残次乱刃魔
灵柩
怪物类型: 恶魔
使用双持打击
周期性激怒
右键点击该物品以产生灵柩。
Imperfect Slashing Horror
残次乱刃魔 DualstrikeDemonLow /8
名字显示物品素质
DropLevel 24
BaseType Imperfect Slashing Horror
BaseType 残次乱刃魔
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/DualstrikeDemonLow
IconArt/2DItems/Currency/Azmeri/DemonBoss2Corpse
ReferenceCommunity Wiki
残次乱刃魔
恶魔
Imperfect Slashing Horror
幽魂Y
标签demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, unique_map_boss
生命
375%
护甲
+40%
闪避值
+60%
异常状态临界值
375%
抗性
0 52 52 0
伤害
188%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.35 秒
伤害分布
±20%
经验值
150%
Model Size
125%
类型
AzmeriDualstrikeDemon
Metadata
DualstrikeDemonLow
等级
68
生命
24,125
护甲
40,306
闪避值
7,582
能量护盾
0
伤害
702
法术伤害
702
命中
290
攻击间隔
1.35
经验值
15,383
异常状态临界值
24,125
冰缓
76
Shock
76
Brittle
432
Scorch
76
Sap
211
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 562–843
攻击暴击率: 5%
攻击间隔: 1.35 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDualStrikeDemonFireEnrage
法术
施放间隔: 1 秒
冷却时间: 12 秒
AzmeriDualStrikeDemonDualStrike
攻击, 双持, 近战单一目标, 攻击可重复, 近战, ThresholdJewelArea
双持打击
基本伤害: 562–843
攻击暴击率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.35 秒
使用两把武器对目标同时进行攻击并造成伤害。限定双持(不包含法杖)。
攻击伤害总增 50%
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DualstrikeDemonLow"] = {
    name = "Imperfect Slashing Horror",
    life = 3.75,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AzmeriDualStrikeDemonDualStrike",
        "MeleeAtAnimationSpeed",
        "AzmeriDualStrikeDemonFireEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonFireEnrage"] = {
    name = "AzmeriDualStrikeDemonFireEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "attack_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.