Horror Cortante Imperfeito
Cadáver
Categoria do Monstro: Demoníaco
Ataca com Golpe Combinado
Se enfurece periodicamente
Se enfurece periodicamente
Clique com o botão direito neste item para criar seu cadáver.
Imperfect Slashing Horror
Horror Cortante Imperfeito DualstrikeDemonLow /8
Nome | Exibir Descrições Completas |
---|---|
DropLevel | 24 |
BaseType | Imperfect Slashing Horror |
BaseType | Horror Cortante Imperfeito |
Class | Patuá |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/DualstrikeDemonLow |
Icon | Art/2DItems/Currency/Azmeri/DemonBoss2Corpse |
Reference | Community Wiki |
Horror Cortante Imperfeito
Demoníaco
Imperfect Slashing Horror
Spectre | Y |
---|---|
Tags | demon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, unique_map_boss |
Vida
330%
Armadura
+40%
Evasão
+60%
Ailment Threshold
330%
Resistência
0 52 52 0
Damage
188%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
150%
Model Size
125%
Type
AzmeriDualstrikeDemon
Metadata
DualstrikeDemonLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
21,230
Armadura
40,306
Evasão
7,582
Escudo de Energia
0
Damage
702
Dano Mágico
702
Precisão
290
Attack Time
1.35
Experiência
15,383
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 562–843
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriDualStrikeDemonFireEnrage
Spell
Tempo de Conjuração: 1 seg
Recarga: 12 seg
Duração base é de 5 segundos
Velocidade de Ataque aumentada em 50%
Velocidade de Movimento aumentada em 50%
Receba 100% de seu Dano Físico como Dano de Fogo Extra
action attack or cast time uses animation length [1]
maximum fire damage to return when hit [565.1]
minimum fire damage to return when hit [376.7]
Velocidade de Ataque aumentada em 50%
Velocidade de Movimento aumentada em 50%
Receba 100% de seu Dano Físico como Dano de Fogo Extra
action attack or cast time uses animation length [1]
maximum fire damage to return when hit [565.1]
minimum fire damage to return when hit [376.7]
AzmeriDualStrikeDemonDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Ataque Combinado
Base Damage: 562–843
Chance de Crítico: 5%
Dano de Ataque: 150%
Dano de Ataque: 150%
Attack Time: 1.35 seg
Ataca com ambas as armas, causando o dano de ambas em um ataque. Dupla empunhadura apenas. Não funciona com varinhas.
Causa 50% mais Dano de Ataque
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DualstrikeDemonLow"] = { name = "Imperfect Slashing Horror", life = 3.3, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.88, damageSpread = 0.2, attackTime = 1.35, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "AzmeriDualStrikeDemonDualStrike", "MeleeAtAnimationSpeed", "AzmeriDualStrikeDemonFireEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriDualStrikeDemonDualStrike"] = { name = "Dual Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.", skillTypes = { [SkillType.Attack] = true, [SkillType.DualWieldOnly] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_double_hits_when_dual_wielding", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriDualStrikeDemonFireEnrage"] = { name = "AzmeriDualStrikeDemonFireEnrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_to_return_when_hit", "maximum_fire_damage_to_return_when_hit", "physical_damage_%_to_add_as_fire", "base_skill_effect_duration", "base_movement_velocity_+%", "attack_speed_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, }, }