墮道三巨頭
惡魔
地區: 腐敗之核
trigger cascade target variation [1]
trigger cascade behaviour variation [3]
怪物增加 325% 經驗值
增加 20000% 物品掉落稀有度
增加 5000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
The Depraved Trinity
幽魂N
地區腐敗之核
標籤bludgeoning_weapon, 法術, chaos_affinity, demon, extra_extra_large_height, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, lightning_affinity, melee, physical_affinity, ranged, red_blood, unholy_trio_combined_boss_story
生命
4800%
異常狀態臨界值
2880%
抗性
40 40 40 25
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.8 秒
傷害分佈
±20%
經驗值
320%
Model Size
100%
類型
UnholyTrio
Metadata
UnholyTrio
等級
64
生命
228,864
護甲
20,943
閃避
4,112
能量護盾
0
傷害
488
法術傷害
488
命中
247
攻擊間隔
1.8
經驗值
29,706
異常狀態臨界值
137,318
冰緩
434
感電
434
易碎
2,456
焦灼
434
殘喘
1,200
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 390–586
暴擊率: 5%
攻擊間隔: 1.8 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
UnholyTrioCleave
攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
劈砍
基本傷害: 390–586
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 162%
攻擊間隔: 1.8 秒
角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
造成 62% 更多攻擊傷害
30% 更少攻擊速度
active skill area of effect radius +% final [20]
cleave disable predictive damage [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [20]
UnholyTrioShavronneStormCall
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
風暴呼喚
暴擊率: 5%
施放時間: 1.8 秒
在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
造成 563.21690 閃電傷害
+2 秒基礎持續時間
100% 機率感電敵人
active skill area of effect radius +% final [-30]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-65]
trigger skill restriction [1]
UnholyTrioBloodProjectile
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 216.1324.2 物理傷害
發射 7 個額外投射物
active skill area of effect radius +% final [-33]
base is projectile [1]
projectile minimum range [20]
projectile spread radius [30]
spell maximum action distance +% [-60]
DoedreBubbleBurstUnholyTrio
法術, 傷害, 範圍, 可觸發, 被觸發, 範圍法術
施放時間: 1 秒
造成 308462 物理傷害
動能爆破有 1 次額外爆破
active skill area of effect radius +% final [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
UnholyTrioTriggerCascade1
可觸發
冷卻時間: 10 秒
trigger cascade A [2]
trigger cascade B [45]
trigger cascade angle [16]
trigger cascade angle between arms [120]
trigger cascade ms between spikes [70]
trigger cascade number of arms [2]
trigger cascade number of spikes [8]
trigger skill restriction [1]
MaligaroBladefallFirestorm2
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 1 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 210.5315.7 物理傷害
+0.13 秒基礎持續時間
50% 物理傷害轉化至混沌傷害
0.12 秒撞擊一次
基礎範圍為 1
cast on trigger cascade event % [100]
firestorm base area of effect +% [-40]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
UnholyTrioTriggerCascade2
可觸發
冷卻時間: 8 秒
trigger cascade B [100]
trigger cascade angle [5]
trigger cascade angle between arms [90]
trigger cascade ms between spikes [250]
trigger cascade number of arms [3]
trigger cascade number of spikes [6]
UnholyTrioHide
skill cannot be interrupted [1]
skill cannot be stunned [1]
UnholyTrioCurseSludgeWithMortar1
法術, 投射物, 法術可重複, 可觸發
施放時間: 1.27 秒
冷卻時間: 8 秒
造成 534.9802.4 物理傷害
active skill area of effect radius +% final [30]
alternate minion [261]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [5]
number of monsters to summon [1]
projectile minimum range [30]
projectile spread radius [5]
projectile uses contact position [1]
summoned monsters are minions [1]
UnholyTrioCurseSludgeWithMortar2
法術, 投射物, 法術可重複, 可觸發
施放時間: 1.27 秒
冷卻時間: 8 秒
造成 534.9802.4 物理傷害
active skill area of effect radius +% final [30]
alternate minion [262]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [6]
number of monsters to summon [1]
projectile minimum range [30]
projectile spread radius [5]
projectile uses contact position [1]
summoned monsters are minions [1]
UnholyTrioSlam
攻擊, 範圍, 近戰, 可觸發
基本傷害: 390–586
暴擊率: 5%
攻擊傷害: 50%
攻擊間隔: 1.8 秒
造成 50% 更少攻擊傷害
active skill area of effect radius +% final [-10]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
UnholyTrioSlamActive
攻擊, 範圍, 可觸發
基本傷害: 390–586
暴擊率: 5%
攻擊傷害: 160%
攻擊間隔: 1.8 秒
冷卻時間: 3 秒
造成 60% 更多攻擊傷害
42% 更少攻擊速度
active skill area of effect radius +% final [125]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
UnholyTrioBallLightning
法術, 投射物
施放時間: 3 秒
冷卻時間: 6 秒
造成 812.61219 閃電傷害
+30 秒基礎持續時間
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable {}

StateMachine
{
	define_shared_state = "visible = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Render {}

Animated
{
	on_end_submerge_slam_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
}

StateMachine
{
	create_state_visible_0 = "DisableRendering();"

	on_state_visible_0 =
	"
		DisableRendering();
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );
	"

	on_state_visible_1 = "EnableRendering();"
}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_slam_01 );
		PauseAnimation();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UnholyTrio/UnholyTrio"] = {
    name = "The Depraved Trinity",
    life = 48,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "UnholyTrioCleave",
        "Melee",
        "MaligaroBladefallFirestorm2",
        "UnholyTrioShavronneStormCall",
        "UnholyTrioBloodProjectile",
        "UnholyTrioCurseSludgeWithMortar1",
        "UnholyTrioCurseSludgeWithMortar2",
        "UnholyTrioSlam",
        "UnholyTrioSlamActive",
        "DoedreBubbleBurstUnholyTrio",
        "UnholyTrioTriggerCascade1",
        "UnholyTrioTriggerCascade2",
        "UnholyTrioHide",
        "UnholyTrioBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-30, 20, -30, 20, baseMultiplier = 1.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroBladefallFirestorm2"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "cast_on_trigger_cascade_event_%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 125, 120, -40, 100, 50, -60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioShavronneStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cast_on_trigger_cascade_event_%",
        "trigger_skill_restriction",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -65, 100, 1, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioBloodProjectile"] = {
    name = "UnholyTrioBloodProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_minimum_range",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 30, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioCurseSludgeWithMortar1"] = {
    name = "UnholyTrioCurseSludgeWithMortar1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 261, 30, 5, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioCurseSludgeWithMortar2"] = {
    name = "UnholyTrioCurseSludgeWithMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 262, 30, 6, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioSlam"] = {
    name = "UnholyTrioSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, -10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioSlamActive"] = {
    name = "UnholyTrioSlamActive",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-42, -50, 125, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBubbleBurstUnholyTrio"] = {
    name = "DoedreBubbleBurstUnholyTrio",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cluster_burst_spawn_amount",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, -50, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioTriggerCascade1"] = {
    name = "UnholyTrioTriggerCascade1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_skill_restriction",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {8, 2, 45, 16, 70, 1, 2, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioTriggerCascade2"] = {
    name = "UnholyTrioTriggerCascade2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.93,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {6, 100, 5, 250, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioHide"] = {
    name = "UnholyTrioHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioBallLightning"] = {
    name = "UnholyTrioBallLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
trigger cascade target variation [1]
IdTriggerCascadeTargetVariation1_
FamilyTriggerCascadeTargetVariation
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • trigger cascade behaviour variation [3]
    IdTriggerCascadeBehaviourVariation3_
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • trigger cascade behaviour variation Min: 3 Max: 3 全域
  • 怪物增加 325% 經驗值
    增加 20000% 物品掉落稀有度
    IdMonsterActBossAct9
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 325 Max: 325 全域
  • monster dropped item rarity +% Min: 20000 Max: 20000 全域
  • 增加 5000% 物品掉落稀有度
    IdMonsterActBossAct9BonusRarity
    FamilyMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 5000 Max: 5000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    範圍: 120
    heal aura owner % max life on death [0]
    墮道三巨頭
    惡魔
    trigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    怪物增加 325% 經驗值
    增加 20000% 物品掉落稀有度
    增加 5000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Depraved Trinity
    幽魂N
    標籤bludgeoning_weapon, 法術, chaos_affinity, demon, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, lightning_affinity, melee, physical_affinity, ranged, red_blood
    生命
    4800%
    異常狀態臨界值
    2880%
    抗性
    40 40 40 25
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.8 秒
    傷害分佈
    ±20%
    經驗值
    320%
    Model Size
    100%
    類型
    UnholyTrio
    Metadata
    UnholyTrioStandalone
    等級
    68
    生命
    308,801
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    598
    法術傷害
    598
    命中
    290
    攻擊間隔
    1.8
    經驗值
    32,816
    異常狀態臨界值
    185,280
    冰緩
    586
    感電
    586
    易碎
    3,314
    焦灼
    586
    殘喘
    1,619
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 478–717
    暴擊率: 5%
    攻擊間隔: 1.8 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    UnholyTrioCleave
    攻擊, 範圍, 攻擊可重複, 近戰, ThresholdJewelArea, 物理
    劈砍
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊傷害: 162%
    攻擊間隔: 1.8 秒
    角色以弧狀揮動武器(雙持時則揮動兩把武器),並同時對多名敵人造成傷害。限定斧與劍。
    造成 62% 更多攻擊傷害
    30% 更少攻擊速度
    active skill area of effect radius +% final [20]
    cleave disable predictive damage [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    spell maximum action distance +% [20]
    UnholyTrioShavronneStormCall
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 法術可重複, 閃電, 可秘能爆發, 可齊射, 範圍法術
    風暴呼喚
    暴擊率: 5%
    施放時間: 1.8 秒
    在一個位置設置一個標記。經過短暫的時間後,閃電會打擊該標記附近,並在你施放的任何其他標記處也引發雷擊。
    造成 650.51952 閃電傷害
    +2 秒基礎持續時間
    100% 機率感電敵人
    active skill area of effect radius +% final [-30]
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-65]
    trigger skill restriction [1]
    UnholyTrioBloodProjectile
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    施放時間: 2 秒
    冷卻時間: 6 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 246.6369.9 物理傷害
    發射 7 個額外投射物
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [30]
    spell maximum action distance +% [-60]
    DoedreBubbleBurstUnholyTrio
    法術, 傷害, 範圍, 可觸發, 被觸發, 範圍法術
    施放時間: 1 秒
    造成 346.7520 物理傷害
    動能爆破有 1 次額外爆破
    active skill area of effect radius +% final [60]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    UnholyTrioTriggerCascade1
    可觸發
    冷卻時間: 10 秒
    trigger cascade A [2]
    trigger cascade B [45]
    trigger cascade angle [16]
    trigger cascade angle between arms [120]
    trigger cascade ms between spikes [70]
    trigger cascade number of arms [2]
    trigger cascade number of spikes [8]
    trigger skill restriction [1]
    MaligaroBladefallFirestorm2
    法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
    烈炎風暴
    施放時間: 1 秒
    呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
    造成 239.7359.5 物理傷害
    +0.13 秒基礎持續時間
    50% 物理傷害轉化至混沌傷害
    0.12 秒撞擊一次
    基礎範圍為 1
    cast on trigger cascade event % [100]
    firestorm base area of effect +% [-40]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    UnholyTrioTriggerCascade2
    可觸發
    冷卻時間: 8 秒
    trigger cascade B [100]
    trigger cascade angle [5]
    trigger cascade angle between arms [90]
    trigger cascade ms between spikes [250]
    trigger cascade number of arms [3]
    trigger cascade number of spikes [6]
    UnholyTrioCurseSludgeWithMortar1
    法術, 投射物, 法術可重複, 可觸發
    施放時間: 1.27 秒
    冷卻時間: 8 秒
    造成 613.8920.8 物理傷害
    active skill area of effect radius +% final [30]
    alternate minion [261]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [5]
    number of monsters to summon [1]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    UnholyTrioCurseSludgeWithMortar2
    法術, 投射物, 法術可重複, 可觸發
    施放時間: 1.27 秒
    冷卻時間: 8 秒
    造成 613.8920.8 物理傷害
    active skill area of effect radius +% final [30]
    alternate minion [262]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [6]
    number of monsters to summon [1]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    UnholyTrioSlam
    攻擊, 範圍, 近戰, 可觸發
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 50%
    攻擊間隔: 1.8 秒
    造成 50% 更少攻擊傷害
    active skill area of effect radius +% final [-10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    UnholyTrioSlamActive
    攻擊, 範圍, 可觸發
    基本傷害: 478–717
    暴擊率: 5%
    攻擊傷害: 160%
    攻擊間隔: 1.8 秒
    冷卻時間: 3 秒
    造成 60% 更多攻擊傷害
    42% 更少攻擊速度
    active skill area of effect radius +% final [125]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    UnholyTrioBallLightningStandalone
    法術, 投射物
    施放時間: 3 秒
    冷卻時間: 6 秒
    造成 932.51399 閃電傷害
    +30 秒基礎持續時間
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/UnholyTrio/UnholyTrioStandalone"] = {
        name = "The Depraved Trinity",
        life = 48,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "UnholyTrioCleave",
            "Melee",
            "MaligaroBladefallFirestorm2",
            "UnholyTrioShavronneStormCall",
            "UnholyTrioBloodProjectile",
            "UnholyTrioCurseSludgeWithMortar1",
            "UnholyTrioCurseSludgeWithMortar2",
            "UnholyTrioSlam",
            "UnholyTrioSlamActive",
            "DoedreBubbleBurstUnholyTrio",
            "UnholyTrioTriggerCascade1",
            "UnholyTrioTriggerCascade2",
            "UnholyTrioBallLightningStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cleave_disable_predictive_damage",
        },
        levels = {
            [1] = {-30, 20, -30, 20, baseMultiplier = 1.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroBladefallFirestorm2"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "cast_on_trigger_cascade_event_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 120, -40, 100, 50, -60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioShavronneStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_on_trigger_cascade_event_%",
            "trigger_skill_restriction",
            "base_chance_to_shock_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -65, 100, 1, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioBloodProjectile"] = {
        name = "UnholyTrioBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 30, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioCurseSludgeWithMortar1"] = {
        name = "UnholyTrioCurseSludgeWithMortar1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 261, 30, 5, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioCurseSludgeWithMortar2"] = {
        name = "UnholyTrioCurseSludgeWithMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 262, 30, 6, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioSlam"] = {
        name = "UnholyTrioSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, -10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioSlamActive"] = {
        name = "UnholyTrioSlamActive",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-42, -50, 125, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurstUnholyTrio"] = {
        name = "DoedreBubbleBurstUnholyTrio",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cluster_burst_spawn_amount",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, -50, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioTriggerCascade1"] = {
        name = "UnholyTrioTriggerCascade1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_skill_restriction",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {8, 2, 45, 16, 70, 1, 2, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioTriggerCascade2"] = {
        name = "UnholyTrioTriggerCascade2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {6, 100, 5, 250, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioBallLightningStandalone"] = {
        name = "UnholyTrioBallLightningStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 全域
  • trigger cascade behaviour variation [3]
    IdTriggerCascadeBehaviourVariation3_
    FamilyTriggerCascadeTargetVariation
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • trigger cascade behaviour variation Min: 3 Max: 3 全域
  • 怪物增加 325% 經驗值
    增加 20000% 物品掉落稀有度
    IdMonsterActBossAct9
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 325 Max: 325 全域
  • monster dropped item rarity +% Min: 20000 Max: 20000 全域
  • 增加 5000% 物品掉落稀有度
    IdMonsterActBossAct9BonusRarity
    FamilyMonsterDroppedItemRarity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 5000 Max: 5000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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