 869.8 de daño físico
Los Proyectiles Perforan todos los Objetivos
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
33,193Vida
11,328Armadura
6,667Evasión
0Escudo de energía
1,114Damage
428Precisión
1.5Attack Time
13,615Experiencia
33,193Ailment Threshold
105Chill
105Shock
594Brittle
105Scorch
290Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 891–1337
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 0%
Tiempo de lanzamiento: 1.4 Second
Inflige de 492.7 a 739.1 de daño físico
Los Proyectiles Perforan todos los Objetivos
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
19,751Vida
8,348Armadura
5,633Evasión
0Escudo de energía
831Damage
352Precisión
1.5Attack Time
12,527Experiencia
19,751Ailment Threshold
62Chill
62Shock
353Brittle
62Scorch
173Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 665–997
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 0%
Tiempo de lanzamiento: 1.4 Second
Inflige de 400.8 a 601.2 de daño físico
Los Proyectiles Perforan todos los Objetivos
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
11,709Vida
6,127Armadura
4,739Evasión
0Escudo de energía
616Damage
290Precisión
1.5Attack Time
11,281Experiencia
11,709Ailment Threshold
37Chill
37Shock
209Brittle
37Scorch
102Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 493–740
Daño de golpe crítico: 5%
Attack Time: 1.5 Second
Derriba a tus enemigos con un poderoso embate.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
AbyssVoidbearerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Daño de golpe crítico: 0%
Tiempo de lanzamiento: 1.4 Second
Inflige de 324.9 a 487.3 de daño físico
Los Proyectiles Perforan todos los Objetivos
Velocidad de proyectiles aumentada un 100%
base is projectile [1]
monster projectile variation [38]
projectile uses contact position [1]
spell maximum action distance +% [-30]
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterProjectileSpell90TargetNotNear
Advance200ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

Object Type

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"

Life 
{
	on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
	on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerAbyss"] = {
    name = "Deep Stalker",
    life = 1.82,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AbyssVoidbearerProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssVoidbearerProjectile"] = {
    name = "AbyssVoidbearerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
    },
}
Recuperas un 0% de vida cuando pierdes una Carga de espíritu
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]

Recuperas un 0% de vida cuando pierdes una Carga de espíritu
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]

Mod IdSpiritChargeTier1
FamilySpiritCharge
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • emerge speed +% [0,20]

    emerge speed +% [0,20]

    Mod IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    Mod IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]

    emerge speed +% [0,20]

    Mod IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Acechador de las profundidades
    Deep Stalker
    SpectreY
    ModRecuperas un 0% de vida cuando pierdes una Carga de espíritu
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    Tagsabyssal, animal_claw_weapon, Lanzador de hechizos, demon, has_claw, has_one_handed_melee, light_armour, medium_movement, melee, physical_affinity, ranged, red_blood
    182%Vida
    182%Ailment Threshold
    40 0 0 0Resistencia
    165%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 7Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    110%Experiencia
    130%Model Size
    FlamebearerAbyssType
    64,237Vida
    16,265Armadura
    8,120Evasión
    0Escudo de energía
    1,573Damage
    538Precisión
    1.5Attack Time
    14,575Experiencia
    64,237Ailment Threshold
    203Chill
    203Shock
    1,149Brittle
    203Scorch
    561Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1258–1887
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 628.6 a 942.8 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    51,982Vida
    14,425Armadura
    7,608Evasión
    0Escudo de energía
    1,403Damage
    499Precisión
    1.5Attack Time
    14,307Experiencia
    51,982Ailment Threshold
    164Chill
    164Shock
    930Brittle
    164Scorch
    454Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1122–1684
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 579.8 a 869.8 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    33,193Vida
    11,328Armadura
    6,667Evasión
    0Escudo de energía
    1,114Damage
    428Precisión
    1.5Attack Time
    13,615Experiencia
    33,193Ailment Threshold
    105Chill
    105Shock
    594Brittle
    105Scorch
    290Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 891–1337
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 492.7 a 739.1 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    19,751Vida
    8,348Armadura
    5,633Evasión
    0Escudo de energía
    831Damage
    352Precisión
    1.5Attack Time
    12,527Experiencia
    19,751Ailment Threshold
    62Chill
    62Shock
    353Brittle
    62Scorch
    173Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 665–997
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 400.8 a 601.2 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    11,709Vida
    6,127Armadura
    4,739Evasión
    0Escudo de energía
    616Damage
    290Precisión
    1.5Attack Time
    11,281Experiencia
    11,709Ailment Threshold
    37Chill
    37Shock
    209Brittle
    37Scorch
    102Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493–740
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 324.9 a 487.3 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    MonsterProjectileSpell90TargetNotNear
    Advance200ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

    Object Type

    version 2
    extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
    
    Life 
    {
    	on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
    	on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/FlameBearerAbyssSpectre"] = {
        name = "Deep Stalker",
        life = 1.82,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AbyssVoidbearerProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssVoidbearerProjectile"] = {
        name = "AbyssVoidbearerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    Recuperas un 0% de vida cuando pierdes una Carga de espíritu
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]

    Recuperas un 0% de vida cuando pierdes una Carga de espíritu
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]

    Mod IdSpiritChargeTier1
    FamilySpiritCharge
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • SpectreY
    Spectre OverrideMetadata/Monsters/Monkeys/FlameBearerAbyssSpectre
    AreaProfundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Extensión abisal, Extensión abisal, Extensión abisal, Extensión abisal, Extensión abisal, Extensión abisal, Extensión abisal, Extensión abisal
    ModRecuperas un 0% de vida cuando pierdes una Carga de espíritu
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Immuneemerge speed +% [0,20]
    monster no map drops [1]
    Tagsabyssal, animal_claw_weapon, Lanzador de hechizos, delve_monster, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, physical_affinity, red_blood
    182%Vida
    182%Ailment Threshold
    40 0 0 0Resistencia
    165%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 7Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    110%Experiencia
    130%Model Size
    FlamebearerAbyssType
    64,237Vida
    16,265Armadura
    8,120Evasión
    0Escudo de energía
    1,573Damage
    538Precisión
    1.5Attack Time
    14,575Experiencia
    64,237Ailment Threshold
    203Chill
    203Shock
    1,149Brittle
    203Scorch
    561Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1258–1887
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 628.6 a 942.8 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    51,982Vida
    14,425Armadura
    7,608Evasión
    0Escudo de energía
    1,403Damage
    499Precisión
    1.5Attack Time
    14,307Experiencia
    51,982Ailment Threshold
    164Chill
    164Shock
    930Brittle
    164Scorch
    454Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1122–1684
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 579.8 a 869.8 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    33,193Vida
    11,328Armadura
    6,667Evasión
    0Escudo de energía
    1,114Damage
    428Precisión
    1.5Attack Time
    13,615Experiencia
    33,193Ailment Threshold
    105Chill
    105Shock
    594Brittle
    105Scorch
    290Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 891–1337
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 492.7 a 739.1 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    19,751Vida
    8,348Armadura
    5,633Evasión
    0Escudo de energía
    831Damage
    352Precisión
    1.5Attack Time
    12,527Experiencia
    19,751Ailment Threshold
    62Chill
    62Shock
    353Brittle
    62Scorch
    173Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 665–997
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 400.8 a 601.2 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    11,709Vida
    6,127Armadura
    4,739Evasión
    0Escudo de energía
    616Damage
    290Precisión
    1.5Attack Time
    11,281Experiencia
    11,709Ailment Threshold
    37Chill
    37Shock
    209Brittle
    37Scorch
    102Sap
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 493–740
    Daño de golpe crítico: 5%
    Attack Time: 1.5 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 324.9 a 487.3 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    MonsterProjectileSpell90TargetNotNear
    Advance200ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

    Object Type

    version 2
    extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
    
    Life 
    {
    	on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
    	on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/FlameBearerAbyssDelve"] = {
        name = "Deep Stalker",
        life = 1.82,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.65,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AbyssVoidbearerProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssVoidbearerProjectile"] = {
        name = "AbyssVoidbearerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    
    Recuperas un 0% de vida cuando pierdes una Carga de espíritu
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]

    Recuperas un 0% de vida cuando pierdes una Carga de espíritu
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]

    Mod IdSpiritChargeTier1
    FamilySpiritCharge
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • emerge speed +% [0,20]

    emerge speed +% [0,20]

    Mod IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    Mod IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]

    emerge speed +% [0,20]

    Mod IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Acechador de las profundidades
    Deep Stalker
    SpectreN
    ModRecuperas un 0% de vida cuando pierdes una Carga de espíritu
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    Tagsabyssal, animal_claw_weapon, Lanzador de hechizos, demon, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood
    100%Vida
    25%Energy Shield From Life
    +25%Evasión
    100%Ailment Threshold
    75 0 0 0Resistencia
    150%Damage
    100%Precisión
    +5%Daño de golpe crítico
    +130%Multiplicador de Golpe Crítico
    6 ~ 7Attack Distance
    1.005 SecondAttack Time
    ±20%Damage Spread
    100%Experiencia
    130%Model Size
    SynthesisFlamebearerAbyssType
    35,295Vida
    16,265Armadura
    10,150Evasión
    4,066Escudo de energía
    1,430Damage
    538Precisión
    1.005Attack Time
    13,250Experiencia
    35,295Ailment Threshold
    112Chill
    112Shock
    631Brittle
    112Scorch
    308Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1144–1716
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 628.6 a 942.8 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    28,562Vida
    14,425Armadura
    9,510Evasión
    3,606Escudo de energía
    1,275Damage
    499Precisión
    1.005Attack Time
    13,006Experiencia
    28,562Ailment Threshold
    90Chill
    90Shock
    511Brittle
    90Scorch
    250Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1020–1531
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 579.8 a 869.8 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    18,238Vida
    11,328Armadura
    8,334Evasión
    2,832Escudo de energía
    1,013Damage
    428Precisión
    1.005Attack Time
    12,377Experiencia
    18,238Ailment Threshold
    58Chill
    58Shock
    326Brittle
    58Scorch
    159Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 810–1215
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 492.7 a 739.1 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    10,852Vida
    8,348Armadura
    7,041Evasión
    2,087Escudo de energía
    755Damage
    352Precisión
    1.005Attack Time
    11,388Experiencia
    10,852Ailment Threshold
    34Chill
    34Shock
    194Brittle
    34Scorch
    95Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 604–906
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 400.8 a 601.2 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    6,433Vida
    6,127Armadura
    5,924Evasión
    1,532Escudo de energía
    560Damage
    290Precisión
    1.005Attack Time
    10,255Experiencia
    6,433Ailment Threshold
    20Chill
    20Shock
    115Brittle
    20Scorch
    56Sap
    WalkEmergeSynthesis
    walk emerge distance [300]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Daño de golpe crítico: 5%
    Attack Time: 1.005 Second
    Derriba a tus enemigos con un poderoso embate.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    iconbasicattack
    AbyssVoidbearerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Daño de golpe crítico: 0%
    Tiempo de lanzamiento: 1.4 Second
    Inflige de 324.9 a 487.3 de daño físico
    Los Proyectiles Perforan todos los Objetivos
    Velocidad de proyectiles aumentada un 100%
    base is projectile [1]
    monster projectile variation [38]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    MonsterProjectileSpell90TargetNotNear
    Advance200ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"
    
    Life 
    {
    	on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
    	on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/FlameBearerAbyssSpawned"] = {
        name = "Deep Stalker",
        life = 1,
        energyShield = 0.25,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "MeleeAtAnimationSpeed",
            "AbyssVoidbearerProjectile",
            "WalkEmergeSynthesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssVoidbearerProjectile"] = {
        name = "AbyssVoidbearerProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 82, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    
    Recuperas un 0% de vida cuando pierdes una Carga de espíritu
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]

    Recuperas un 0% de vida cuando pierdes una Carga de espíritu
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]

    Mod IdSpiritChargeTier1
    FamilySpiritCharge
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
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