Recluse vaal
SpectreY
AreaL'Antre de la Tisseuse, La Forêt occidentale
Tagsanimal_claw_weapon, beast, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, slow_movement, spider
Packs
  • L'Antre de la Tisseuse: Recluse vaal
  • La Forêt occidentale: Recluse vaal
  • WorldAreas#1328: Recluse vaal
  • WorldAreas#1377: Recluse vaal, Araignée bondissante
  • WorldAreas#1378: Recluse vaal, Araignée bondissante
  • WorldAreas#1347: Recluse vaal
  • Recluse vaal
  • Araignée bondissante, Recluse vaal
  • Vie
    100%
    Ailment Threshold
    100%
    Résistance
    0 0 40 0
    Damage
    144%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    3 ~ 12
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    Spider
    Metadata
    SpiderThorn
    Niveau
    48
    Vie
    1,685
    Armure
    5,621
    Évasion
    2,239
    Bouclier d'énergie
    0
    Damage
    189
    Dégâts des sorts
    189
    Précision
    129
    Attack Time
    0.945
    Expérience
    5,086
    Ailment Threshold
    1,685
    Chill
    5
    Shock
    5
    Brittle
    30
    Scorch
    5
    Sap
    15
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 151–227
    Chances de coup critique: 5%
    Attack Time: 0.945 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderThorn"] = {
        name = "Vaal Recluse",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Recluse vaal
    Bête
    Vaal Recluse
    SpectreY
    Tagsanimal_claw_weapon, beast, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, medium_movement, melee, physical_affinity, spider
    Vie
    48%
    Ailment Threshold
    48%
    Résistance
    0 0 40 0
    Damage
    121%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    3 ~ 9
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Expérience
    60%
    Model Size
    70%
    Type
    SpiderWildSmall
    Metadata
    SpiderThornWild1
    Niveau
    68
    Vie
    3,088
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    452
    Dégâts des sorts
    452
    Précision
    290
    Attack Time
    0.945
    Expérience
    6,153
    Ailment Threshold
    3,088
    Chill
    10
    Shock
    10
    Brittle
    55
    Scorch
    10
    Sap
    27
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 362–542
    Chances de coup critique: 5%
    Attack Time: 0.945 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderThornWild1"] = {
        name = "Vaal Recluse",
        life = 0.48,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Recluse vaal
    Bête
    Vaal Recluse
    SpectreY
    Tagsanimal_claw_weapon, beast, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, medium_movement, melee, physical_affinity, spider
    Vie
    48%
    Ailment Threshold
    48%
    Résistance
    0 0 40 0
    Damage
    121%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    3 ~ 9
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Expérience
    60%
    Model Size
    70%
    Type
    SpiderWildSmall
    Metadata
    SpiderThornWild2
    Niveau
    68
    Vie
    3,088
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    452
    Dégâts des sorts
    452
    Précision
    290
    Attack Time
    0.945
    Expérience
    6,153
    Ailment Threshold
    3,088
    Chill
    10
    Shock
    10
    Brittle
    55
    Scorch
    10
    Sap
    27
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 362–542
    Chances de coup critique: 5%
    Attack Time: 0.945 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderThornWild2"] = {
        name = "Vaal Recluse",
        life = 0.48,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Recluse vaal
    Bête
    Vaal Recluse
    SpectreY
    Tagsanimal_claw_weapon, beast, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, medium_movement, melee, physical_affinity, spider
    Vie
    48%
    Ailment Threshold
    48%
    Résistance
    0 0 40 0
    Damage
    121%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    3 ~ 9
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Expérience
    60%
    Model Size
    70%
    Type
    SpiderWildSmall
    Metadata
    SpiderThornWild3
    Niveau
    68
    Vie
    3,088
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    452
    Dégâts des sorts
    452
    Précision
    290
    Attack Time
    0.945
    Expérience
    6,153
    Ailment Threshold
    3,088
    Chill
    10
    Shock
    10
    Brittle
    55
    Scorch
    10
    Sap
    27
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 362–542
    Chances de coup critique: 5%
    Attack Time: 0.945 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderThornWild3"] = {
        name = "Vaal Recluse",
        life = 0.48,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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