ผู้สวาปามราตรี
มนุษย์
ด่าน: InvasionBoss
เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
เพิ่มพลังชีวิตสูงสุด 25%
เพิ่มขนาดของตัวละคร 20%
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Nighteater
SpectreN
AreaInvasionBoss
End Gameเพิ่มพลังชีวิตสูงสุด 50%
Tagsนักเวท, cursing_monster, fire_affinity, human, humanoid, invasion_boss, is_unarmed, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • InvasionBoss: ผู้สวาปามราตรี, Cannibal, Cannibal
  • พลังชีวิต
    220%
    การหลบหลีก
    +15%
    Ailment Threshold
    220%
    ค่าต้านทาน
    30 30 30 20
    Damage
    140%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    4 ~ 8
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    CannibalFemaleBossInvasion
    Metadata
    CannibalFemaleBossInvasion
    เลเวล
    68
    พลังชีวิต
    14,153
    ค่าเกราะ
    28,790
    การหลบหลีก
    5,450
    โล่พลังงาน
    0
    Damage
    523
    ความเสียหายเวท
    523
    ความแม่นยำ
    290
    Attack Time
    1.995
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    SkeletonTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    โซ่กาลเวลา (Temporal Chains)
    เวลาร่าย: 0.67 วินาที
    สาปศัตรูทั้งหมดในพื้นที่ ทำให้ความเร็วในการกระทำของมันลดลง และทำให้ผลที่มันได้รับหมดเวลาช้าลง
    ระยะเวลาพื้นฐาน 4 วินาที
    ศัตรูธรรมดาและเมจิก ที่ถูกสาป มีความเร็วในการกระทำ ลดลง อีก 20%
    ผลอื่นๆ บนศัตรูที่ถูกสาปหมดเวลา ช้าลง 25%
    ศัตรูแรร์และยูนิค ที่ถูกสาป มีความเร็วในการกระทำ ลดลง อีก 10%
    active skill area of effect radius +% final [9]
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 418–628
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFireStormCannibalInvasion
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.9 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    ระยะเวลาพื้นฐาน 7.2 วินาที
    สร้างความเสียหาย ไฟ 470.8 ถึง 706.2
    มีโอกาสสร้างสถานะ ลุกไหม้ ต่อศัตรู 25%
    ลูกไฟตก 1 ลูก ทุก 0.13 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm base area of effect +% [-49]
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Monster
    {
    	flip_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Cannibal/Cannibal"
    
    Life
    {
    	on_death =
    	"
    		DetachAllContainingText( fireeffect );
    		StartSpawner();
    	"
    
    	on_spawned_dead = "DetachAllContainingText( fireeffect );"
    }
    
    ObjectSpawner
    {
    	spawn_total = 12
    	spawn_time = 0.2
    	spawn_random_time = 0.1
    	types_must_exist = true
    	force_placement = true
    	random_rotation = true
    	type_to_spawn = "Metadata/Monsters/Cannibal/FireFurySmallSoul"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalFemaleBossInvasion"] = {
        name = "Nighteater",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "SkeletonTemporalChains",
            "MonsterFireStormCannibalInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFireStormCannibalInvasion"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "firestorm_base_area_of_effect_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4800, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 7200, 125, 25, -50, -49, 10, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • เพิ่มพลังชีวิตสูงสุด 25%
    เพิ่มขนาดของตัวละคร 20%
    IdMonsterImplicitIncreasedLife1
    FamilyMaximumLifeIncreasePercent
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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