MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Leichendieb
Bestie
IconEnemyResistanceCold
Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
base secondary skill effect duration [2000]
spell maximum action distance +% [-55]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Corpse Thief
Spectre
Spectre OverrideMetadata/Monsters/ParasiticSquid/ParasiticSquidAbyssSpectre
AreaAbgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen
Tagsabyssal, beast, Zauberer, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slow_movement
Leben
170%
Energy Shield From Life
50%
Ausweichen
+50%
Ailment Threshold
170%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ParasiticSquidAbyss
Metadata
ParasiticSquidAbyss_
Stufe
78
Leben
31,005
Rüstung
62,934
Ausweichwert
10,001
Energieschild
9,629
Damage
675
Zauberschaden
675
Genauigkeit
856
Attack Time
1.755
Erfahrung
12,377
Minion Life
6,166
Minion Energy Shield
1,915
Minion Damage
559
Ailment Threshold
31,005
Chill
98
Shock
98
Brittle
555
Scorch
98
Sap
271
Phys Convert Ele
290%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 540810
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
GraspingTentacles
Spell, Area, Duration, Damage, AreaSpell
Zauberzeit: 3 Sek.
Abklingzeit: 8 Sek.
Basisdauer beträgt Sekunden
38.469135802469% verringerte Angriffsgeschwindigkeit
38.469135802469% verringerte Bewegungsgeschwindigkeit
active skill area of effect radius +% final [-28]
cannot stun [1]
cast speed +% from grasping tentacles [-38.46913580246914]
grasping ornament placement radius [16]
number of grasping ornaments [15]
spell maximum base physical damage [174.3]
spell minimum base physical damage [116.2]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Animated
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyss_"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Corpse Thief",
    life = 1.7,
    energyShield = 0.5,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "GraspingTentacles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GraspingTentacles"] = {
    name = "GraspingTentacles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "attack_speed_+%",
        "cast_speed_+%_from_grasping_tentacles",
        "base_movement_velocity_+%",
        "number_of_grasping_ornaments",
        "base_skill_effect_duration",
        "grasping_ornament_placement_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
    },
}
Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
FamilySpiritCharge
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • spirit charge tier 1 1 Global
  • maximum spirit charges 0 0 Global
  • monster spirit charges are infinite 0 0 Global — Nicht skalierbarer Wert
  • gain % life when spirit charge expires or consumed 0 0 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • spell maximum action distance +% -55 -55 Global
  • base secondary skill effect duration 2000 2000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • Leichendieb
    Bestie
    IconEnemyResistanceCold
    Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Corpse Thief
    Spectre
    Area'Zikkurat'-Karte
    Tagsabyssal, beast, Zauberer, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slow_movement
    Packs
  • 'Zikkurat'-Karte: Tiefenkriecher, Tiefenlauerer, Leichendieb
  • Leben
    170%
    Energy Shield From Life
    50%
    Ausweichen
    +50%
    Ailment Threshold
    170%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    ParasiticSquidAbyss
    Metadata
    ParasiticSquidAbyssStandalone
    Stufe
    84
    Leben
    60,002
    Rüstung
    99,834
    Ausweichwert
    12,180
    Energieschild
    13,825
    Damage
    953
    Zauberschaden
    953
    Genauigkeit
    1,076
    Attack Time
    1.755
    Erfahrung
    13,250
    Minion Life
    11,340
    Minion Energy Shield
    2,613
    Minion Damage
    808
    Ailment Threshold
    60,002
    Chill
    190
    Shock
    190
    Brittle
    1,073
    Scorch
    190
    Sap
    524
    Phys Convert Ele
    300%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 7631144
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    GraspingTentacles
    Spell, Area, Duration, Damage, AreaSpell
    Zauberzeit: 3 Sek.
    Abklingzeit: 8 Sek.
    Basisdauer beträgt Sekunden
    40% verringerte Angriffsgeschwindigkeit
    40% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [-28]
    cannot stun [1]
    cast speed +% from grasping tentacles [-40]
    grasping ornament placement radius [16]
    number of grasping ornaments [15]
    spell maximum base physical damage [231.6]
    spell minimum base physical damage [154.4]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssStandalone"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Corpse Thief",
        life = 1.7,
        energyShield = 0.5,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GraspingTentacles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingTentacles"] = {
        name = "GraspingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "attack_speed_+%",
            "cast_speed_+%_from_grasping_tentacles",
            "base_movement_velocity_+%",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    
    Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier 1 1 Global
  • maximum spirit charges 0 0 Global
  • monster spirit charges are infinite 0 0 Global — Nicht skalierbarer Wert
  • gain % life when spirit charge expires or consumed 0 0 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • spell maximum action distance +% -55 -55 Global
  • base secondary skill effect duration 2000 2000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • Leichendieb
    Bestie
    IconEnemyResistanceCold
    Corpse Thief
    Spectre
    Tagsabyssal, beast, Zauberer, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, melee, not_str, physical_affinity, reptile_beast, slow_movement
    Leben
    170%
    Energy Shield From Life
    50%
    Ausweichen
    +50%
    Ailment Threshold
    170%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    ParasiticSquidAbyss
    Metadata
    ParasiticSquidAbyssSpectre
    Stufe
    68
    Leben
    10,937
    Rüstung
    28,790
    Ausweichwert
    7,109
    Energieschild
    5,208
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.755
    Erfahrung
    10,255
    Minion Life
    2,372
    Minion Energy Shield
    1,130
    Minion Damage
    298
    Ailment Threshold
    10,937
    Chill
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299448
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    GraspingTentacles
    Spell, Area, Duration, Damage, AreaSpell
    Zauberzeit: 3 Sek.
    Abklingzeit: 8 Sek.
    Basisdauer beträgt Sekunden
    34.641975308642% verringerte Angriffsgeschwindigkeit
    34.641975308642% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [-28]
    cannot stun [1]
    cast speed +% from grasping tentacles [-34.641975308641975]
    grasping ornament placement radius [16]
    number of grasping ornaments [15]
    spell maximum base physical damage [107.4]
    spell minimum base physical damage [71.6]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssSpectre"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Corpse Thief",
        life = 1.7,
        energyShield = 0.5,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GraspingTentacles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingTentacles"] = {
        name = "GraspingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "attack_speed_+%",
            "cast_speed_+%_from_grasping_tentacles",
            "base_movement_velocity_+%",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    
    Leichendieb
    Bestie
    IconEnemyResistanceCold
    Gebiet: Tiefenstadt
    Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Corpse Thief
    Spectre
    Spectre OverrideMetadata/Monsters/ParasiticSquid/ParasiticSquidAbyssSpectre
    AreaTiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt
    Tagsabyssal, beast, Zauberer, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, no_pantheon_mod, not_str, physical_affinity, reptile_beast, slow_movement
    Leben
    170%
    Energy Shield From Life
    50%
    Ausweichen
    +50%
    Ailment Threshold
    170%
    Widerstand
    IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    ParasiticSquidDelve
    Metadata
    ParasiticSquidAbyssDelve
    Stufe
    68
    Leben
    10,937
    Rüstung
    28,790
    Ausweichwert
    7,109
    Energieschild
    5,208
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.755
    Erfahrung
    10,255
    Minion Life
    2,372
    Minion Energy Shield
    1,130
    Minion Damage
    298
    Ailment Threshold
    10,937
    Chill
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299448
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    GraspingTentacles
    Spell, Area, Duration, Damage, AreaSpell
    Zauberzeit: 3 Sek.
    Abklingzeit: 8 Sek.
    Basisdauer beträgt Sekunden
    34.641975308642% verringerte Angriffsgeschwindigkeit
    34.641975308642% verringerte Bewegungsgeschwindigkeit
    active skill area of effect radius +% final [-28]
    cannot stun [1]
    cast speed +% from grasping tentacles [-34.641975308641975]
    grasping ornament placement radius [16]
    number of grasping ornaments [15]
    spell maximum base physical damage [107.4]
    spell minimum base physical damage [71.6]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Animated
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssDelve"] = {
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        name = "Corpse Thief",
        life = 1.7,
        energyShield = 0.5,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GraspingTentacles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingTentacles"] = {
        name = "GraspingTentacles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "attack_speed_+%",
            "cast_speed_+%_from_grasping_tentacles",
            "base_movement_velocity_+%",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    
    Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier 1 1 Global
  • maximum spirit charges 0 0 Global
  • monster spirit charges are infinite 0 0 Global — Nicht skalierbarer Wert
  • gain % life when spirit charge expires or consumed 0 0 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • spell maximum action distance +% -55 -55 Global
  • base secondary skill effect duration 2000 2000 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% -66 -66 Global
  • monster beyond portal chance +% final -66 -66 Global
  • emerge speed +% [0,20]
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% 0 20 Global
  • Edit

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