Щербатая громадина
Нежить
Pocked Behemoth
SpectreY
AreaКристальная жила
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour, undead, very_slow_movement
Packs
  • Кристальная жила: Щербатая громадина, Копатель, Щербатый грабитель, Щербатый грабитель, Сутулый осветитель
  • Здоровье
    225%
    Броня
    +50%
    Ailment Threshold
    225%
    Сопротивление
    0 0 40 0
    Damage
    211%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    MinerLarge
    Metadata
    MinerLargeCrystalVeins
    Уровень
    36
    Здоровье
    1,643
    Броня
    2,943
    Уклонение
    1,332
    Энергетический щит
    0
    Damage
    141
    Урон от чар
    141
    Точность
    77
    Attack Time
    1.755
    Опыт
    4,058
    Ailment Threshold
    1,643
    Chill
    5
    Shock
    5
    Brittle
    29
    Scorch
    5
    Sap
    14
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 113–169
    Шанс критического удара: 5%
    Attack Time: 1.755 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundSlamMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Сотрясение
    Base Damage: 113–169
    Шанс критического удара: 5%
    Attack Time: 1.755 сек.
    Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
    Наносит на 50% больше урона
    35% снижение порога оглушения врагов
    Скорость атаки на 20% меньше
    is area damage [1]
    MinerThrowSpawn
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 113–169
    Шанс критического удара: 5%
    Урон от атаки: 90%
    Урон от атаки: 90%
    Attack Time: 1.755 сек.
    Перезарядка: 5 сек.
    Наносит на 10% меньше урона атаками
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCrystalVeins"] = {
        name = "Pocked Behemoth",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamMiner",
            "MinerThrowSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawn"] = {
        name = "MinerThrowSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Щербатая громадина
    Нежить
    Pocked Behemoth
    SpectreY
    Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour, undead, very_slow_movement
    Packs
  • Щербатый грабитель, Сутулый осветитель, Щербатый грабитель, Щербатая громадина
  • Здоровье
    225%
    Броня
    +50%
    Ailment Threshold
    225%
    Сопротивление
    0 0 40 0
    Damage
    211%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    MinerLarge
    Metadata
    MinerLargeCrystalVeinsHellscape_
    Уровень
    68
    Здоровье
    14,475
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    788
    Урон от чар
    788
    Точность
    290
    Attack Time
    1.755
    Опыт
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 631–946
    Шанс критического удара: 5%
    Attack Time: 1.755 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundSlamMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Сотрясение
    Base Damage: 631–946
    Шанс критического удара: 5%
    Attack Time: 1.755 сек.
    Герой с силой бьёт посохом, булавой или скипетром по земле перед собой и создаёт волну, которая движется вперёд, наносит урон и с повышенной вероятностью оглушает врагов.
    Наносит на 58% больше урона
    35% снижение порога оглушения врагов
    Скорость атаки на 20% меньше
    is area damage [1]
    MinerThrowSpawn
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 631–946
    Шанс критического удара: 5%
    Урон от атаки: 90%
    Урон от атаки: 90%
    Attack Time: 1.755 сек.
    Перезарядка: 5 сек.
    Наносит на 10% меньше урона атаками
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeCrystalVeinsHellscape_"] = {
        name = "Pocked Behemoth",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamMiner",
            "MinerThrowSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawn"] = {
        name = "MinerThrowSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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