타락한 삼위일체
악마
trigger cascade target variation [1]
trigger cascade behaviour variation [3]
몬스터가 주는 경험치 325% 증가
떨어지는 아이템 희귀도 20000% 증가
떨어지는 아이템 희귀도 5000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
The Depraved Trinity
SpectreN
Area썩어가는 중심부
Tagsbludgeoning_weapon, 시전, chaos_affinity, demon, extra_extra_large_height, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, lightning_affinity, melee, physical_affinity, ranged, red_blood, unholy_trio_combined_boss_story
생명력
4800%
Ailment Threshold
2880%
저항
40 40 40 25
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 18
Attack Time
1.8 Second
Damage Spread
±20%
경험치
320%
Model Size
100%
Type
UnholyTrio
Metadata
UnholyTrio
레벨
64
생명력
228,864
방어도
20,943
회피
4,112
에너지 보호막
0
Damage
488
주문 피해
488
정확도
247
Attack Time
1.8
경험치
29,706
Ailment Threshold
137,318
Chill
434
Shock
434
Brittle
2,456
Scorch
434
Sap
1,200
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 390–586
치명타 확률: 5%
Attack Time: 1.8 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
UnholyTrioCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
회전베기
Base Damage: 390–586
치명타 확률: 5%
공격 피해: 150%
공격 피해: 162%
Attack Time: 1.8 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
주는 공격 피해 62% 증폭
공격 속도 30% 감폭
active skill area of effect radius +% final [20]
cleave disable predictive damage [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [20]
UnholyTrioShavronneStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 5%
시전 속도: 1.8 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
563.2~1690 번개 피해
기본 지속시간 2
100%의 확률로 적을 감전
active skill area of effect radius +% final [-30]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-65]
trigger skill restriction [1]
UnholyTrioBloodProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 2 초
재사용 대기시간: 6 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
216.1~324.2 물리 피해
투사체 7개 추가 발사
active skill area of effect radius +% final [-33]
base is projectile [1]
projectile minimum range [20]
projectile spread radius [30]
spell maximum action distance +% [-60]
DoedreBubbleBurstUnholyTrio
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
시전 속도: 1 초
308~462 물리 피해
역학 폭발이 1회 추가 폭발 유발
active skill area of effect radius +% final [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
UnholyTrioTriggerCascade1
Triggerable
재사용 대기시간: 10 초
trigger cascade A [2]
trigger cascade B [45]
trigger cascade angle [16]
trigger cascade angle between arms [120]
trigger cascade ms between spikes [70]
trigger cascade number of arms [2]
trigger cascade number of spikes [8]
trigger skill restriction [1]
MaligaroBladefallFirestorm2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
화염 폭풍
시전 속도: 1 초
대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
210.5~315.7 물리 피해
기본 지속시간 0.13
물리 피해의 50%를 카오스 피해로 전환
0.12초마다 충돌 1회
기본 반경 1미터
cast on trigger cascade event % [100]
firestorm base area of effect +% [-40]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
UnholyTrioTriggerCascade2
Triggerable
재사용 대기시간: 8 초
trigger cascade B [100]
trigger cascade angle [5]
trigger cascade angle between arms [90]
trigger cascade ms between spikes [250]
trigger cascade number of arms [3]
trigger cascade number of spikes [6]
UnholyTrioHide
skill cannot be interrupted [1]
skill cannot be stunned [1]
UnholyTrioCurseSludgeWithMortar1
Spell, Projectile, Multicastable, Triggerable
시전 속도: 1.27 초
재사용 대기시간: 8 초
534.9~802.4 물리 피해
active skill area of effect radius +% final [30]
alternate minion [261]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [5]
number of monsters to summon [1]
projectile minimum range [30]
projectile spread radius [5]
projectile uses contact position [1]
summoned monsters are minions [1]
UnholyTrioCurseSludgeWithMortar2
Spell, Projectile, Multicastable, Triggerable
시전 속도: 1.27 초
재사용 대기시간: 8 초
534.9~802.4 물리 피해
active skill area of effect radius +% final [30]
alternate minion [262]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [6]
number of monsters to summon [1]
projectile minimum range [30]
projectile spread radius [5]
projectile uses contact position [1]
summoned monsters are minions [1]
UnholyTrioSlam
Attack, Area, Melee, Triggerable
Base Damage: 390–586
치명타 확률: 5%
공격 피해: 50%
Attack Time: 1.8 초
주는 공격 피해 50% 감폭
active skill area of effect radius +% final [-10]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
UnholyTrioSlamActive
Attack, Area, Triggerable
Base Damage: 390–586
치명타 확률: 5%
공격 피해: 160%
Attack Time: 1.8 초
재사용 대기시간: 3 초
주는 공격 피해 60% 증폭
공격 속도 42% 감폭
active skill area of effect radius +% final [125]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
UnholyTrioBallLightning
Spell, Projectile
시전 속도: 3 초
재사용 대기시간: 6 초
812.6~1219 번개 피해
기본 지속시간 30
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/ActBoss"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable {}

StateMachine
{
	define_shared_state = "visible = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/ActBoss"

Render {}

Animated
{
	on_end_submerge_slam_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
}

StateMachine
{
	create_state_visible_0 = "DisableRendering();"

	on_state_visible_0 =
	"
		DisableRendering();
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );
	"

	on_state_visible_1 = "EnableRendering();"
}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_slam_01 );
		PauseAnimation();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UnholyTrio/UnholyTrio"] = {
    name = "The Depraved Trinity",
    life = 48,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "UnholyTrioCleave",
        "Melee",
        "MaligaroBladefallFirestorm2",
        "UnholyTrioShavronneStormCall",
        "UnholyTrioBloodProjectile",
        "UnholyTrioCurseSludgeWithMortar1",
        "UnholyTrioCurseSludgeWithMortar2",
        "UnholyTrioSlam",
        "UnholyTrioSlamActive",
        "DoedreBubbleBurstUnholyTrio",
        "UnholyTrioTriggerCascade1",
        "UnholyTrioTriggerCascade2",
        "UnholyTrioHide",
        "UnholyTrioBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-30, 20, -30, 20, baseMultiplier = 1.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroBladefallFirestorm2"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "cast_on_trigger_cascade_event_%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 125, 120, -40, 100, 50, -60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioShavronneStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cast_on_trigger_cascade_event_%",
        "trigger_skill_restriction",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -65, 100, 1, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioBloodProjectile"] = {
    name = "UnholyTrioBloodProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_minimum_range",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 30, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioCurseSludgeWithMortar1"] = {
    name = "UnholyTrioCurseSludgeWithMortar1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 261, 30, 5, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioCurseSludgeWithMortar2"] = {
    name = "UnholyTrioCurseSludgeWithMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 262, 30, 6, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioSlam"] = {
    name = "UnholyTrioSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, -10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioSlamActive"] = {
    name = "UnholyTrioSlamActive",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-42, -50, 125, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBubbleBurstUnholyTrio"] = {
    name = "DoedreBubbleBurstUnholyTrio",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cluster_burst_spawn_amount",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, -50, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioTriggerCascade1"] = {
    name = "UnholyTrioTriggerCascade1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_skill_restriction",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {8, 2, 45, 16, 70, 1, 2, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioTriggerCascade2"] = {
    name = "UnholyTrioTriggerCascade2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.93,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {6, 100, 5, 250, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioHide"] = {
    name = "UnholyTrioHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioBallLightning"] = {
    name = "UnholyTrioBallLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
trigger cascade target variation [1]
IdTriggerCascadeTargetVariation1_
FamilyTriggerCascadeTargetVariation
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • trigger cascade target variation Min: 1 Max: 1 Global
  • trigger cascade behaviour variation [3]
    IdTriggerCascadeBehaviourVariation3_
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • trigger cascade behaviour variation Min: 3 Max: 3 Global
  • 몬스터가 주는 경험치 325% 증가
    떨어지는 아이템 희귀도 20000% 증가
    IdMonsterActBossAct9
    FamilyMonsterActBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 325 Max: 325 Global
  • monster dropped item rarity +% Min: 20000 Max: 20000 Global
  • 떨어지는 아이템 희귀도 5000% 증가
    IdMonsterActBossAct9BonusRarity
    FamilyMonsterDroppedItemRarity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 5000 Max: 5000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    적용 반경: 120
    heal aura owner % max life on death [0]
    타락한 삼위일체
    악마
    trigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    몬스터가 주는 경험치 325% 증가
    떨어지는 아이템 희귀도 20000% 증가
    떨어지는 아이템 희귀도 5000% 증가
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Depraved Trinity
    SpectreN
    Tagsbludgeoning_weapon, 시전, chaos_affinity, demon, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, lightning_affinity, melee, physical_affinity, ranged, red_blood
    생명력
    4800%
    Ailment Threshold
    2880%
    저항
    40 40 40 25
    Damage
    160%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    경험치
    320%
    Model Size
    100%
    Type
    UnholyTrio
    Metadata
    UnholyTrioStandalone
    레벨
    68
    생명력
    308,801
    방어도
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    598
    주문 피해
    598
    정확도
    290
    Attack Time
    1.8
    경험치
    32,816
    Ailment Threshold
    185,280
    Chill
    586
    Shock
    586
    Brittle
    3,314
    Scorch
    586
    Sap
    1,619
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 478–717
    치명타 확률: 5%
    Attack Time: 1.8 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    UnholyTrioCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    회전베기
    Base Damage: 478–717
    치명타 확률: 5%
    공격 피해: 150%
    공격 피해: 162%
    Attack Time: 1.8 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    주는 공격 피해 62% 증폭
    공격 속도 30% 감폭
    active skill area of effect radius +% final [20]
    cleave disable predictive damage [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    spell maximum action distance +% [20]
    UnholyTrioShavronneStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    폭풍 부름
    치명타 확률: 5%
    시전 속도: 1.8 초
    원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
    650.5~1952 번개 피해
    기본 지속시간 2
    100%의 확률로 적을 감전
    active skill area of effect radius +% final [-30]
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-65]
    trigger skill restriction [1]
    UnholyTrioBloodProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    시전 속도: 2 초
    재사용 대기시간: 6 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    246.6~369.9 물리 피해
    투사체 7개 추가 발사
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [30]
    spell maximum action distance +% [-60]
    DoedreBubbleBurstUnholyTrio
    Spell, Damage, Area, Triggerable, Triggered, AreaSpell
    시전 속도: 1 초
    346.7~520 물리 피해
    역학 폭발이 1회 추가 폭발 유발
    active skill area of effect radius +% final [60]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    UnholyTrioTriggerCascade1
    Triggerable
    재사용 대기시간: 10 초
    trigger cascade A [2]
    trigger cascade B [45]
    trigger cascade angle [16]
    trigger cascade angle between arms [120]
    trigger cascade ms between spikes [70]
    trigger cascade number of arms [2]
    trigger cascade number of spikes [8]
    trigger skill restriction [1]
    MaligaroBladefallFirestorm2
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    화염 폭풍
    시전 속도: 1 초
    대상 지역에 화염의 화살이 쏟아져 폭발하며 주변의 적들에게 화염 피해를 줍니다.
    239.7~359.5 물리 피해
    기본 지속시간 0.13
    물리 피해의 50%를 카오스 피해로 전환
    0.12초마다 충돌 1회
    기본 반경 1미터
    cast on trigger cascade event % [100]
    firestorm base area of effect +% [-40]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    UnholyTrioTriggerCascade2
    Triggerable
    재사용 대기시간: 8 초
    trigger cascade B [100]
    trigger cascade angle [5]
    trigger cascade angle between arms [90]
    trigger cascade ms between spikes [250]
    trigger cascade number of arms [3]
    trigger cascade number of spikes [6]
    UnholyTrioCurseSludgeWithMortar1
    Spell, Projectile, Multicastable, Triggerable
    시전 속도: 1.27 초
    재사용 대기시간: 8 초
    613.8~920.8 물리 피해
    active skill area of effect radius +% final [30]
    alternate minion [261]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [5]
    number of monsters to summon [1]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    UnholyTrioCurseSludgeWithMortar2
    Spell, Projectile, Multicastable, Triggerable
    시전 속도: 1.27 초
    재사용 대기시간: 8 초
    613.8~920.8 물리 피해
    active skill area of effect radius +% final [30]
    alternate minion [262]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [6]
    number of monsters to summon [1]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    UnholyTrioSlam
    Attack, Area, Melee, Triggerable
    Base Damage: 478–717
    치명타 확률: 5%
    공격 피해: 50%
    Attack Time: 1.8 초
    주는 공격 피해 50% 감폭
    active skill area of effect radius +% final [-10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    UnholyTrioSlamActive
    Attack, Area, Triggerable
    Base Damage: 478–717
    치명타 확률: 5%
    공격 피해: 160%
    Attack Time: 1.8 초
    재사용 대기시간: 3 초
    주는 공격 피해 60% 증폭
    공격 속도 42% 감폭
    active skill area of effect radius +% final [125]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    UnholyTrioBallLightningStandalone
    Spell, Projectile
    시전 속도: 3 초
    재사용 대기시간: 6 초
    932.5~1399 번개 피해
    기본 지속시간 30
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/UnholyTrio/UnholyTrioStandalone"] = {
        name = "The Depraved Trinity",
        life = 48,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "UnholyTrioCleave",
            "Melee",
            "MaligaroBladefallFirestorm2",
            "UnholyTrioShavronneStormCall",
            "UnholyTrioBloodProjectile",
            "UnholyTrioCurseSludgeWithMortar1",
            "UnholyTrioCurseSludgeWithMortar2",
            "UnholyTrioSlam",
            "UnholyTrioSlamActive",
            "DoedreBubbleBurstUnholyTrio",
            "UnholyTrioTriggerCascade1",
            "UnholyTrioTriggerCascade2",
            "UnholyTrioBallLightningStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cleave_disable_predictive_damage",
        },
        levels = {
            [1] = {-30, 20, -30, 20, baseMultiplier = 1.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroBladefallFirestorm2"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "cast_on_trigger_cascade_event_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 120, -40, 100, 50, -60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioShavronneStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_on_trigger_cascade_event_%",
            "trigger_skill_restriction",
            "base_chance_to_shock_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -65, 100, 1, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioBloodProjectile"] = {
        name = "UnholyTrioBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 30, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioCurseSludgeWithMortar1"] = {
        name = "UnholyTrioCurseSludgeWithMortar1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 261, 30, 5, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioCurseSludgeWithMortar2"] = {
        name = "UnholyTrioCurseSludgeWithMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 262, 30, 6, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioSlam"] = {
        name = "UnholyTrioSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, -10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioSlamActive"] = {
        name = "UnholyTrioSlamActive",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-42, -50, 125, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurstUnholyTrio"] = {
        name = "DoedreBubbleBurstUnholyTrio",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cluster_burst_spawn_amount",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, -50, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioTriggerCascade1"] = {
        name = "UnholyTrioTriggerCascade1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_skill_restriction",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {8, 2, 45, 16, 70, 1, 2, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioTriggerCascade2"] = {
        name = "UnholyTrioTriggerCascade2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {6, 100, 5, 250, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioBallLightningStandalone"] = {
        name = "UnholyTrioBallLightningStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 Global
  • trigger cascade behaviour variation [3]
    IdTriggerCascadeBehaviourVariation3_
    FamilyTriggerCascadeTargetVariation
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • trigger cascade behaviour variation Min: 3 Max: 3 Global
  • 몬스터가 주는 경험치 325% 증가
    떨어지는 아이템 희귀도 20000% 증가
    IdMonsterActBossAct9
    FamilyMonsterActBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 325 Max: 325 Global
  • monster dropped item rarity +% Min: 20000 Max: 20000 Global
  • 떨어지는 아이템 희귀도 5000% 증가
    IdMonsterActBossAct9BonusRarity
    FamilyMonsterDroppedItemRarity
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 5000 Max: 5000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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