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Acechador de las profundidades
Profundidades Abisales
Extensión abisal
Deep Stalker

Acechador de las profundidades(Deep Stalker)

SpectreY
Spectre OverrideMetadata/Monsters/Monkeys/FlameBearerAbyssSpectre
AreaProfundidades Abisales
Modspirit charge tier [1]
maximum spirit charges [0]
gain % life when spirit charge expires or consumed [0]
monster spirit charges are infinite [0]
monster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [300]
monster no map drops [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
Tagsabyssal, red_blood, demon
Immuneemerge speed +% [0,20]
Damage110%
Vida182%
Ailment Threshold182%
Daño de golpe crítico5%
TypeFlamebearerAbyss
Attack Distance6 ~ 7
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 628.6 a 942.8 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Acechador de las profundidades316281572.81.513866162658548040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 579.8 a 869.8 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Acechador de las profundidades2832714031.511528144257945040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 492.7 a 739.1 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Acechador de las profundidades219201113.91.57768113286852040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 400.8 a 601.2 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Acechador de las profundidades16285830.91.5494383485676040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 324.9 a 487.3 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Acechador de las profundidades11845616.41.5313461274681040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterProjectileSpell90TargetNotNear
Advance200ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

Object Type

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"

Life 
{
	on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
	on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerAbyss"] = {
    name = "Deep Stalker",
    life = 1.82,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "Melee",
        "AbyssVoidbearerProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssVoidbearerProjectile"] = {
    name = "AbyssVoidbearerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {38, -30, 100, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3},  },
        [2] = {38, -30, 100, 0.8, 1.2, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3},  },
    },
}
SpectreY
Area
Modspirit charge tier [1]
maximum spirit charges [0]
gain % life when spirit charge expires or consumed [0]
monster spirit charges are infinite [0]
Tagsabyssal, red_blood, demon
Damage110%
Vida182%
Ailment Threshold182%
Daño de golpe crítico5%
TypeFlamebearerAbyss
Attack Distance6 ~ 7
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 628.6 a 942.8 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Acechador de las profundidades316281572.81.513866162658548040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 579.8 a 869.8 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Acechador de las profundidades2832714031.511528144257945040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 492.7 a 739.1 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Acechador de las profundidades219201113.91.57768113286852040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 400.8 a 601.2 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Acechador de las profundidades16285830.91.5494383485676040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 324.9 a 487.3 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Acechador de las profundidades11845616.41.5313461274681040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterProjectileSpell90TargetNotNear
Advance200ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

Object Type

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"

Object Type Codes

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"

Life 
{
	on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
	on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerAbyssSpectre"] = {
    name = "Deep Stalker",
    life = 1.82,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "Melee",
        "AbyssVoidbearerProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssVoidbearerProjectile"] = {
    name = "AbyssVoidbearerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {38, -30, 100, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3},  },
        [2] = {38, -30, 100, 0.8, 1.2, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3},  },
    },
}
SpectreY
Spectre OverrideMetadata/Monsters/Monkeys/FlameBearerAbyssSpectre
AreaProfundidades Abisales Extensión abisal
Modspirit charge tier [1]
maximum spirit charges [0]
gain % life when spirit charge expires or consumed [0]
monster spirit charges are infinite [0]
monster slain experience +% [0]
monster dropped item quantity +% [0]
monster dropped item rarity +% [300]
monster no map drops [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
Tagsabyssal, red_blood, demon
Immuneemerge speed +% [0,20]
Damage110%
Vida182%
Ailment Threshold182%
Daño de golpe crítico5%
TypeFlamebearerAbyss
Attack Distance6 ~ 7
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 628.6 a 942.8 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Acechador de las profundidades316281572.81.513866162658548040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 579.8 a 869.8 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Acechador de las profundidades2832714031.511528144257945040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 492.7 a 739.1 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Acechador de las profundidades219201113.91.57768113286852040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 400.8 a 601.2 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Acechador de las profundidades16285830.91.5494383485676040000

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 324.9 a 487.3 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Acechador de las profundidades11845616.41.5313461274681040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterProjectileSpell90TargetNotNear
Advance200ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

Object Type

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/Monkeys/FlameBearer/FlameBearer"

Life 
{
	on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
	on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monkeys/FlameBearerAbyssDelve"] = {
    name = "Deep Stalker",
    life = 1.82,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "Melee",
        "AbyssVoidbearerProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssVoidbearerProjectile"] = {
    name = "AbyssVoidbearerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {38, -30, 100, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3},  },
        [2] = {38, -30, 100, 0.8, 1.2, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3},  },
    },
}
SpectreN
Area
Modspirit charge tier [1]
maximum spirit charges [0]
gain % life when spirit charge expires or consumed [0]
monster spirit charges are infinite [0]
Tagsabyssal, red_blood, demon, not_str
Damage100%
Vida100%
Energy Shield From Life25%
Ailment Threshold100%
Daño de golpe crítico5%
TypeSynthesisFlamebearerAbyss
Attack Distance6 ~ 7
Attack Time1.005 Second
Damage Spread20%
Evasión+25%
Precisión+100%

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 628.6 a 942.8 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Acechador de las profundidades287539581.00576191626510685190575000

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 579.8 a 869.8 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Acechador de las profundidades25752854.61.0056334144259931158475000

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 492.7 a 739.1 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Acechador de las profundidades19927678.51.0054268113288565106775000

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 400.8 a 601.2 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Acechador de las profundidades14804506.11.00527168348709567975000

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

AbyssVoidbearerProjectile
monster projectile variation [38]
spell maximum action distance +% [-30]
Velocidad de Proyectiles aumentada un 100%
Inflige 324.9 a 487.3 de Daño Físico

base_is_projectile projectile_uses_contact_position always_pierce Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1.4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Acechador de las profundidades10768375.41.00517226127585143175000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterProjectileSpell90TargetNotNear
Advance200ForceTargetEnemy TargetIsPlayer IHaveBelowXDarknessImmunity=80 TargetHasDelveImmunity

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

Life 
{
	on_death = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
	on_spawned_dead = "HideMeshSegment( armour_AbyssFlameBearer|AbyssBearer_glow|AbyssBearer_glow );" 
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/FlameBearerAbyssSpawned"] = {
    name = "Deep Stalker",
    life = 1,
    energyShield = 0.25,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "Melee",
        "AbyssVoidbearerProjectile",
        "WalkEmergeSynthesis",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssVoidbearerProjectile"] = {
    name = "AbyssVoidbearerProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {38, -30, 100, 0.8, 1.2, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3},  },
        [2] = {38, -30, 100, 0.8, 1.2, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSynthesis"] = {
    name = "WalkEmergeSynthesis",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {1},  },
    },
}