MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Ravisseur de cadavres
Bête
IconEnemyResistanceCold
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
base secondary skill effect duration [2000]
spell maximum action distance +% [-55]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Corpse Thief
Spectre
Spectre OverrideMetadata/Monsters/ParasiticSquid/ParasiticSquidAbyssSpectre
AreaProfondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales, Profondeurs abyssales
Tagsabyssal, beast, Lanceur de sorts, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slow_movement
Vie
170%
Energy Shield From Life
50%
Évasion
+50%
Ailment Threshold
170%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ParasiticSquidAbyss
Metadata
ParasiticSquidAbyss_
Niveau
78
Vie
31,005
Armure
62,934
Score d'Évasion
10,001
Bouclier d'énergie
9,629
Damage
675
Dégâts des sorts
675
Précision
856
Attack Time
1.755
Expérience
12,377
Minion Life
6,166
Minion Energy Shield
1,915
Minion Damage
559
Ailment Threshold
31,005
Chill
98
Shock
98
Brittle
555
Scorch
98
Sap
271
Phys Convert Ele
290%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 540810
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
GraspingTentacles
Spell, Area, Duration, Damage, AreaSpell
Temps d'incantation: 3 sec.
Temps de recharge: 8 sec.
La Durée de base est de secondes
38.469135802469% de Réduction de la Vitesse d'attaque
38.469135802469% de Réduction de la Vitesse de déplacement
active skill area of effect radius +% final [-28]
cannot stun [1]
cast speed +% from grasping tentacles [-38.46913580246914]
grasping ornament placement radius [16]
number of grasping ornaments [15]
spell maximum base physical damage [174.3]
spell minimum base physical damage [116.2]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Animated
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyss_"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Corpse Thief",
    life = 1.7,
    energyShield = 0.5,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "GraspingTentacles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GraspingTentacles"] = {
    name = "GraspingTentacles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "attack_speed_+%",
        "cast_speed_+%_from_grasping_tentacles",
        "base_movement_velocity_+%",
        "number_of_grasping_ornaments",
        "base_skill_effect_duration",
        "grasping_ornament_placement_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
    },
}
Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
FamilySpiritCharge
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • spirit charge tier 1 1 Global
  • maximum spirit charges 0 0 Global
  • monster spirit charges are infinite 0 0 Global — Valeur fixe
  • gain % life when spirit charge expires or consumed 0 0 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell maximum action distance +% -55 -55 Global
  • base secondary skill effect duration 2000 2000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • Ravisseur de cadavres
    Bête
    IconEnemyResistanceCold
    Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Corpse Thief
    Spectre
    AreaZiggourat, Carte
    Tagsabyssal, beast, Lanceur de sorts, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slow_movement
    Packs
  • Ziggourat, Carte: Rampant du Puits, Traqueur des profondeurs, Ravisseur de cadavres
  • Vie
    170%
    Energy Shield From Life
    50%
    Évasion
    +50%
    Ailment Threshold
    170%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    ParasiticSquidAbyss
    Metadata
    ParasiticSquidAbyssStandalone
    Niveau
    84
    Vie
    60,002
    Armure
    99,834
    Score d'Évasion
    12,180
    Bouclier d'énergie
    13,825
    Damage
    953
    Dégâts des sorts
    953
    Précision
    1,076
    Attack Time
    1.755
    Expérience
    13,250
    Minion Life
    11,340
    Minion Energy Shield
    2,613
    Minion Damage
    808
    Ailment Threshold
    60,002
    Chill
    190
    Shock
    190
    Brittle
    1,073
    Scorch
    190
    Sap
    524
    Phys Convert Ele
    300%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 7631144
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    GraspingTentacles
    Spell, Area, Duration, Damage, AreaSpell
    Temps d'incantation: 3 sec.
    Temps de recharge: 8 sec.
    La Durée de base est de secondes
    40% de Réduction de la Vitesse d'attaque
    40% de Réduction de la Vitesse de déplacement
    active skill area of effect radius +% final [-28]
    cannot stun [1]
    cast speed +% from grasping tentacles [-40]
    grasping ornament placement radius [16]
    number of grasping ornaments [15]
    spell maximum base physical damage [231.6]
    spell minimum base physical damage [154.4]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssStandalone"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Corpse Thief",
        life = 1.7,
        energyShield = 0.5,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GraspingTentacles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingTentacles"] = {
        name = "GraspingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "attack_speed_+%",
            "cast_speed_+%_from_grasping_tentacles",
            "base_movement_velocity_+%",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    
    Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    FamilySpiritCharge
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spirit charge tier 1 1 Global
  • maximum spirit charges 0 0 Global
  • monster spirit charges are infinite 0 0 Global — Valeur fixe
  • gain % life when spirit charge expires or consumed 0 0 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell maximum action distance +% -55 -55 Global
  • base secondary skill effect duration 2000 2000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • Ravisseur de cadavres
    Bête
    IconEnemyResistanceCold
    Corpse Thief
    Spectre
    Tagsabyssal, beast, Lanceur de sorts, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, melee, not_str, physical_affinity, reptile_beast, slow_movement
    Vie
    170%
    Energy Shield From Life
    50%
    Évasion
    +50%
    Ailment Threshold
    170%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    ParasiticSquidAbyss
    Metadata
    ParasiticSquidAbyssSpectre
    Niveau
    68
    Vie
    10,937
    Armure
    28,790
    Score d'Évasion
    7,109
    Bouclier d'énergie
    5,208
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1.755
    Expérience
    10,255
    Minion Life
    2,372
    Minion Energy Shield
    1,130
    Minion Damage
    298
    Ailment Threshold
    10,937
    Chill
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299448
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    GraspingTentacles
    Spell, Area, Duration, Damage, AreaSpell
    Temps d'incantation: 3 sec.
    Temps de recharge: 8 sec.
    La Durée de base est de secondes
    34.641975308642% de Réduction de la Vitesse d'attaque
    34.641975308642% de Réduction de la Vitesse de déplacement
    active skill area of effect radius +% final [-28]
    cannot stun [1]
    cast speed +% from grasping tentacles [-34.641975308641975]
    grasping ornament placement radius [16]
    number of grasping ornaments [15]
    spell maximum base physical damage [107.4]
    spell minimum base physical damage [71.6]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssSpectre"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Corpse Thief",
        life = 1.7,
        energyShield = 0.5,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GraspingTentacles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingTentacles"] = {
        name = "GraspingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "attack_speed_+%",
            "cast_speed_+%_from_grasping_tentacles",
            "base_movement_velocity_+%",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    
    Ravisseur de cadavres
    Bête
    IconEnemyResistanceCold
    Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Corpse Thief
    Spectre
    Spectre OverrideMetadata/Monsters/ParasiticSquid/ParasiticSquidAbyssSpectre
    AreaÉtendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales, Étendues abyssales
    Tagsabyssal, beast, Lanceur de sorts, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, no_pantheon_mod, not_str, physical_affinity, reptile_beast, slow_movement
    Vie
    170%
    Energy Shield From Life
    50%
    Évasion
    +50%
    Ailment Threshold
    170%
    Résistance
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    ParasiticSquidDelve
    Metadata
    ParasiticSquidAbyssDelve
    Niveau
    68
    Vie
    10,937
    Armure
    28,790
    Score d'Évasion
    7,109
    Bouclier d'énergie
    5,208
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1.755
    Expérience
    10,255
    Minion Life
    2,372
    Minion Energy Shield
    1,130
    Minion Damage
    298
    Ailment Threshold
    10,937
    Chill
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299448
    Chances de coup critique: 5%
    Attack Time: 1.755 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    GraspingTentacles
    Spell, Area, Duration, Damage, AreaSpell
    Temps d'incantation: 3 sec.
    Temps de recharge: 8 sec.
    La Durée de base est de secondes
    34.641975308642% de Réduction de la Vitesse d'attaque
    34.641975308642% de Réduction de la Vitesse de déplacement
    active skill area of effect radius +% final [-28]
    cannot stun [1]
    cast speed +% from grasping tentacles [-34.641975308641975]
    grasping ornament placement radius [16]
    number of grasping ornaments [15]
    spell maximum base physical damage [107.4]
    spell minimum base physical damage [71.6]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssDelve"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Corpse Thief",
        life = 1.7,
        energyShield = 0.5,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GraspingTentacles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingTentacles"] = {
        name = "GraspingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "attack_speed_+%",
            "cast_speed_+%_from_grasping_tentacles",
            "base_movement_velocity_+%",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    
    Vous Récupérez % de Vie lorsque vous perdez une Charge d'esprit
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    FamilySpiritCharge
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spirit charge tier 1 1 Global
  • maximum spirit charges 0 0 Global
  • monster spirit charges are infinite 0 0 Global — Valeur fixe
  • gain % life when spirit charge expires or consumed 0 0 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell maximum action distance +% -55 -55 Global
  • base secondary skill effect duration 2000 2000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • Edit

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