Wellwing
สัตว์ร้าย
เติมพลังชีวิต % เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
SpectreY
Spectre OverrideMetadata/Monsters/MineBat/MineBatAbyssSpectre
Areaเบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส, เบื้องลึกอะบิส
Tagsabyssal, animal_claw_weapon, beast, นักเวท, cold_affinity, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
พลังชีวิต
182%
การหลบหลีก
+20%
Ailment Threshold
182%
ค่าต้านทาน
0 0 40 0
Damage
173%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
110%
Model Size
100%
Type
MineBatAbyss
Metadata
MineBatAbyss
เลเวล
68
พลังชีวิต
11,709
ค่าเกราะ
28,790
การหลบหลีก
5,687
โล่พลังงาน
0
Damage
646
ความเสียหายเวท
646
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
11,281
Ailment Threshold
11,709
Chill
37
Shock
37
Brittle
209
Scorch
37
Sap
102
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 517–775
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MineBatAbyssVomitCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
เยือกแข็งเรียงหลั่น (Glacial Cascade)
โอกาสคริติคอล: 6%
ประสิทธิภาพการเสริมความเสียหาย: 80%
เวลาร่าย: 0.8 วินาที
คูลดาวน์: 2.5 วินาที
แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
สร้างความเสียหาย กายภาพ 100.9 ถึง 155.2
สร้างความเสียหาย น้ำแข็ง 186.2 ถึง 283.2
ทำให้เกิด การปะทุ +5 ครั้ง
active skill area of effect radius +% final [-50]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life 
{
on_death = "HideMeshSegment( glow_meshShape );" 
on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MineBat/MineBatAbyss"] = {
    name = "Wellwing",
    life = 1.82,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MineBatAbyssVomitCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MineBatAbyssVomitCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
เติมพลังชีวิต % เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
IdSpiritChargeTier1
FamilySpiritCharge
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Wellwing
    สัตว์ร้าย
    ด่าน: Ziggurat Map
    เติมพลังชีวิต % เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    SpectreY
    AreaZiggurat Map
    Tagsabyssal, animal_claw_weapon, beast, นักเวท, cold_affinity, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Packs
  • Ziggurat Map: Wellwing Matriarch, Wellwing
  • พลังชีวิต
    182%
    การหลบหลีก
    +20%
    Ailment Threshold
    182%
    ค่าต้านทาน
    0 0 40 0
    Damage
    173%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    MineBatAbyss
    Metadata
    MineBatAbyssStandalone
    เลเวล
    84
    พลังชีวิต
    64,237
    ค่าเกราะ
    99,834
    การหลบหลีก
    9,744
    โล่พลังงาน
    0
    Damage
    1,649
    ความเสียหายเวท
    1,649
    ความแม่นยำ
    538
    Attack Time
    1.5
    ค่าประสบการณ์
    14,575
    Ailment Threshold
    64,237
    Chill
    203
    Shock
    203
    Brittle
    1,149
    Scorch
    203
    Sap
    561
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1319–1979
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MineBatAbyssVomitCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    เยือกแข็งเรียงหลั่น (Glacial Cascade)
    โอกาสคริติคอล: 6%
    ประสิทธิภาพการเสริมความเสียหาย: 80%
    เวลาร่าย: 0.8 วินาที
    คูลดาวน์: 2.5 วินาที
    แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
    สร้างความเสียหาย กายภาพ 188.9 ถึง 290.6
    สร้างความเสียหาย น้ำแข็ง 348.7 ถึง 530.4
    ทำให้เกิด การปะทุ +5 ครั้ง
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatAbyssStandalone"] = {
        name = "Wellwing",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MineBatAbyssVomitCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MineBatAbyssVomitCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    เติมพลังชีวิต % เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    IdSpiritChargeTier1
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Wellwing
    สัตว์ร้าย
    เติมพลังชีวิต % เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    SpectreY
    Tagsabyssal, animal_claw_weapon, beast, นักเวท, cold_affinity, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    พลังชีวิต
    182%
    การหลบหลีก
    +20%
    Ailment Threshold
    182%
    ค่าต้านทาน
    0 0 40 0
    Damage
    173%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    MineBatAbyss
    Metadata
    MineBatAbyssSpectre
    เลเวล
    68
    พลังชีวิต
    11,709
    ค่าเกราะ
    28,790
    การหลบหลีก
    5,687
    โล่พลังงาน
    0
    Damage
    646
    ความเสียหายเวท
    646
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    11,281
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 517–775
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MineBatAbyssVomitCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    เยือกแข็งเรียงหลั่น (Glacial Cascade)
    โอกาสคริติคอล: 6%
    ประสิทธิภาพการเสริมความเสียหาย: 80%
    เวลาร่าย: 0.8 วินาที
    คูลดาวน์: 2.5 วินาที
    แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
    สร้างความเสียหาย กายภาพ 100.9 ถึง 155.2
    สร้างความเสียหาย น้ำแข็ง 186.2 ถึง 283.2
    ทำให้เกิด การปะทุ +5 ครั้ง
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatAbyssSpectre"] = {
        name = "Wellwing",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MineBatAbyssVomitCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MineBatAbyssVomitCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    เติมพลังชีวิต % เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    IdSpiritChargeTier1
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • Wellwing
    สัตว์ร้าย
    เติมพลังชีวิต % เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    emerge speed +% [0,20]
    SpectreY
    Spectre OverrideMetadata/Monsters/MineBat/MineBatAbyssSpectre
    Areaอาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส, อาณาเขตอะบิส
    Tagsabyssal, animal_claw_weapon, beast, นักเวท, cold_affinity, delve_monster, flesh_armour, flying, has_one_hand_sword, has_one_handed_melee, mammal_beast, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, red_blood, slow_movement
    พลังชีวิต
    182%
    การหลบหลีก
    +20%
    Ailment Threshold
    182%
    ค่าต้านทาน
    0 0 40 0
    Damage
    173%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    110%
    Model Size
    100%
    Type
    MineBatAbyssDelve
    Metadata
    MineBatAbyssDelve
    เลเวล
    68
    พลังชีวิต
    11,709
    ค่าเกราะ
    28,790
    การหลบหลีก
    5,687
    โล่พลังงาน
    0
    Damage
    646
    ความเสียหายเวท
    646
    ความแม่นยำ
    290
    Attack Time
    1.5
    ค่าประสบการณ์
    11,281
    Ailment Threshold
    11,709
    Chill
    37
    Shock
    37
    Brittle
    209
    Scorch
    37
    Sap
    102
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 517–775
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MineBatAbyssVomitCascade
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    เยือกแข็งเรียงหลั่น (Glacial Cascade)
    โอกาสคริติคอล: 6%
    ประสิทธิภาพการเสริมความเสียหาย: 80%
    เวลาร่าย: 0.8 วินาที
    คูลดาวน์: 2.5 วินาที
    แท่งน้ำแข็งปะทุออกมาจากพื้นเป็นขั้นบันไดเล็กๆ แต่ละขั้นจะสร้างความเสียหายให้กับศัตรูที่อยู่ในพื้นที่
    สร้างความเสียหาย กายภาพ 100.9 ถึง 155.2
    สร้างความเสียหาย น้ำแข็ง 186.2 ถึง 283.2
    ทำให้เกิด การปะทุ +5 ครั้ง
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatAbyssDelve"] = {
        name = "Wellwing",
        life = 1.82,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MineBatAbyssVomitCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MineBatAbyssVomitCascade"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "upheaval_number_of_spikes",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [2] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 3},  cost = { }, },
            [3] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 5, -50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    
    เติมพลังชีวิต % เมื่อคุณสูญเสีย Spirit Charge 1 ลูก
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    IdSpiritChargeTier1
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Edit

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