Acechador del pozo
Demonio
Área: Profundidades abisales
Recuperas un 4% de vida cuando pierdes una Carga de espíritu
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Well Creeper
Spectre | N |
---|---|
Area | Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales, Profundidades abisales |
Tags | abyss_commander_monster, abyssal, Lanzador de hechizos, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height, undying, very_fast_movement |
Vida
300%
Evasión
+30%
Ailment Threshold
300%
Resistencia
30 30 30 20
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
250%
Model Size
161%
Type
AbyssCityStalker
Metadata
UndyingAbyss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
19,300
Armadura
28,790
Evasión
6,161
Escudo de energía
0
Damage
523
Daño de hechizos
523
Precisión
290
Attack Time
1.245
Experiencia
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 418–628
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UndyingMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 129.9 a 194.9 de daño físico
base is projectile [1]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
triggered skill use animation event [1]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
triggered skill use animation event [1]
UndyingMortarFan
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 48.73 a 73.1 de daño físico
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact direction [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact direction [1]
AbyssUndyingSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige de 296.1 a 444.1 de daño físico
active skill area of effect radius +% final [-50]
is area damage [1]
active skill area of effect radius +% final [-50]
is area damage [1]
AbyssLichBossPhysicalBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Tiempo de lanzamiento: 1.5 seg
Inflige de 428.5 a 642.7 de daño físico
La duración base es de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [28]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
number of beacons [1]
La duración base es de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [28]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
number of beacons [1]
Object Type
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" extends "Metadata/Monsters/Skeletons/AbyssCorpseSink" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/CityStalkers/CityStalker" Life { on_death = "HideMeshSegment( glow_meshShape ); HideMeshSegment( glow_plane5Shape ); HideMeshSegment( glow_plane6Shape );" on_spawned_dead = "HideMeshSegment( glow_meshShape ); HideMeshSegment( glow_plane5Shape ); HideMeshSegment( glow_plane6Shape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/UndyingAbyss"] = { name = "Well Creeper", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "AbyssUndyingSpellNova", "MeleeAtAnimationSpeed", "AbyssLichBossPhysicalBeacon", "UndyingMortar", "UndyingMortarFan", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssUndyingSpellNova"] = { name = "AbyssUndyingSpellNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichBossPhysicalBeacon"] = { name = "AbyssLichBossPhysicalBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "number_of_beacons", "beacon_placement_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, 1, 28, -60, -40, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2200, 1, 28, -60, -40, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2000, 1, 28, -60, -40, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UndyingMortar"] = { name = "UndyingMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UndyingMortarFan"] = { name = "UndyingMortarFan", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Recuperas un 4% de vida cuando pierdes una Carga de espíritu
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Acechador del pozo
Demonio
Área: Mapa de Zigurat
Recuperas un 4% de vida cuando pierdes una Carga de espíritu
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Well Creeper
Spectre | N |
---|---|
Area | Mapa de Zigurat |
Tags | abyss_commander_monster, abyssal, Lanzador de hechizos, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height, undying, very_fast_movement |
Packs |
Vida
300%
Evasión
+30%
Ailment Threshold
300%
Resistencia
30 30 30 20
Damage
140%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiencia
250%
Model Size
161%
Type
AbyssCityStalker
Metadata
UndyingAbyssStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
84
Vida
105,885
Armadura
99,834
Evasión
10,556
Escudo de energía
0
Damage
1,334
Daño de hechizos
1,334
Precisión
538
Attack Time
1.245
Experiencia
33,125
Ailment Threshold
105,885
Chill
335
Shock
335
Brittle
1,894
Scorch
335
Sap
925
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1068–1601
Probabilidad de golpe crítico: 5%
Attack Time: 1.245 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UndyingMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 208.5 a 312.8 de daño físico
base is projectile [1]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
triggered skill use animation event [1]
base is projectile [1]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
triggered skill use animation event [1]
UndyingMortarFan
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 6 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 78.2 a 117.3 de daño físico
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact direction [1]
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact direction [1]
AbyssUndyingSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige de 497.7 a 746.6 de daño físico
active skill area of effect radius +% final [-50]
is area damage [1]
active skill area of effect radius +% final [-50]
is area damage [1]
AbyssLichBossPhysicalBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Tiempo de lanzamiento: 1.5 seg
Inflige de 739.6 a 1109 de daño físico
La duración base es de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [28]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
number of beacons [1]
La duración base es de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [28]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
number of beacons [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/UndyingAbyssStandalone"] = { name = "Well Creeper", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.4, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "AbyssUndyingSpellNova", "MeleeAtAnimationSpeed", "AbyssLichBossPhysicalBeacon", "UndyingMortar", "UndyingMortarFan", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AbyssUndyingSpellNova"] = { name = "AbyssUndyingSpellNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AbyssLichBossPhysicalBeacon"] = { name = "AbyssLichBossPhysicalBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "number_of_beacons", "beacon_placement_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, 1, 28, -60, -40, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2200, 1, 28, -60, -40, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2000, 1, 28, -60, -40, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UndyingMortar"] = { name = "UndyingMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UndyingMortarFan"] = { name = "UndyingMortarFan", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Recuperas un 4% de vida cuando pierdes una Carga de espíritu
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
Id | SpiritChargeTier2 |
---|---|
Family | SpiritCharge |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,20]
Id | VariableEmergeSpeedAbyss |
---|---|
Family | VariableEmergeSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |