盗灵贼
野兽
当精神球失效或被消耗时,回复 % 生命
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
base secondary skill effect duration [2000]
spell maximum action distance +% [-55]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
monster no map drops [1]
Corpse Thief
幽魂Y
幽魂 取代Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssSpectre
地区灵祭塔庙, 绝望深渊, 绝望深渊, 绝望深渊, 绝望深渊, 绝望深渊
标签abyssal, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, not_str, physical_affinity, reptile_beast, slow_movement
Packs
  • 灵祭塔庙: 健硕爬行兽, 深沉之影, 盗灵贼
  • 生命
    170%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    170%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    ParasiticSquidAbyss
    Metadata
    ParasiticSquidAbyss_
    等级
    84
    生命
    60,002
    护甲
    99,834
    闪避值
    12,180
    能量护盾
    8,133
    伤害
    953
    法术伤害
    953
    命中
    538
    攻击间隔
    1.755
    经验值
    13,250
    异常状态临界值
    60,002
    冰缓
    190
    Shock
    190
    Brittle
    1,073
    Scorch
    190
    Sap
    524
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 763–1144
    攻击暴击率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GraspingTentacles
    法术, 范围, 持续时间, 伤害, 范围法术
    施放间隔: 3 秒
    冷却时间: 8 秒
    造成 154.4 - 231.6 物理伤害
    你的击中不能眩晕敌人
    基础持续时间为 秒
    攻击速度减慢 40%
    移动速度减慢 40%
    active skill area of effect radius +% final [-28]
    cast speed +% from grasping tentacles [-40]
    grasping ornament placement radius [16]
    number of grasping ornaments [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyss_"] = {
        name = "Corpse Thief",
        life = 1.7,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GraspingTentacles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingTentacles"] = {
        name = "GraspingTentacles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "attack_speed_+%",
            "cast_speed_+%_from_grasping_tentacles",
            "base_movement_velocity_+%",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    
    当精神球失效或被消耗时,回复 % 生命
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    IdSpiritChargeTier1
    FamilySpiritCharge
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • spirit charge tier Min: 1 Max: 1 全域
  • maximum spirit charges Min: 0 Max: 0 全域
  • monster spirit charges are infinite Min: 0 Max: 0 全域
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    IdParasiticSquidGraspingTentaclesStats
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -55 Max: -55 全域
  • base secondary skill effect duration Min: 2000 Max: 2000 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 偷尸贼
    野兽
    Corpse Thief
    幽魂Y
    标签abyssal, beast, 施法, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, melee, not_str, physical_affinity, reptile_beast, slow_movement
    生命
    170%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    170%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    ParasiticSquidAbyss
    Metadata
    ParasiticSquidAbyssSpectre
    等级
    68
    生命
    10,937
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.755
    经验值
    10,255
    异常状态临界值
    10,937
    冰缓
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GraspingTentacles
    法术, 范围, 持续时间, 伤害, 范围法术
    施放间隔: 3 秒
    冷却时间: 8 秒
    造成 86.33 - 129.5 物理伤害
    你的击中不能眩晕敌人
    基础持续时间为 秒
    攻击速度减慢 34.641975308642%
    移动速度减慢 34.641975308642%
    active skill area of effect radius +% final [-28]
    cast speed +% from grasping tentacles [-34.641975308641975]
    grasping ornament placement radius [16]
    number of grasping ornaments [15]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssSpectre"] = {
        name = "Corpse Thief",
        life = 1.7,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GraspingTentacles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingTentacles"] = {
        name = "GraspingTentacles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "attack_speed_+%",
            "cast_speed_+%_from_grasping_tentacles",
            "base_movement_velocity_+%",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    
    偷尸贼
    野兽
    区域: 深渊之城
    当精神球失效或被消耗时,回复 % 生命
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    monster no map drops [1]
    Corpse Thief
    幽魂Y
    幽魂 取代Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssSpectre
    地区深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城, 深渊之城
    标签abyssal, beast, 施法, delve_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_height, melee, no_pantheon_mod, not_str, physical_affinity, reptile_beast, slow_movement
    生命
    170%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    170%
    抗性
    0 40 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.755 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    ParasiticSquidDelve
    Metadata
    ParasiticSquidAbyssDelve
    等级
    68
    生命
    10,937
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.755
    经验值
    10,255
    异常状态临界值
    10,937
    冰缓
    35
    Shock
    35
    Brittle
    196
    Scorch
    35
    Sap
    96
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.755 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GraspingTentacles
    法术, 范围, 持续时间, 伤害, 范围法术
    施放间隔: 3 秒
    冷却时间: 8 秒
    造成 86.33 - 129.5 物理伤害
    你的击中不能眩晕敌人
    基础持续时间为 秒
    攻击速度减慢 34.641975308642%
    移动速度减慢 34.641975308642%
    active skill area of effect radius +% final [-28]
    cast speed +% from grasping tentacles [-34.641975308641975]
    grasping ornament placement radius [16]
    number of grasping ornaments [15]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiticSquid/ParasiticSquidAbyssDelve"] = {
        name = "Corpse Thief",
        life = 1.7,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GraspingTentacles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GraspingTentacles"] = {
        name = "GraspingTentacles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "attack_speed_+%",
            "cast_speed_+%_from_grasping_tentacles",
            "base_movement_velocity_+%",
            "number_of_grasping_ornaments",
            "base_skill_effect_duration",
            "grasping_ornament_placement_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -9, -9, -9, 15, 3, 16, -28, levelRequirement = 1, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, -40, -40, -40, 15, 3, 16, -28, levelRequirement = 82, statInterpolation = {3, 3, 2, 2, 2},  cost = { }, },
        },
    }
    
    当精神球失效或被消耗时,回复 % 生命
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    IdSpiritChargeTier1
    FamilySpiritCharge
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • spirit charge tier Min: 1 Max: 1 全域
  • maximum spirit charges Min: 0 Max: 0 全域
  • monster spirit charges are infinite Min: 0 Max: 0 全域
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • base secondary skill effect duration [2000]
    spell maximum action distance +% [-55]
    IdParasiticSquidGraspingTentaclesStats
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • spell maximum action distance +% Min: -55 Max: -55 全域
  • base secondary skill effect duration Min: 2000 Max: 2000 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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