역병 걸린 노상강도
인간형
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
monster no map drops [1]
Blighted Highwayman
SpectreN
Tagsblight_monster, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_slow_movement
생명력
600%
방어도
+20%
회피
+20%
Ailment Threshold
600%
저항
20 20 20 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
0.945 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
BlightBandit
Metadata
BanditMeleeSword
레벨
68
생명력
38,600
방어도
34,548
회피
5,687
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
0.945
경험치
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 0.945 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BanditMeleeSword"] = {
    name = "Blighted Highwayman",
    life = 6,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
IdMonsterAttackBlock20Bypass20
FamilyMonsterBlockAndBypass
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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