Bico Ósseo
Morto-vivo
Área: Mapa: Brejo
undead description [1]
6% da Vida máxima sofrida por segundo como Dano de Caos
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
6% da Vida máxima sofrida por segundo como Dano de Caos
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Skullbeak
Spectre | N |
---|---|
Area | Mapa: Brejo |
Tags | animal_claw_weapon, avian_beast, beast, bone_armour, bones, fast_movement, has_claw, has_one_handed_melee, large_model, medium_small_height, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, rhoa_map_boss, undead |
Vida
400%
Armadura
+20%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.395 Second
Damage Spread
±20%
Experiência
200%
Model Size
150%
Type
UndeadRhoaMapBoss
Metadata
MapRhoaSkeletonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
79
Vida
4,610,269
Armadura
81,588
Evasão
6,892
Escudo de Energia
0
Damage
1,141
Dano Mágico
1,703
Precisão
444
Attack Time
0.93465
Experiência
138,039
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1812–2717
Chance de Crítico: 5%
Attack Time: 1.395 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaMapBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 1812–2717
Chance de Crítico: 5%
Dano de Ataque: 110%
Dano de Ataque: 110%
Attack Time: 1.395 seg
Recarga: 4 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Causa 10% mais Dano de Ataque
Duração de Atordoamento em inimigos aumentada em 90% na distância Máxima da investida
30% mais Dano com Acertos na Distância Máxima da Investida
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
Duração de Atordoamento em inimigos aumentada em 90% na distância Máxima da investida
30% mais Dano com Acertos na Distância Máxima da Investida
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
GARhoaBossChargeStomp
Triggerable, Attack
Base Damage: 1812–2717
Chance de Crítico: 5%
Dano de Ataque: 15%
Attack Time: 1.395 seg
Empurra Inimigos ao Acertar
Causa 85% menos Dano de Ataque
Atordoa Inimigos
is area damage [1]
Causa 85% menos Dano de Ataque
Atordoa Inimigos
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/UndeadRhoa" Transitionable { num_states = 4 }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/UndeadRhoa" Targetable { display_info_string = "MapRhoaBossInfoString" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/MapRhoaSkeletonBoss"] = { name = "Skullbeak", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.395, attackRange = 18, accuracy = 1, skillList = { "RhoaMapBossShieldCharge", "MeleeAtAnimationSpeedUnique", "GARhoaBossChargeStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaMapBossShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", }, levels = { [1] = {0, 90, 30, 30, 41, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARhoaBossChargeStomp"] = { name = "GARhoaBossChargeStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "always_stun", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
6% da Vida máxima sofrida por segundo como Dano de Caos
Id | MonsterAuraEnemyLifeDegen2_ |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Aura de Degeneração
Raio: 50
Inimigos sofrem Dano Degenerativo de Caos
6% da Vida máxima sofrida por segundo como Dano de Caos
Degeneration Aura
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Bico Ósseo
Morto-vivo
undead description [1]
6% da Vida máxima sofrida por segundo como Dano de Caos
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
6% da Vida máxima sofrida por segundo como Dano de Caos
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Skullbeak
Spectre | N |
---|---|
Tags | animal_claw_weapon, avian_beast, beast, bone_armour, bones, fast_movement, has_claw, has_one_handed_melee, large_model, medium_small_height, melee, not_dex, not_int, physical_affinity, standalone_map_boss, undead |
Vida
400%
Armadura
+20%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.395 Second
Damage Spread
±20%
Experiência
200%
Model Size
150%
Type
UndeadRhoaMapBoss
Metadata
MapRhoaSkeletonBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
557,385
Armadura
34,548
Evasão
4,739
Escudo de Energia
0
Damage
596
Dano Mágico
889
Precisão
290
Attack Time
0.93465
Experiência
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 946–1419
Chance de Crítico: 5%
Attack Time: 1.395 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaMapBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 946–1419
Chance de Crítico: 5%
Dano de Ataque: 110%
Dano de Ataque: 110%
Attack Time: 1.395 seg
Recarga: 4 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada. Não pode ser suportado por Ataques Múltiplos.
Causa 10% mais Dano de Ataque
Duração de Atordoamento em inimigos aumentada em 90% na distância Máxima da investida
30% mais Dano com Acertos na Distância Máxima da Investida
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
Duração de Atordoamento em inimigos aumentada em 90% na distância Máxima da investida
30% mais Dano com Acertos na Distância Máxima da Investida
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
GARhoaBossChargeStomp
Triggerable, Attack
Base Damage: 946–1419
Chance de Crítico: 5%
Dano de Ataque: 15%
Attack Time: 1.395 seg
Empurra Inimigos ao Acertar
Causa 85% menos Dano de Ataque
Atordoa Inimigos
is area damage [1]
Causa 85% menos Dano de Ataque
Atordoa Inimigos
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/UndeadRhoa" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/UndeadRhoa" extends "Metadata/Monsters/StandaloneMapBoss" Targetable { display_info_string = "MapRhoaBossInfoString" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/MapRhoaSkeletonBossStandalone"] = { name = "Skullbeak", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.395, attackRange = 18, accuracy = 1, skillList = { "RhoaMapBossShieldCharge", "MeleeAtAnimationSpeedUnique", "GARhoaBossChargeStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaMapBossShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", }, levels = { [1] = {0, 90, 30, 30, 41, baseMultiplier = 1.1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARhoaBossChargeStomp"] = { name = "GARhoaBossChargeStomp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "always_stun", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
6% da Vida máxima sofrida por segundo como Dano de Caos
Id | MonsterAuraEnemyLifeDegen2_ |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Aura de Degeneração
Raio: 50
Inimigos sofrem Dano Degenerativo de Caos
6% da Vida máxima sofrida por segundo como Dano de Caos
Degeneration Aura
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Bico Ósseo
Morto-vivo
undead description [1]
6% da Vida máxima sofrida por segundo como Dano de Caos
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
6% da Vida máxima sofrida por segundo como Dano de Caos
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Skullbeak
Spectre | N |
---|---|
Tags | animal_claw_weapon, avian_beast, beast, bone_armour, bones, elder_map_boss, fast_movement, is_unarmed, large_model, medium_small_height, non_attacking, not_dex, not_int, undead |
Vida
400%
Armadura
+20%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.395 Second
Damage Spread
±20%
Experiência
200%
Model Size
150%
Type
UndeadRhoaMapBoss
Metadata
MapRhoaSkeletonBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/MapRhoaSkeletonBossElder"] = { name = "Skullbeak", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.395, attackRange = 18, accuracy = 1, skillList = { }, modList = { }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
6% da Vida máxima sofrida por segundo como Dano de Caos
Id | MonsterAuraEnemyLifeDegen2_ |
---|---|
Family | MonsterAura |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Aura de Degeneração
Raio: 50
Inimigos sofrem Dano Degenerativo de Caos
6% da Vida máxima sofrida por segundo como Dano de Caos
Degeneration Aura
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.