MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
ผู้คืบคลานใต้บ่อ
ปีศาจ
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
เติมพลังชีวิต 4% เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Well Creeper
Spectre
Areaเบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส
Tagsabyss_commander_monster, abyssal, นักเวท, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height, undying, very_fast_movement
พลังชีวิต
299%
การหลบหลีก
+30%
Ailment Threshold
299%
ค่าต้านทาน
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
140%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
161%
Type
AbyssCityStalker
Metadata
UndyingAbyss
เลเวล
78
พลังชีวิต
54,532
ค่าเกราะ
62,934
อัตราการหลบหลีก
8,667
Damage
945
ความเสียหายเวท
945
ความแม่นยำ
856
Attack Time
1.245
ค่าประสบการณ์
21,660
Minion Life
10,846
Minion Damage
783
Ailment Threshold
54,532
Chill
172
Shock
172
Brittle
976
Scorch
172
Sap
476
Phys Convert Ele
290%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 7561134
โอกาสคริติคอล: 5%
Attack Time: 1.245 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
UndyingMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base is projectile [1]
is area damage [1]
projectile spread radius [10]
projectile uses contact position [1]
spell maximum base physical damage [295.6]
spell minimum base physical damage [197.1]
triggered skill use animation event [1]
UndyingMortarFan
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile uses contact direction [1]
spell maximum base physical damage [110.9]
spell minimum base physical damage [73.91]
AbyssUndyingSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
active skill area of effect radius +% final [-50]
is area damage [1]
spell maximum base physical damage [693.5]
spell minimum base physical damage [462.3]
AbyssLichBossPhysicalBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
เวลาร่าย: 1.5 วินาที
ระยะเวลาพื้นฐาน 2 วินาที
active skill area of effect radius +% final [-40]
beacon placement radius [28]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
number of beacons [1]
spell maximum base physical damage [1020]
spell minimum base physical damage [680.2]

Object Type

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/UndyingAbyss"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Well Creeper",
    life = 2.99,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "AbyssUndyingSpellNova",
        "MeleeAtAnimationSpeed",
        "AbyssLichBossPhysicalBeacon",
        "UndyingMortar",
        "UndyingMortarFan",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssUndyingSpellNova"] = {
    name = "AbyssUndyingSpellNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssLichBossPhysicalBeacon"] = {
    name = "AbyssLichBossPhysicalBeacon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "number_of_beacons",
        "beacon_placement_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2500, 1, 28, -60, -40, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2200, 1, 28, -60, -40, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2000, 1, 28, -60, -40, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UndyingMortar"] = {
    name = "UndyingMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UndyingMortarFan"] = {
    name = "UndyingMortarFan",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
เติมพลังชีวิต 4% เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
FamilySpiritCharge
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • spirit charge tier 2 2 Global
  • maximum spirit charges 3 3 Global
  • monster spirit charges are infinite 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • gain % life when spirit charge expires or consumed 4 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • keyval
    Life.corpse_sink_delay_ms4000
    Life.corpse_sink_time_ms20000
    Actor.basic_actionEmerge
    Well Creeper
    ปีศาจ
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    ด่าน: Ziggurat Map
    เติมพลังชีวิต 4% เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Spectre
    AreaZiggurat Map
    Tagsabyss_commander_monster, abyssal, นักเวท, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, melee, not_int, not_str, physical_affinity, ranged, red_blood, small_height, undying, very_fast_movement
    Packs
  • Ziggurat Map: Well Creeper, Deep Stalker, Corpse Thief
  • พลังชีวิต
    299%
    การหลบหลีก
    +30%
    Ailment Threshold
    299%
    ค่าต้านทาน
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    140%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    175%
    Model Size
    161%
    Type
    AbyssCityStalker
    Metadata
    UndyingAbyssStandalone
    เลเวล
    84
    พลังชีวิต
    105,532
    ค่าเกราะ
    99,834
    อัตราการหลบหลีก
    10,556
    Damage
    1,334
    ความเสียหายเวท
    1,334
    ความแม่นยำ
    1,076
    Attack Time
    1.245
    ค่าประสบการณ์
    23,188
    Minion Life
    19,945
    Minion Damage
    1,132
    Ailment Threshold
    105,532
    Chill
    334
    Shock
    334
    Brittle
    1,888
    Scorch
    334
    Sap
    922
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 10681601
    โอกาสคริติคอล: 5%
    Attack Time: 1.245 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    UndyingMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]
    projectile uses contact position [1]
    spell maximum base physical damage [377.1]
    spell minimum base physical damage [251.4]
    triggered skill use animation event [1]
    UndyingMortarFan
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 6 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ โพรเจกไทล์ของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile uses contact direction [1]
    spell maximum base physical damage [141.4]
    spell minimum base physical damage [94.28]
    AbyssUndyingSpellNova
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    เวลาร่าย: 1 วินาที
    active skill area of effect radius +% final [-50]
    is area damage [1]
    spell maximum base physical damage [900.2]
    spell minimum base physical damage [600.1]
    AbyssLichBossPhysicalBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    เวลาร่าย: 1.5 วินาที
    ระยะเวลาพื้นฐาน 2 วินาที
    active skill area of effect radius +% final [-40]
    beacon placement radius [28]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    number of beacons [1]
    spell maximum base physical damage [1338]
    spell minimum base physical damage [891.7]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/UndyingAbyssStandalone"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Well Creeper",
        life = 2.99,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "AbyssUndyingSpellNova",
            "MeleeAtAnimationSpeed",
            "AbyssLichBossPhysicalBeacon",
            "UndyingMortar",
            "UndyingMortarFan",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssUndyingSpellNova"] = {
        name = "AbyssUndyingSpellNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssLichBossPhysicalBeacon"] = {
        name = "AbyssLichBossPhysicalBeacon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "number_of_beacons",
            "beacon_placement_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2500, 1, 28, -60, -40, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2200, 1, 28, -60, -40, levelRequirement = 42, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2000, 1, 28, -60, -40, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UndyingMortar"] = {
        name = "UndyingMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UndyingMortarFan"] = {
        name = "UndyingMortarFan",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    เติมพลังชีวิต 4% เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • spirit charge tier 2 2 Global
  • maximum spirit charges 3 3 Global
  • monster spirit charges are infinite 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • gain % life when spirit charge expires or consumed 4 4 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • cannot be used as minion [1]
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be used as minion 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • Edit

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