피의 원류
야수
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
일반 물리 피해 30% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Blood Progenitor
SpectreN
Area열대 섬 지도
Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, primate_beast, red_blood
생명력
400%
방어도
+20%
Ailment Threshold
400%
저항
40 40 40 25
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
7 ~ 16
Attack Time
1.905 Second
Damage Spread
±20%
경험치
200%
Model Size
130%
Type
BloodChieftainMapBoss
Metadata
MapMonkeyChiefBloodEnrage2
레벨
76
생명력
2,289,127
방어도
64,675
회피
6,235
에너지 보호막
0
Damage
1,232
주문 피해
1,838
정확도
396
Attack Time
1.27635
경험치
132,044
Ailment Threshold
1,167,455
Chill
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1956–2934
치명타 확률: 5%
Attack Time: 1.905 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MassFrenzy
Spell, Area, AreaSpell
시전 속도: 2 초
재사용 대기시간: 6 초
격분을 충전할 때마다 플레이어의 피해량, 공격 및 시전 속도가 늘어납니다.
TriggerSpawnersMapChieftain
Triggerable
재사용 대기시간: 1000 초
trigger spawners max count [12]
trigger spawners override row [4]
TriggerSpawnersMagicMapChieftain
Triggerable
재사용 대기시간: 1000 초
trigger spawners max count [8]
trigger spawners override row [5]
TriggerSpawnersUniqueMapChieftain
Triggerable
재사용 대기시간: 1000 초
trigger spawners override row [6]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
}

Preload
{
	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MapMonkeyChiefBloodEnrage2"] = {
    name = "Blood Progenitor",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MassFrenzy",
        "TriggerSpawnersMapChieftain",
        "TriggerSpawnersMagicMapChieftain",
        "TriggerSpawnersUniqueMapChieftain",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassFrenzy"] = {
    name = "MassFrenzy",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMapChieftain"] = {
    name = "TriggerSpawnersMapChieftain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
    },
    levels = {
        [1] = {4, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersMagicMapChieftain"] = {
    name = "TriggerSpawnersMagicMapChieftain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
        "trigger_spawners_max_count",
    },
    levels = {
        [1] = {5, 8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersUniqueMapChieftain"] = {
    name = "TriggerSpawnersUniqueMapChieftain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 일반 물리 피해 30% 증가
    IdMonsterImplicitAuraMediumDamage1
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level4 (Effective: 3)
    Stats
  • physical damage +% Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage damage physical
    중형 물리 피해 오라
    적용 반경: 50
    추가 물리 피해 오라
    물리 피해 30% 증가
    Medium Physical Damage Aura
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 피의 원류
    야수
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    일반 물리 피해 30% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Blood Progenitor
    SpectreN
    Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood, standalone_map_boss
    생명력
    400%
    방어도
    +20%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    7 ~ 16
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    BloodChieftainMapBoss
    Metadata
    MapMonkeyChiefBloodEnrage2Standalone
    레벨
    68
    생명력
    557,385
    방어도
    34,548
    회피
    4,739
    에너지 보호막
    0
    Damage
    766
    주문 피해
    1,143
    정확도
    290
    Attack Time
    1.27635
    경험치
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1216–1824
    치명타 확률: 5%
    Attack Time: 1.905 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MassFrenzy
    Spell, Area, AreaSpell
    시전 속도: 2 초
    재사용 대기시간: 6 초
    격분을 충전할 때마다 플레이어의 피해량, 공격 및 시전 속도가 늘어납니다.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MapMonkeyChiefBloodEnrage2Standalone"] = {
        name = "Blood Progenitor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MassFrenzy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 일반 물리 피해 30% 증가
    IdMonsterImplicitAuraMediumDamage1
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level4 (Effective: 3)
    Stats
  • physical damage +% Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage damage physical
    중형 물리 피해 오라
    적용 반경: 50
    추가 물리 피해 오라
    물리 피해 30% 증가
    Medium Physical Damage Aura
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 피의 원류
    야수
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    일반 물리 피해 30% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Blood Progenitor
    SpectreN
    Tagsbeast, bludgeoning_weapon, elder_map_boss, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, non_attacking, not_dex, not_int, primate_beast, red_blood
    생명력
    400%
    방어도
    +20%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    BloodChieftainMapBoss
    Metadata
    MapMonkeyChiefBloodEnrage2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MapMonkeyChiefBloodEnrage2Elder"] = {
        name = "Blood Progenitor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 일반 물리 피해 30% 증가
    IdMonsterImplicitAuraMediumDamage1
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level4 (Effective: 3)
    Stats
  • physical damage +% Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage damage physical
    중형 물리 피해 오라
    적용 반경: 50
    추가 물리 피해 오라
    물리 피해 30% 증가
    Medium Physical Damage Aura
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 피의 원류
    야수
    일반 물리 피해 30% 증가
    Blood Progenitor
    SpectreN
    Tagsbeast, bludgeoning_weapon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
    생명력
    320%
    방어도
    +20%
    Ailment Threshold
    320%
    저항
    85 0 0 0
    Damage
    200%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    130%
    Type
    BloodChieftainBossEndlessLedge
    Metadata
    MonkeyChiefBloodEnrage2EndlessLedge
    레벨
    68
    생명력
    20,587
    방어도
    34,548
    회피
    4,739
    에너지 보호막
    0
    Damage
    747
    주문 피해
    747
    정확도
    290
    Attack Time
    1.905
    경험치
    20,510
    Ailment Threshold
    20,587
    Chill
    65
    Shock
    65
    Brittle
    368
    Scorch
    65
    Sap
    180
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 598–897
    치명타 확률: 5%
    Attack Time: 1.905 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodChieftainSummonMonkeys
    Spell, Damage, Area, AreaSpell
    시전 속도: 2.175 초
    재사용 대기시간: 5 초
    MassFrenzy
    Spell, Area, AreaSpell
    시전 속도: 2 초
    재사용 대기시간: 6 초
    격분을 충전할 때마다 플레이어의 피해량, 공격 및 시전 속도가 늘어납니다.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodEnrage2EndlessLedge"] = {
        name = "Blood Progenitor",
        life = 3.2,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "BloodChieftainSummonMonkeys",
            "MassFrenzy",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonMonkeys"] = {
        name = "BloodChieftainSummonMonkeys",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassFrenzy"] = {
        name = "MassFrenzy",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    일반 물리 피해 30% 증가
    IdMonsterImplicitAuraMediumDamage1
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level4 (Effective: 3)
    Stats
  • physical damage +% Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage damage physical
    중형 물리 피해 오라
    적용 반경: 50
    추가 물리 피해 오라
    물리 피해 30% 증가
    Medium Physical Damage Aura
    Edit

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