Syndicate Fabricator
มนุษย์
monster do not fracture [1]
stance movement speed +% final [112]
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/LaboratoryScientist2Spectre
Tagsนักเวท, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
พลังชีวิต
160%
Energy Shield From Life
50%
Ailment Threshold
160%
ค่าต้านทาน
30 30 30 20
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
0.675 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
BetrayalScientist
Metadata
LaboratoryScientist2
เลเวล
68
พลังชีวิต
10,293
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
3,064
Damage
448
ความเสียหายเวท
448
ความแม่นยำ
290
Attack Time
0.675
ค่าประสบการณ์
10,255
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 359–538
โอกาสคริติคอล: 5%
Attack Time: 0.675 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistSummonPulseTotem
Spell, Multicastable, Triggerable
เวลาร่าย: 0.67 วินาที
คูลดาวน์: 10 วินาที
alternate minion [372]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BetrayalScientistGrenade
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
เวลาร่าย: 1.2 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
BetrayalScientistGrenadeExplode
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.2 วินาที
สร้างความเสียหาย สายฟ้า 210.6 ถึง 631.9
damage vs tiki totems +% [100]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Stats
{
	muzzle_flash_swap_hands = 1
}

Actor
{
	main_hand_unarmed_type = "Wand"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

Actor
{
	on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );"
	on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
	on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2"] = {
    name = "Syndicate Fabricator",
    life = 1.6,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.675,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "Melee",
        "BetrayalScientistSummonPulseTotem",
        "BetrayalScientistGrenadeExplode",
        "WalkEmergeBetrayal",
        "BetrayalScientistGrenade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalScientistSummonPulseTotem"] = {
    name = "BetrayalScientistSummonPulseTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalScientistGrenadeExplode"] = {
    name = "BetrayalScientistGrenadeExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_vs_tiki_totems_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalScientistGrenade"] = {
    name = "BetrayalScientistGrenade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster do not fracture [1]
IdMonsterDoNotFracture
FamilyMonsterDoNotFracture
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Syndicate Fabricator
    มนุษย์
    monster do not fracture [1]
    stance movement speed +% final [112]
    SpectreY
    Areaที่ซ่อนองค์กร
    Tagsนักเวท, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • ที่ซ่อนองค์กร: Syndicate Fabricator, Syndicate Muscle, Syndicate Beheader, Syndicate Marksman
  • พลังชีวิต
    160%
    Energy Shield From Life
    50%
    Ailment Threshold
    160%
    ค่าต้านทาน
    30 30 30 20
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.675 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    BetrayalScientist
    Metadata
    LaboratoryScientist2Safehouse
    เลเวล
    73
    พลังชีวิต
    17,364
    ค่าเกราะ
    42,661
    การหลบหลีก
    5,633
    โล่พลังงาน
    4,174
    Damage
    604
    ความเสียหายเวท
    604
    ความแม่นยำ
    352
    Attack Time
    0.675
    ค่าประสบการณ์
    11,388
    Ailment Threshold
    17,364
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 483–725
    โอกาสคริติคอล: 5%
    Attack Time: 0.675 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalScientistSummonPulseTotem
    Spell, Multicastable, Triggerable
    เวลาร่าย: 0.67 วินาที
    คูลดาวน์: 10 วินาที
    alternate minion [372]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BetrayalScientistGrenade
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    เวลาร่าย: 1.2 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [20]
    projectile spread radius [5]
    projectile uses contact position [1]
    BetrayalScientistGrenadeExplode
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.2 วินาที
    สร้างความเสียหาย สายฟ้า 250.2 ถึง 750.6
    damage vs tiki totems +% [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );"
    	on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    	on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2Safehouse"] = {
        name = "Syndicate Fabricator",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "Melee",
            "BetrayalScientistSummonPulseTotem",
            "BetrayalScientistGrenadeExplode",
            "WalkEmergeBetrayal",
            "BetrayalScientistGrenade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistSummonPulseTotem"] = {
        name = "BetrayalScientistSummonPulseTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenadeExplode"] = {
        name = "BetrayalScientistGrenadeExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "damage_vs_tiki_totems_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenade"] = {
        name = "BetrayalScientistGrenade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Syndicate Fabricator
    มนุษย์
    monster do not fracture [1]
    stance movement speed +% final [112]
    SpectreY
    Tagsนักเวท, has_wand, human, humanoid, light_armour, lightning_affinity, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
    พลังชีวิต
    160%
    Energy Shield From Life
    50%
    Ailment Threshold
    160%
    ค่าต้านทาน
    30 30 30 20
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.675 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    BetrayalScientist
    Metadata
    LaboratoryScientist2Spectre
    เลเวล
    68
    พลังชีวิต
    10,293
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,064
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    290
    Attack Time
    0.675
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 0.675 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalScientistSummonPulseTotem
    Spell, Multicastable, Triggerable
    เวลาร่าย: 0.67 วินาที
    คูลดาวน์: 10 วินาที
    alternate minion [372]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BetrayalScientistGrenade
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    เวลาร่าย: 1.2 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [20]
    projectile spread radius [5]
    projectile uses contact position [1]
    BetrayalScientistGrenadeExplode
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.2 วินาที
    สร้างความเสียหาย สายฟ้า 210.6 ถึง 631.9
    damage vs tiki totems +% [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );"
    	on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    	on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist2Spectre"] = {
        name = "Syndicate Fabricator",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "Melee",
            "BetrayalScientistSummonPulseTotem",
            "BetrayalScientistGrenadeExplode",
            "WalkEmergeBetrayal",
            "BetrayalScientistGrenade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistSummonPulseTotem"] = {
        name = "BetrayalScientistSummonPulseTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenadeExplode"] = {
        name = "BetrayalScientistGrenadeExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "damage_vs_tiki_totems_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenade"] = {
        name = "BetrayalScientistGrenade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Syndicate Fabricator
    มนุษย์
    monster do not fracture [1]
    stance movement speed +% final [112]
    SpectreY
    Tagsนักเวท, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
    Packs
  • Syndicate Conduit, Syndicate Fabricator, Syndicate Muscle, Syndicate Marksman, Syndicate Assassin, Syndicate Operative
  • พลังชีวิต
    160%
    Energy Shield From Life
    50%
    Ailment Threshold
    160%
    ค่าต้านทาน
    30 30 30 20
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.675 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    BetrayalScientist
    Metadata
    LaboratoryScientist2SafehouseNecropolis
    เลเวล
    68
    พลังชีวิต
    10,293
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    3,064
    Damage
    448
    ความเสียหายเวท
    448
    ความแม่นยำ
    290
    Attack Time
    0.675
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    10,293
    Chill
    33
    Shock
    33
    Brittle
    184
    Scorch
    33
    Sap
    90
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 359–538
    โอกาสคริติคอล: 5%
    Attack Time: 0.675 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalScientistSummonPulseTotem
    Spell, Multicastable, Triggerable
    เวลาร่าย: 0.67 วินาที
    คูลดาวน์: 10 วินาที
    alternate minion [372]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [10]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    BetrayalScientistGrenade
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    เวลาร่าย: 1.2 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [20]
    projectile spread radius [5]
    projectile uses contact position [1]
    BetrayalScientistGrenadeExplode
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1.2 วินาที
    สร้างความเสียหาย สายฟ้า 210.6 ถึง 631.9
    damage vs tiki totems +% [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Stats
    {
    	muzzle_flash_swap_hands = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "Wand"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );"
    	on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    	on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/LaboratoryScientist2SafehouseNecropolis"] = {
        name = "Syndicate Fabricator",
        life = 1.6,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Wand",
        skillList = {
            "Melee",
            "BetrayalScientistSummonPulseTotem",
            "BetrayalScientistGrenadeExplode",
            "WalkEmergeBetrayal",
            "BetrayalScientistGrenade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistSummonPulseTotem"] = {
        name = "BetrayalScientistSummonPulseTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 372, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenadeExplode"] = {
        name = "BetrayalScientistGrenadeExplode",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "damage_vs_tiki_totems_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalScientistGrenade"] = {
        name = "BetrayalScientistGrenade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {5, 20, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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